]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/main.qh
Merge branch 'master' into martin-t/globals
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qh
index 9da7547299dd013e27e8e93731fc7599b70948f3..f0f8f1d4bea5ad62563c20df43bc0ce6ad2c9f29 100644 (file)
@@ -3,30 +3,16 @@
 #include <common/constants.qh>
 #include <common/weapons/_all.qh>
 
-// --------------------------------------------------------------------------
-// MENU Functionality
-
-// --------------------------------------------------------------------------
-// Onslaught
-
 // Map coordinate base calculations need these
 vector mi_center;
 vector mi_scale;
 // Minimap
 string minimapname;
 
-// --------------------------------------------------------------------------
-// General stuff
-
-float postinit;
+bool postinit;
 entity gametype;
-
-//float sorted_players;
-//float sorted_teams;
-
-// Defs
-//.float ctf_state;
-//.float health;
+// temporary hack
+#define ISGAMETYPE(NAME) (gametype == MAPINFO_TYPE_##NAME)
 
 float FONT_USER = 8;
 
@@ -37,29 +23,27 @@ void draw_cursor(vector pos, vector ofs, string img, vector col, float a);
 void draw_cursor_normal(vector pos, vector col, float a);
 void LoadMenuSkinValues();
 
-// --------------------------------------------------------------------------
-// Scoreboard stuff
+void PostInit();
+
+void Ent_Remove(entity this);
 
-const int MAX_SBT_FIELDS = MAX_SCORE;
+void Gamemode_Init();
 
-PlayerScoreField sbt_field[MAX_SBT_FIELDS + 1];
-float sbt_field_size[MAX_SBT_FIELDS + 1];
-string sbt_field_title[MAX_SBT_FIELDS + 1];
-int sbt_num_fields;
+bool SetTeam(entity pl, int Team);
 
 vector hud_fontsize;
 
 float RANKINGS_RECEIVED_CNT;
+float RANKINGS_DISPLAY_CNT;
 string grecordholder[RANKINGS_CNT];
 float grecordtime[RANKINGS_CNT];
-//float csqc_flags;
 
 entity playerslots[255]; // 255 is engine limit on maxclients
 entity teamslots[17];    // 17 teams (including "spectator team")
-.float gotscores;
+.bool gotscores;
 .entity owner;
-.float ready;
-.float eliminated;
+.bool ready;
+.bool eliminated;
 
 .void(entity) draw;
 IntrusiveList g_drawables;
@@ -80,12 +64,9 @@ bool button_zoom;
 bool spectatorbutton_zoom;
 bool button_attack2;
 
-Weapon activeweapon;
-Weapon switchingweapon;
-Weapon switchweapon;
 float current_viewzoom;
 float zoomin_effect;
-float warmup_stage;
+bool warmup_stage;
 
 void Fog_Force();
 
@@ -94,15 +75,16 @@ string _getcommandkey(string text, string command, bool forcename);
 #define getcommandkey_forcename(cmd_name, command) _getcommandkey(cmd_name, command, true)
 
 string vote_called_vote;
-float ready_waiting;
-float ready_waiting_for_me;
-float vote_waiting;
-float vote_waiting_for_me;
+bool ready_waiting;
+bool ready_waiting_for_me;
+bool vote_waiting;
+bool vote_waiting_for_me;
 
 float current_zoomfraction;
 
-float cs_project_is_b0rked;
-float vid_width, vid_height, vid_pixelheight;
+int cs_project_is_b0rked;
+int vid_width, vid_height;
+float vid_pixelheight;
 
 float camera_active;           // Demo camera is active if set to true
 float chase_active_backup;
@@ -116,6 +98,7 @@ void centerprint_generic(float new_id, string strMessage, float duration, float
 const float ALPHA_MIN_VISIBLE = 0.003;
 
 float armorblockpercent;
+float damagepush_speedfactor;
 
 //hooks
 int calledhooks;
@@ -134,7 +117,6 @@ const int MAX_SPECTATORS = 7;
 int spectatorlist[MAX_SPECTATORS];
 
 int framecount;
-.float health;
 
 float GetSpeedUnitFactor(int speed_unit);
 string GetSpeedUnit(int speed_unit);