]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/main.qc
Merge branch 'master' into terencehill/translated_keys
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
index ce70cef5ad5016ffa83790c677c86745934d6151..c22f0d40274e82188c1c3c0451c02d2f3b49dcd2 100644 (file)
@@ -140,6 +140,9 @@ void CSQC_Init()
 
        registercvar("cl_spawn_near_teammate", "1");
 
+       registercvar("cl_weapon_switch_reload", "1");
+       registercvar("cl_weapon_switch_fallback_to_impulse", "1");
+
        if(autocvar_cl_lockview)
                cvar_set("cl_lockview", "0");
 
@@ -223,14 +226,16 @@ void Shutdown()
 
        localcmd("\ncl_hook_shutdown\n");
 
+       localcmd("\n-button12\n");
+
        deactivate_minigame();
        HUD_MinigameMenu_Close(NULL, NULL, NULL);
 }
 
 .float has_team;
-float SetTeam(entity o, int Team)
+bool SetTeam(entity o, int Team)
 {
-    TC(int, Team);
+       TC(int, Team);
        devassert_once(Team);
        entity tm;
        if(teamplay)
@@ -363,9 +368,11 @@ void PostInit()
 // In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
 float CSQC_InputEvent(int bInputType, float nPrimary, float nSecondary)
 {
-    TC(int, bInputType);
-    bool override = false;
+       TC(int, bInputType);
+       bool override = false;
        override |= HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary);
+       if (override)
+               return true;
 
        override |= QuickMenu_InputEvent(bInputType, nPrimary, nSecondary);
 
@@ -527,6 +534,7 @@ NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
                race_laptime = 0;
                race_checkpointtime = 0;
                hud_dynamic_shake_factor = -1;
+               spectatee_status_changed_time = time;
        }
        if (autocvar_hud_panel_healtharmor_progressbar_gfx)
        {
@@ -576,14 +584,14 @@ NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
        {
                for(j = 0; j < maxclients; ++j)
                        if(playerslots[j])
-                               playerslots[j].ready = 1;
+                               playerslots[j].ready = true;
                for(i = 1; i <= maxclients; i += 8)
                {
                        f = ReadByte();
                        for(j = i-1, b = BIT(0); b < BIT(8); b <<= 1, ++j)
                                if (!(f & b))
                                        if(playerslots[j])
-                                               playerslots[j].ready = 0;
+                                               playerslots[j].ready = false;
                }
        }
 
@@ -604,7 +612,7 @@ NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
        if (sf & 1) {
                for (int j = 0; j < maxclients; ++j) {
                        if (playerslots[j]) {
-                               playerslots[j].eliminated = 1;
+                               playerslots[j].eliminated = true;
                        }
                }
                for (int i = 1; i <= maxclients; i += 8) {
@@ -614,7 +622,7 @@ NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
                                if (f & BIT(b)) continue;
                                int j = i - 1 + b;
                                if (playerslots[j]) {
-                                       playerslots[j].eliminated = 0;
+                                       playerslots[j].eliminated = false;
                                }
                        }
                }
@@ -793,7 +801,7 @@ NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
 void CSQC_Ent_Update(entity this, bool isnew)
 {
-       this.sourceLoc = __FILE__ ":" STR(__LINE__);
+       this.sourceLoc = __FILE__":"STR(__LINE__);
        int t = ReadByte();
 
        // set up the "time" global for received entities to be correct for interpolation purposes
@@ -1253,6 +1261,8 @@ string _getcommandkey(string cmd_name, string command, bool forcename)
                                if(!joy_active && substring(key, 0, 3) == "JOY")
                                        continue;
 
+                               key = translate_key(key);
+
                                if (keys == "")
                                        keys = key;
                                else