]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/main.qc
Net: tempentity support
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
index 9b0c49a955cdc354f03ad446486b0bd2babfacdc..d494050f060b025bb8fc6838ba16a0bf3d98096a 100644 (file)
@@ -2,7 +2,6 @@
 #include "_all.qh"
 
 #include "controlpoint.qh"
-#include "csqcmodel_hooks.qh"
 #include "damage.qh"
 #include "effects.qh"
 #include "generator.qh"
 
 #include "weapons/projectile.qh"
 
-#include "../common/buffs.qh"
+#include "../common/buffs/all.qh"
 #include "../common/deathtypes.qh"
-#include "../common/effects.qh"
+#include "../common/effects/effects.qh"
 #include "../common/mapinfo.qh"
 #include "../common/monsters/all.qh"
-#include "../common/nades.qh"
+#include "../common/nades/all.qh"
 #include "../common/net_notice.qh"
 #include "../common/notifications.qh"
 #include "../common/stats.qh"
@@ -49,7 +48,6 @@
 #include "../common/triggers/include.qh"
 
 #include "../common/turrets/cl_turrets.qh"
-#include "../common/turrets/turrets.qh"
 
 #include "../warpzonelib/client.qh"
 
@@ -125,7 +123,9 @@ void CSQC_Init(void)
        registercvar("cl_jumpspeedcap_min", "");
        registercvar("cl_jumpspeedcap_max", "");
 
-       registercvar("cl_multijump", "1");
+       registercvar("cl_multijump", "0");
+
+       registercvar("cl_spawn_near_teammate", "1");
 
        gametype = 0;
 
@@ -146,24 +146,14 @@ void CSQC_Init(void)
 
        // needs to be done so early because of the constants they create
        static_init();
-       CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
        CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
        CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
        CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
 
-       initialize_minigames();
-
        // precaches
-       precache_model("null");
-       precache_sound("misc/hit.wav");
-       precache_sound("misc/typehit.wav");
 
-       generator_precache();
        Projectile_Precache();
-       Hook_Precache();
-       GibSplash_Precache();
        Tuba_Precache();
-       CSQCPlayer_Precache();
 
        if(autocvar_cl_reticle)
        {
@@ -302,7 +292,7 @@ float SetTeam(entity o, int Team)
 }
 
 void Playerchecker_Think()
-{
+{SELFPARAM();
     int i;
        entity e;
        for(i = 0; i < maxclients; ++i)
@@ -396,11 +386,11 @@ float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
 // BEGIN OPTIONAL CSQC FUNCTIONS
 
 void Ent_RemoveEntCS()
-{
+{SELFPARAM();
        entcs_receiver[self.sv_entnum] = world;
 }
 void Ent_ReadEntCS()
-{
+{SELFPARAM();
     int sf;
        InterpolateOrigin_Undo();
 
@@ -436,7 +426,7 @@ void Ent_ReadEntCS()
 void Ent_Remove();
 
 void Ent_RemovePlayerScore()
-{
+{SELFPARAM();
        if(self.owner) {
                SetTeam(self.owner, -1);
                self.owner.gotscores = 0;
@@ -447,7 +437,7 @@ void Ent_RemovePlayerScore()
 }
 
 void Ent_ReadPlayerScore()
-{
+{SELFPARAM();
        int i, n;
        bool isNew;
        entity o;
@@ -505,7 +495,7 @@ void Ent_ReadPlayerScore()
 }
 
 void Ent_ReadTeamScore()
-{
+{SELFPARAM();
        int i;
        entity o;
 
@@ -697,12 +687,12 @@ void Ent_ReadAccuracy(void)
 }
 
 void Spawn_Draw(void)
-{
+{SELFPARAM();
        pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
 }
 
