]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/main.qc
ent_cs: cleanup
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
index a5085e893da413c6db62620736aabb7fef9d6fec..bb60a917d5f19a216d4f550bccdee78ca6b92b9a 100644 (file)
@@ -2,7 +2,6 @@
 #include "_all.qh"
 
 #include "controlpoint.qh"
-#include "csqcmodel_hooks.qh"
 #include "damage.qh"
 #include "effects.qh"
 #include "generator.qh"
 
 #include "weapons/projectile.qh"
 
-#include "../common/buffs.qh"
+#include "../common/buffs/all.qh"
 #include "../common/deathtypes.qh"
-#include "../common/effects.qh"
+#include "../common/effects/effects.qh"
 #include "../common/mapinfo.qh"
 #include "../common/monsters/all.qh"
-#include "../common/nades.qh"
+#include "../common/nades/all.qh"
 #include "../common/net_notice.qh"
 #include "../common/notifications.qh"
 #include "../common/stats.qh"
@@ -49,7 +48,6 @@
 #include "../common/triggers/include.qh"
 
 #include "../common/turrets/cl_turrets.qh"
-#include "../common/turrets/turrets.qh"
 
 #include "../warpzonelib/client.qh"
 
@@ -83,6 +81,8 @@ void menu_sub_null()
 {
 }
 
+void draw_null(entity this) { }
+
 string forcefog;
 void ConsoleCommand_macro_init();
 void CSQC_Init(void)
@@ -125,6 +125,10 @@ void CSQC_Init(void)
        registercvar("cl_jumpspeedcap_min", "");
        registercvar("cl_jumpspeedcap_max", "");
 
+       registercvar("cl_multijump", "0");
+
+       registercvar("cl_spawn_near_teammate", "1");
+
        gametype = 0;
 
        // hud_fields uses strunzone on the titles!
@@ -144,24 +148,14 @@ void CSQC_Init(void)
 
        // needs to be done so early because of the constants they create
        static_init();
-       CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
        CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
        CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
        CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
 
-       initialize_minigames();
-
        // precaches
-       precache_model("null");
-       precache_sound("misc/hit.wav");
-       precache_sound("misc/typehit.wav");
 
-       generator_precache();
        Projectile_Precache();
-       Hook_Precache();
-       GibSplash_Precache();
        Tuba_Precache();
-       CSQCPlayer_Precache();
 
        if(autocvar_cl_reticle)
        {
@@ -300,7 +294,7 @@ float SetTeam(entity o, int Team)
 }
 
 void Playerchecker_Think()
-{
+{SELFPARAM();
     int i;
        entity e;
        for(i = 0; i < maxclients; ++i)
@@ -394,34 +388,32 @@ float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
 // BEGIN OPTIONAL CSQC FUNCTIONS
 
 void Ent_RemoveEntCS()
-{
-       entcs_receiver[self.sv_entnum] = world;
+{SELFPARAM();
+       entcs_receiver[self.sv_entnum] = NULL;
 }
 void Ent_ReadEntCS()
-{
-    int sf;
+{SELFPARAM();
        InterpolateOrigin_Undo();
-
        self.classname = "entcs_receiver";
-       sf = ReadByte();
+       int sf = ReadByte();
 
-       if(sf & 1)
+       if(sf & BIT(0))
                self.sv_entnum = ReadByte();
-       if(sf & 2)
+       if (sf & BIT(1))
        {
                self.origin_x = ReadShort();
                self.origin_y = ReadShort();
                self.origin_z = ReadShort();
                setorigin(self, self.origin);
        }
-       if(sf & 4)
+       if (sf & BIT(2))
        {
                self.angles_y = ReadByte() * 360.0 / 256;
                self.angles_x = self.angles_z = 0;
        }
-       if(sf & 8)
+       if (sf & BIT(3))
                self.healthvalue = ReadByte() * 10;
-       if(sf & 16)
+       if (sf & BIT(4))
                self.armorvalue = ReadByte() * 10;
 
        entcs_receiver[self.sv_entnum] = self;
@@ -434,7 +426,7 @@ void Ent_ReadEntCS()
 void Ent_Remove();
 
 void Ent_RemovePlayerScore()
-{
+{SELFPARAM();
        if(self.owner) {
                SetTeam(self.owner, -1);
                self.owner.gotscores = 0;
@@ -445,7 +437,7 @@ void Ent_RemovePlayerScore()
 }
 
 void Ent_ReadPlayerScore()
-{
+{SELFPARAM();
        int i, n;
        bool isNew;
        entity o;
@@ -503,7 +495,7 @@ void Ent_ReadPlayerScore()
 }
 
 void Ent_ReadTeamScore()
-{
+{SELFPARAM();
        int i;
        entity o;
 
@@ -694,13 +686,13 @@ void Ent_ReadAccuracy(void)
        }
 }
 
-void Spawn_Draw(void)
+void Spawn_Draw(entity this)
 {
-       pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
+       pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
 }
 
