entity teams;
float team_count; // real teams
+const int INITPRIO_FIRST = 0;
+const int INITPRIO_GAMETYPE = 0;
+const int INITPRIO_GAMETYPE_FALLBACK = 1;
+const int INITPRIO_FINDTARGET = 10;
+const int INITPRIO_DROPTOFLOOR = 20;
+const int INITPRIO_SETLOCATION = 90;
+const int INITPRIO_LINKDOORS = 91;
+const int INITPRIO_LAST = 99;
+
void AuditLists();
float RegisterPlayer(entity player);
float PolyDrawModelSurface(entity e, float i_s);
void PolyDrawModel(entity e);
-void DrawCircleClippedPic(vector centre, float radius, string pic, float f, vector rgb, float a, float drawflag);
+void DrawCircleClippedPic(vector centre, float radi, string pic, float f, vector rgb, float a, float drawflag);
const vector GETPLAYERORIGIN_ERROR = '1123581321 2357111317 3141592653'; // way out of bounds for anything on the map
vector getplayerorigin(int pl);