 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
-{
+{SELFPARAM();
        float teamnum = (ReadByte() - 1);
        vector spn_origin;
        spn_origin.x = ReadShort();
@@ -748,7 +738,7 @@ void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
 }
 
 void Ent_ReadSpawnEvent(float is_new)
-{
+{SELFPARAM();
        // If entnum is 0, ONLY do the local spawn actions
        // this way the server can disable the sending of
        // spawn origin or such to clients if wanted.
@@ -777,7 +767,7 @@ void Ent_ReadSpawnEvent(float is_new)
                        }
                        if(autocvar_cl_spawn_event_sound)
                        {
-                               sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
+                               sound(self, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
                        }
                }
        }
@@ -804,16 +794,14 @@ void Ent_RadarLink();
 void Ent_Init();
 void Ent_ScoresInfo();
 void CSQC_Ent_Update(float bIsNewEntity)
-{
-       float t;
-       float savetime;
-       t = ReadByte();
+{SELFPARAM();
+       int t = ReadByte();
 
        if(autocvar_developer_csqcentities)
                LOG_INFOF("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
 
        // set up the "time" global for received entities to be correct for interpolation purposes
-       savetime = time;
+       float savetime = time;
        if(servertime)
        {
                time = servertime;
@@ -830,7 +818,6 @@ void CSQC_Ent_Update(float bIsNewEntity)
        {
                if(t != self.enttype || bIsNewEntity)
                {
-                       //print("A CSQC entity changed its type!\n");
                        LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
                        Ent_Remove();
                        clearentity(self);
@@ -847,6 +834,13 @@ void CSQC_Ent_Update(float bIsNewEntity)
        }
 #endif
        self.enttype = t;
+       bool done = false;
+       FOREACH(LinkedEntities, it.m_id == t, LAMBDA(
+               it.m_read(self, bIsNewEntity);
+               done = true;
+               break;
+       ));
+       if (!done)
        switch(t)
        {
                case ENT_CLIENT_MUTATOR: {
@@ -893,7 +887,6 @@ void CSQC_Ent_Update(float bIsNewEntity)
                case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
                case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
                case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
-               case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
                case ENT_CLIENT_MINIGAME: ent_read_minigame(); break;
                case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
                case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
@@ -922,7 +915,7 @@ void CSQC_Ent_Update(float bIsNewEntity)
 // used when an entity changes its type. For an entity that someone interacts
 // with others, make sure it can no longer do so.
 void Ent_Remove()
-{
+{SELFPARAM();
        if(self.entremove)
                self.entremove();
 
@@ -934,7 +927,7 @@ void Ent_Remove()
 
        if(self.snd_looping > 0)
        {
-               sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
+               sound(self, self.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
                self.snd_looping = 0;
        }
 
@@ -946,7 +939,7 @@ void Ent_Remove()
 }
 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
 void CSQC_Ent_Remove()
-{
+{SELFPARAM();
        if(autocvar_developer_csqcentities)
                LOG_INFOF("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
 
@@ -983,7 +976,7 @@ void CSQC_Parse_Print(string strMessage)
        if(autocvar_developer_csqcentities)
                LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
 
-       LOG_INFO(ColorTranslateRGB(strMessage));
+       print(ColorTranslateRGB(strMessage));
 }
 
 // CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
@@ -1009,7 +1002,7 @@ void Fog_Force()
 
 void Gamemode_Init();
 void Ent_ScoresInfo()
-{
+{SELFPARAM();
     int i;
        self.classname = "ent_client_scores_info";
        gametype = ReadInt24_t();
@@ -1033,7 +1026,7 @@ void Ent_ScoresInfo()
 }
 
 void Ent_Init()
-{
+{SELFPARAM();
        self.classname = "ent_client_init";
 
        nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
@@ -1273,7 +1266,7 @@ void Net_WeaponComplain()
 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
-float CSQC_Parse_TempEntity()
+bool CSQC_Parse_TempEntity()
 {
        // Acquire TE ID
        int nTEID = ReadByte();
@@ -1281,6 +1274,10 @@ float CSQC_Parse_TempEntity()
        if (autocvar_developer_csqcentities)
                LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
 
+       FOREACH(TempEntities, it.m_id == nTEID, LAMBDA(
+               it.m_read(NULL, true);
+               return true;
+       ));
        switch (nTEID)
        {
                case TE_CSQC_MUTATOR: