+#include "main.qh"
+#include "_all.qh"
+
+#include "casings.qh"
+#include "csqcmodel_hooks.qh"
+#include "damage.qh"
+#include "effects.qh"
+#include "gibs.qh"
+#include "hook.qh"
+#include "hud.qh"
+#include "hud_config.qh"
+#include "laser.qh"
#include "mapvoting.qh"
#include "modeleffects.qh"
#include "particles.qh"
+#include "prandom.qh"
#include "scoreboard.qh"
#include "shownames.qh"
+#include "sortlist.qh"
#include "target_music.qh"
#include "tturrets.qh"
#include "tuba.qh"
+#include "t_items.qh"
#include "wall.qh"
#include "waypointsprites.qh"
-#include "vehicles/vehicles.qh"
+#include "vehicles/bumblebee.qh"
+#include "vehicles/all.qh"
-#include "../server/vehicles/bumblebee.qh"
+#include "weapons/projectile.qh"
+#include "../common/buffs.qh"
+#include "../common/deathtypes.qh"
+#include "../common/mapinfo.qh"
+#include "../common/monsters/all.qh"
+#include "../common/nades.qh"
#include "../common/net_notice.qh"
+#include "../common/notifications.qh"
+#include "../common/stats.qh"
+#include "../common/teams.qh"
-#include "../common/monsters/monsters.qh"
+#include "../common/items/all.qh"
+
+#include "../common/weapons/all.qh"
+
+#include "../csqcmodellib/cl_model.qh"
+#include "../csqcmodellib/interpolate.qh"
#include "../warpzonelib/client.qh"
// needs to be done so early because of the constants they create
CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
+ CALL_ACCUMULATED_FUNCTION(RegisterItems);
CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
WarpZone_Init();
hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
- hud_configure_prev = -1;
-
draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
}
case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
+ case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;