maxclients = i;
}
+ ReplicateVars_Send_All();
+
// needs to be done so early because of the constants they create
static_init();
static_init_late();
deactivate_minigame();
HUD_MinigameMenu_Close(NULL, NULL, NULL);
- ReplicateVars(true); // destroy
+ ReplicateVars_Destroy();
}
void AuditLists()