#include "../common/buffs.qh"
#include "../common/deathtypes.qh"
+#include "../common/effects.qh"
#include "../common/mapinfo.qh"
#include "../common/monsters/all.qh"
#include "../common/nades.qh"
#include "../common/items/all.qh"
+#include "../common/mutators/base.qh"
+
#include "../common/weapons/all.qh"
#include "../csqcmodellib/cl_model.qh"
CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
+ CALL_ACCUMULATED_FUNCTION(RegisterEffects);
WaypointSprite_Load();
case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
case ENT_CLIENT_TRAIN: ent_train(); break;
case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
+ case ENT_CLIENT_EFFECT: Read_Effect(bIsNewEntity); break;
default:
//error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));