]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/miscfunctions.qh
Clear out .health and .armorvalue from the client side
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / miscfunctions.qh
index 9d792f60cd62ad3335e5531e8c48c483a16dc199..0143d1a0134ac1720a49273a0bb87b408156ab54 100644 (file)
@@ -31,10 +31,10 @@ vector HUD_GetFontsize(string cvarname);
 
 float PreviewExists(string name);
 
-vector rotate(vector v, float a);
+vector Rotate(vector v, float a);
 
 
-#define IS_DEAD(s) (((s).classname == "csqcmodel") ? (s).csqcmodel_isdead : ((s).health <= 0))
+#define IS_DEAD(s) (((s).classname == "csqcmodel") ? (s).csqcmodel_isdead : (GetResourceAmount((s), RESOURCE_HEALTH) <= 0))
 
 
 // decolorizes and team colors the player name when needed
@@ -45,8 +45,8 @@ float cvar_or(string cv, float v);
 vector project_3d_to_2d(vector vec);
 
 vector drawfontscale;
-#define draw_beginBoldFont()    MACRO_BEGIN { drawfont = FONT_USER + 2; } MACRO_END
-#define draw_endBoldFont()      MACRO_BEGIN { drawfont = FONT_USER + 1; } MACRO_END
+#define draw_beginBoldFont() drawfont = FONT_USER + 2
+#define draw_endBoldFont() drawfont = FONT_USER + 1
 
 float expandingbox_sizefactor_from_fadelerp(float fadelerp);
 
@@ -119,12 +119,12 @@ string _drawpic_picpath;
                                _drawpic_oldsz = _drawpic_sz.x;\
                                _drawpic_sz.x = _drawpic_sz.y * _drawpic_imgaspect;\
                                if(_drawpic_sz.x)\
-                                       drawpic(pos + eX * (_drawpic_oldsz - _drawpic_sz.x) * 0.5, pic, _drawpic_sz, color, theAlpha, drawflag);\
+                                       drawpic(pos + eX * 0.5 * (_drawpic_oldsz - _drawpic_sz.x), pic, _drawpic_sz, color, theAlpha, drawflag);\
                        } else {\
                                _drawpic_oldsz = _drawpic_sz.y;\
                                _drawpic_sz.y = _drawpic_sz.x / _drawpic_imgaspect;\
                                if(_drawpic_sz.y)\
-                                       drawpic(pos + eY * (_drawpic_oldsz - _drawpic_sz.y) * 0.5, pic, _drawpic_sz, color, theAlpha, drawflag);\
+                                       drawpic(pos + eY * 0.5 * (_drawpic_oldsz - _drawpic_sz.y), pic, _drawpic_sz, color, theAlpha, drawflag);\
                        }\
                }\
        } MACRO_END