#include "_all.qh"
#include "controlpoint.qh"
-#include "csqcmodel_hooks.qh"
#include "damage.qh"
#include "effects.qh"
#include "generator.qh"
#include "../common/buffs.qh"
#include "../common/deathtypes.qh"
-#include "../common/effects.qh"
+#include "../common/effects/effects.qh"
#include "../common/mapinfo.qh"
#include "../common/monsters/all.qh"
#include "../common/nades.qh"
#include "../common/triggers/include.qh"
#include "../common/turrets/cl_turrets.qh"
-#include "../common/turrets/turrets.qh"
#include "../warpzonelib/client.qh"
void ConsoleCommand_macro_init();
void CSQC_Init(void)
{
- prvm_language = cvar_string("prvm_language");
+ prvm_language = strzone(cvar_string("prvm_language"));
#ifdef WATERMARK
LOG_TRACEF("^4CSQC Build information: ^1%s\n", WATERMARK);
registercvar("cl_jumpspeedcap_min", "");
registercvar("cl_jumpspeedcap_max", "");
+ registercvar("cl_multijump", "0");
+
+ registercvar("cl_spawn_near_teammate", "1");
+
gametype = 0;
// hud_fields uses strunzone on the titles!
// needs to be done so early because of the constants they create
static_init();
- CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
- CALL_ACCUMULATED_FUNCTION(RegisterEffects);
-
- initialize_minigames();
// precaches
- precache_model("null");
- precache_sound("misc/hit.wav");
- precache_sound("misc/typehit.wav");
- generator_precache();
Projectile_Precache();
- Hook_Precache();
- GibSplash_Precache();
Tuba_Precache();
- CSQCPlayer_Precache();
if(autocvar_cl_reticle)
{
}
void Playerchecker_Think()
-{
+{SELFPARAM();
int i;
entity e;
for(i = 0; i < maxclients; ++i)
if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
return true;
+ if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
+ return true;
+
if ( HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary) )
return true;
// BEGIN OPTIONAL CSQC FUNCTIONS
void Ent_RemoveEntCS()
-{
+{SELFPARAM();
entcs_receiver[self.sv_entnum] = world;
}
void Ent_ReadEntCS()
-{
+{SELFPARAM();
int sf;
InterpolateOrigin_Undo();
void Ent_Remove();
void Ent_RemovePlayerScore()
-{
+{SELFPARAM();
if(self.owner) {
SetTeam(self.owner, -1);
self.owner.gotscores = 0;
}
void Ent_ReadPlayerScore()
-{
+{SELFPARAM();
int i, n;
bool isNew;
entity o;
}
void Ent_ReadTeamScore()
-{
+{SELFPARAM();
int i;
entity o;
}
void Spawn_Draw(void)
-{
+{SELFPARAM();
pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
}
void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
-{
+{SELFPARAM();
float teamnum = (ReadByte() - 1);
vector spn_origin;
spn_origin.x = ReadShort();
{
switch(teamnum)
{
- case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
- case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
- case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
- case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
- default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
+ case NUM_TEAM_1: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
+ case NUM_TEAM_2: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
+ case NUM_TEAM_3: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
+ case NUM_TEAM_4: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
+ default: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
}
}
- else { self.cnt = particleeffectnum("spawn_point_neutral"); }
+ else { self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
self.draw = Spawn_Draw;
}
}
void Ent_ReadSpawnEvent(float is_new)
-{
+{SELFPARAM();
// If entnum is 0, ONLY do the local spawn actions
// this way the server can disable the sending of
// spawn origin or such to clients if wanted.
{
switch(teamnum)
{
- case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
- case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
- case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
- case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
- default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
+ case NUM_TEAM_1: pointparticles(particleeffectnum(EFFECT_SPAWN_RED), self.origin, '0 0 0', 1); break;
+ case NUM_TEAM_2: pointparticles(particleeffectnum(EFFECT_SPAWN_BLUE), self.origin, '0 0 0', 1); break;
+ case NUM_TEAM_3: pointparticles(particleeffectnum(EFFECT_SPAWN_YELLOW), self.origin, '0 0 0', 1); break;
+ case NUM_TEAM_4: pointparticles(particleeffectnum(EFFECT_SPAWN_PINK), self.origin, '0 0 0', 1); break;
+ default: pointparticles(particleeffectnum(EFFECT_SPAWN_NEUTRAL), self.origin, '0 0 0', 1); break;
}
}
if(autocvar_cl_spawn_event_sound)
{
- sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
+ sound(self, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
}
}
}
void Ent_Init();
void Ent_ScoresInfo();
void CSQC_Ent_Update(float bIsNewEntity)
-{
- float t;
- float savetime;
- t = ReadByte();
+{SELFPARAM();
+ int t = ReadByte();
if(autocvar_developer_csqcentities)
LOG_INFOF("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
// set up the "time" global for received entities to be correct for interpolation purposes
- savetime = time;
+ float savetime = time;
if(servertime)
{
time = servertime;
{
if(t != self.enttype || bIsNewEntity)
{
- //print("A CSQC entity changed its type!\n");
LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
Ent_Remove();
clearentity(self);
}
#endif
self.enttype = t;
+ bool done = false;
+ FOREACH(Linked, it.m_id == t, LAMBDA(
+ it.m_read(self, bIsNewEntity);
+ done = true;
+ break;
+ ));
+ if (!done)
switch(t)
{
case ENT_CLIENT_MUTATOR: {
case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
- case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
case ENT_CLIENT_MINIGAME: ent_read_minigame(); break;
case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
// used when an entity changes its type. For an entity that someone interacts
// with others, make sure it can no longer do so.
void Ent_Remove()
-{
+{SELFPARAM();
if(self.entremove)
self.entremove();
if(self.snd_looping > 0)
{
- sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
+ sound(self, self.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
self.snd_looping = 0;
}
}
// CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(self) as well.
void CSQC_Ent_Remove()
-{
+{SELFPARAM();
if(autocvar_developer_csqcentities)
LOG_INFOF("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
if(autocvar_developer_csqcentities)
LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
- LOG_INFO(ColorTranslateRGB(strMessage));
+ print(ColorTranslateRGB(strMessage));
}
// CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
void Gamemode_Init();
void Ent_ScoresInfo()
-{
+{SELFPARAM();
int i;
self.classname = "ent_client_scores_info";
gametype = ReadInt24_t();
}
void Ent_Init()
-{
+{SELFPARAM();
self.classname = "ent_client_init";
nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th