 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
-{
+{SELFPARAM();
        float teamnum = (ReadByte() - 1);
        vector spn_origin;
        spn_origin.x = ReadShort();
@@ -746,7 +738,7 @@ void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
 }
 
 void Ent_ReadSpawnEvent(float is_new)
-{
+{SELFPARAM();
        // If entnum is 0, ONLY do the local spawn actions
        // this way the server can disable the sending of
        // spawn origin or such to clients if wanted.
@@ -775,7 +767,7 @@ void Ent_ReadSpawnEvent(float is_new)
                        }
                        if(autocvar_cl_spawn_event_sound)
                        {
-                               sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
+                               sound(self, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
                        }
                }
        }
@@ -802,16 +794,14 @@ void Ent_RadarLink();
 void Ent_Init();
 void Ent_ScoresInfo();
 void CSQC_Ent_Update(float bIsNewEntity)
-{
-       float t;
-       float savetime;
-       t = ReadByte();
+{SELFPARAM();
+       int t = ReadByte();
 
        if(autocvar_developer_csqcentities)
                LOG_INFOF("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
 
        // set up the "time" global for received entities to be correct for interpolation purposes
-       savetime = time;
+       float savetime = time;
        if(servertime)
        {
                time = servertime;
@@ -828,7 +818,6 @@ void CSQC_Ent_Update(float bIsNewEntity)
        {
                if(t != self.enttype || bIsNewEntity)
                {
-                       //print("A CSQC entity changed its type!\n");
                        LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
                        Ent_Remove();
                        clearentity(self);
@@ -845,6 +834,13 @@ void CSQC_Ent_Update(float bIsNewEntity)
        }
 #endif
        self.enttype = t;
+       bool done = false;
+       FOREACH(LinkedEntities, it.m_id == t, LAMBDA(
+               it.m_read(self, bIsNewEntity);
+               done = true;
+               break;
+       ));
+       if (!done)
        switch(t)
        {
                case ENT_CLIENT_MUTATOR: {
@@ -884,14 +880,13 @@ void CSQC_Ent_Update(float bIsNewEntity)
                case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
                case ENT_CLIENT_TURRET: ent_turret(); break;
                case ENT_CLIENT_GENERATOR: ent_generator(); break;
-               case ENT_CLIENT_CONTROLPOINT_ICON: ent_cpicon(); break;
+               case ENT_CLIENT_CONTROLPOINT_ICON: ent_cpicon(this); break;
                case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
                case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
                case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
                case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
                case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
                case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
-               case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
                case ENT_CLIENT_MINIGAME: ent_read_minigame(); break;
                case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
                case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
@@ -920,7 +915,7 @@ void CSQC_Ent_Update(float bIsNewEntity)
 // used when an entity changes its type. For an entity that someone interacts
 // with others, make sure it can no longer do so.
 void Ent_Remove()
-{
+{SELFPARAM();
        if(self.entremove)
                self.entremove();
 
@@ -932,19 +927,19 @@ void Ent_Remove()
 
        if(self.snd_looping > 0)
        {
-               sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
+               sound(self, self.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
                self.snd_looping = 0;
        }
 
        self.enttype = 0;
        self.classname = "";
-       self.draw = menu_sub_null;
+       self.draw = draw_null;
        self.entremove = menu_sub_null;
        // TODO possibly set more stuff to defaults
 }
 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
 void CSQC_Ent_Remove()
-{
+{SELFPARAM();
        if(autocvar_developer_csqcentities)
                LOG_INFOF("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
 
@@ -981,7 +976,7 @@ void CSQC_Parse_Print(string strMessage)
        if(autocvar_developer_csqcentities)
                LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
 
-       LOG_INFO(ColorTranslateRGB(strMessage));
+       print(ColorTranslateRGB(strMessage));
 }
 
 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
@@ -1007,7 +1002,7 @@ void Fog_Force()
 
 void Gamemode_Init();
 void Ent_ScoresInfo()
-{
+{SELFPARAM();
     int i;
        self.classname = "ent_client_scores_info";
        gametype = ReadInt24_t();
@@ -1031,7 +1026,7 @@ void Ent_ScoresInfo()
 }
 
 void Ent_Init()
-{
+{SELFPARAM();
        self.classname = "ent_client_init";
 
        nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
@@ -1271,7 +1266,7 @@ void Net_WeaponComplain()
 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
-float CSQC_Parse_TempEntity()
+bool CSQC_Parse_TempEntity()
 {
        // Acquire TE ID
        int nTEID = ReadByte();
@@ -1279,6 +1274,10 @@ float CSQC_Parse_TempEntity()
        if (autocvar_developer_csqcentities)
                LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
 
+       FOREACH(TempEntities, it.m_id == nTEID, LAMBDA(
+               it.m_read(NULL, true);
+               return true;
+       ));
        switch (nTEID)
        {
                case TE_CSQC_MUTATOR: