-#if defined(CSQC)
- #include "../dpdefs/csprogsdefs.qh"
- #include "defs.qh"
- #include "../common/constants.qh"
- #include "../warpzonelib/mathlib.qh"
- #include "../common/teams.qh"
- #include "../common/util.qh"
- #include "../common/command/generic.qh"
- #include "../common/urllib.qh"
- #include "autocvars.qh"
- #include "hud.qh"
- #include "main.qh"
- #include "../csqcmodellib/cl_model.qh"
-#elif defined(MENUQC)
-#elif defined(SVQC)
-#endif
-
-
-entity players;
-entity teams;
-float team_count; // real teams
+#include "miscfunctions.qh"
+
+#include "../common/urllib.qh"
+
+#include "../common/command/generic.qh"
void AuditLists()
{
return w;
}
-int ColorTranslateMode;
-
string ColorTranslateRGB(string s)
{
if(ColorTranslateMode & 1)
}
}
-// drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
-float _drawpic_imgaspect;
-vector _drawpic_imgsize;
-vector _drawpic_sz;
-float _drawpic_oldsz;
-string _drawpic_picpath;
-#define drawpic_aspect(pos,pic,mySize,color,theAlpha,drawflag)\
- do {\
- _drawpic_imgsize = draw_getimagesize(pic);\
- if(_drawpic_imgsize != '0 0 0') {\
- _drawpic_imgaspect = _drawpic_imgsize.x/_drawpic_imgsize.y;\
- _drawpic_sz = mySize;\
- if(_drawpic_sz.x/_drawpic_sz.y > _drawpic_imgaspect) {\
- _drawpic_oldsz = _drawpic_sz.x;\
- _drawpic_sz_x = _drawpic_sz.y * _drawpic_imgaspect;\
- if(_drawpic_sz.x)\
- drawpic(pos + eX * (_drawpic_oldsz - _drawpic_sz.x) * 0.5, pic, _drawpic_sz, color, theAlpha, drawflag);\
- } else {\
- _drawpic_oldsz = _drawpic_sz.y;\
- _drawpic_sz_y = _drawpic_sz.x / _drawpic_imgaspect;\
- if(_drawpic_sz.y)\
- drawpic(pos + eY * (_drawpic_oldsz - _drawpic_sz.y) * 0.5, pic, _drawpic_sz, color, theAlpha, drawflag);\
- }\
- }\
- } while(0)
-
-// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
-#define drawpic_aspect_skin(pos,pic,sz,color,theAlpha,drawflag)\
- do{\
- _drawpic_picpath = strcat(hud_skin_path, "/", pic);\
- if(precache_pic(_drawpic_picpath) == "") {\
- _drawpic_picpath = strcat("gfx/hud/default/", pic);\
- }\
- drawpic_aspect(pos, _drawpic_picpath, sz, color, theAlpha, drawflag);\
- _drawpic_picpath = string_null;\
- } while(0)
-
-// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
-#define drawpic_skin(pos,pic,sz,color,theAlpha,drawflag)\
- do{\
- _drawpic_picpath = strcat(hud_skin_path, "/", pic);\
- if(precache_pic(_drawpic_picpath) == "") {\
- _drawpic_picpath = strcat("gfx/hud/default/", pic);\
- }\
- drawpic(pos, _drawpic_picpath, sz, color, theAlpha, drawflag);\
- _drawpic_picpath = string_null;\
- } while(0)
-
void drawpic_aspect_skin_expanding(vector position, string pic, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp)
{
float sz;
drawpic_aspect_skin_expanding(position, pic, theScale, rgb, theAlpha, flag, fadelerp);
drawpic_skin(position, pic, theScale, rgb, theAlpha * fadelerp, flag);
}
-#define SET_POS_AND_SZ_Y_ASPECT(allow_colors) do { \
- float textaspect, oldsz; \
- textaspect = stringwidth(text, allow_colors, '1 1 1' * sz.y) / sz.y; \
- if(sz.x/sz.y > textaspect) { \
- oldsz = sz.x; \
- sz_x = sz.y * textaspect; \
- pos.x += (oldsz - sz.x) * 0.5; \
- } else { \
- oldsz = sz.y; \
- sz_y = sz.x / textaspect; \
- pos.y += (oldsz - sz.y) * 0.5; \
- } \
-} while(0)
// drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
void drawstring_aspect(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag) {
drawcolorcodedstring(pos, text, '1 1 0' * sz.y, theAlpha, drawflag);
}
-vector drawfontscale;
void drawstring_expanding(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp)
{
float sz;
}
}
-const vector GETPLAYERORIGIN_ERROR = '1123581321 2357111317 3141592653'; // way out of bounds for anything on the map
vector getplayerorigin(int pl)
{
entity e;
drawfont = FONT_USER+1;
}
-
-const int MAX_ACCURACY_LEVELS = 10;
-float acc_lev[MAX_ACCURACY_LEVELS];
-vector acc_col[MAX_ACCURACY_LEVELS];
-float acc_col_loadtime;
-int acc_levels;
-string acc_color_levels;
void Accuracy_LoadLevels()
{
if(autocvar_accuracy_color_levels != acc_color_levels)