}
vector prev_mousepos;
+// draws map vote or gametype vote
void MapVote_Draw()
{
string map;
mv_selection = MapVote_Selection(pos, dist, rows, mv_columns);
if (mv_top2_time)
- mv_top2_alpha = max(0.2, 1 - (time - mv_top2_time)*(time - mv_top2_time));
+ mv_top2_alpha = max(0.2, 1 - (time - mv_top2_time) ** 2);
void (vector, float, float, string, string, float, float) DrawItem;