return 1;
}
-vector getcsqcplayercolor(float pl)
-{
- entity e;
-
- e = CSQCModel_server2csqc(pl);
- if(e)
- {
- if(e.colormap > 0)
- return colormapPaletteColor(((e.colormap >= 1024) ? e.colormap : stof(getplayerkeyvalue(e.colormap - 1, "colors"))) & 0x0F, TRUE);
- }
-
- return '1 1 1';
-}
-
float getplayerisdead(float pl)
{
entity e;