// --------------------------------------------------------------------------
// General stuff
-float drawfont;
float postinit;
float gametype;
//.float ctf_state;
//.float health;
-float FONT_DEFAULT = 0;
float FONT_USER = 8;
// --------------------------------------------------------------------------
// Scoreboard stuff
-const float MAX_HUD_FIELDS = 16;
+const int MAX_HUD_FIELDS = 16;
-const float SP_END = -1;
+const int SP_END = -1;
-const float SP_PING = -2;
-const float SP_NAME = -3;
-const float SP_KDRATIO = -4;
-const float SP_CLRATIO = -5;
-const float SP_PL = -6;
-const float SP_FRAGS = -7;
-const float SP_SUM = -8;
+const int SP_PING = -2;
+const int SP_NAME = -3;
+const int SP_KDRATIO = -4;
+const int SP_CLRATIO = -5;
+const int SP_PL = -6;
+const int SP_FRAGS = -7;
+const int SP_SUM = -8;
-const float SP_SEPARATOR = -100;
+const int SP_SEPARATOR = -100;
float hud_field[MAX_HUD_FIELDS + 1];
float hud_size[MAX_HUD_FIELDS + 1];
string hud_title[MAX_HUD_FIELDS + 1];
-float hud_num_fields;
+int hud_num_fields;
string scores_label[MAX_SCORE];
-float scores_flags[MAX_SCORE];
+int scores_flags[MAX_SCORE];
string teamscores_label[MAX_SCORE];
-float teamscores_flags[MAX_SCORE];
-.float scores[MAX_SCORE];
+int teamscores_flags[MAX_SCORE];
+.int scores[MAX_SCORE];
.float teamscores[MAX_TEAMSCORE];
#define IS_INCREASING(x) ( (x)&SFL_LOWER_IS_BETTER )
.void(void) draw2d;
.void(void) entremove;
float drawframetime;
-vector view_origin, view_angles, view_forward, view_right, view_up;
+vector view_origin, view_forward, view_right, view_up;
float button_zoom;
float spectatorbutton_zoom;
float cs_project_is_b0rked;
float vid_width, vid_height, vid_pixelheight;
-float camera_active; // Demo camera is active if set to TRUE
+float camera_active; // Demo camera is active if set to true
float chase_active_backup;
float camera_roll;
vector camera_direction;
float armorblockpercent;
//hooks
-float calledhooks;
-const float HOOK_START = 1;
-const float HOOK_END = 2;
+int calledhooks;
+const int HOOK_START = 1;
+const int HOOK_END = 2;
.float ping, ping_packetloss, ping_movementloss;
float hud;
float view_quality;
-float framecount;
+int framecount;