#include "tuba.qh"
#include "t_items.qh"
#include "wall.qh"
-#include "waypointsprites.qh"
#include "../common/vehicles/all.qh"
}
string forcefog;
-void WaypointSprite_Load();
void ConsoleCommand_macro_init();
void CSQC_Init(void)
{
initialize_minigames();
- WaypointSprite_Load();
-
// precaches
precache_model("null");
precache_sound("misc/hit.wav");