]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/miscfunctions.qh
Sync oxygen bar blinking with start drowning time
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / miscfunctions.qh
index f0a259e0ce696c56fddc1e0de331de7b61dd8a56..3397ab7059133106f8f8a2008a44c619ac7dbafe 100644 (file)
@@ -31,10 +31,10 @@ vector HUD_GetFontsize(string cvarname);
 
 float PreviewExists(string name);
 
-vector rotate(vector v, float a);
+vector Rotate(vector v, float a);
 
 
-#define IS_DEAD(s) (((s).classname == "csqcmodel") ? (s).csqcmodel_isdead : ((s).health <= 0))
+#define IS_DEAD(s) (((s).classname == "csqcmodel") ? (s).csqcmodel_isdead : (GetResource((s), RES_HEALTH) <= 0))
 
 
 // decolorizes and team colors the player name when needed
@@ -45,13 +45,16 @@ float cvar_or(string cv, float v);
 vector project_3d_to_2d(vector vec);
 
 vector drawfontscale;
-#define draw_beginBoldFont()    MACRO_BEGIN { drawfont = FONT_USER + 2; } MACRO_END
-#define draw_endBoldFont()      MACRO_BEGIN { drawfont = FONT_USER + 1; } MACRO_END
+#define draw_beginBoldFont() drawfont = FONT_USER + 2
+#define draw_endBoldFont() drawfont = FONT_USER + 1
 
 float expandingbox_sizefactor_from_fadelerp(float fadelerp);
 
 vector expandingbox_resize_centered_box_offset(float sz, vector boxsize, float boxxsizefactor);
 
+float blink_synced(float base, float range, float freq, float start_time, int start_blink);
+float blink(float base, float range, float freq);
+
 void drawborderlines(float thickness, vector pos, vector dim, vector color, float theAlpha, float drawflag);
 
 void drawpic_tiled(vector pos, string pic, vector sz, vector area, vector color, float theAlpha, float drawflag);
@@ -66,13 +69,10 @@ void HUD_Scale_Enable();
 vector HUD_Scale(vector v);
 vector HUD_Shift(vector v);
 
-// call draw*_builtin (and stringwidth_builtin) functions only when
-// pos and size don't have to be scaled by the hud_dynamic code
-// (typically outside the real HUD code)
-
-// NOTE: drawsubpic usually gets called multiple times within an utility function
-// so instead of remapping it, scaling pos and size in every call,
-// we prefer to scale pos and size once for all in the utility function
+// The following functions / macros must be called from within
+// the panel HUD / scoreboard code so that pos and size are scaled
+// when the hud_dynamic code is running.
+// Make use of stringwidth_builtin and draw*_builtin everywhere else.
 
 float stringwidth(string text, float handleColors, vector sz);
 
@@ -97,6 +97,15 @@ float stringwidth(string text, float handleColors, vector sz);
 #define drawsetcliparea(xposition, yposition, w, h) \
        drawsetcliparea_builtin(HUD_ShiftX(xposition), HUD_ShiftY(yposition), HUD_ScaleX(w), HUD_ScaleY(h))
 
+// Since drawsubpic usually gets called multiple times from within an
+// utility function, instead of scaling pos and size in every call
+// we scale them once for all in the beginning of that utility function.
+// That's why drawsubpic isn't remapped.
+/*
+#define drawsubpic(position, size, pic, srcPosition, srcSize, rgb, alpha, flag) \
+       drawsubpic_builtin(HUD_Shift(position), HUD_Scale(size), pic, HUD_Shift(srcPosition), HUD_Scale(srcSize), rgb, alpha, flag)
+*/
+
 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
 float _drawpic_imgaspect;
 vector _drawpic_imgsize;
@@ -104,7 +113,7 @@ vector _drawpic_sz;
 float _drawpic_oldsz;
 string _drawpic_picpath;
 #define drawpic_aspect(pos,pic,mySize,color,theAlpha,drawflag)\
-       MACRO_BEGIN {\
+       MACRO_BEGIN \
                _drawpic_imgsize = draw_getimagesize(pic);\
                if(_drawpic_imgsize != '0 0 0') {\
                        _drawpic_imgaspect = _drawpic_imgsize.x/_drawpic_imgsize.y;\
@@ -113,43 +122,43 @@ string _drawpic_picpath;
                                _drawpic_oldsz = _drawpic_sz.x;\
                                _drawpic_sz.x = _drawpic_sz.y * _drawpic_imgaspect;\
                                if(_drawpic_sz.x)\
-                                       drawpic(pos + eX * (_drawpic_oldsz - _drawpic_sz.x) * 0.5, pic, _drawpic_sz, color, theAlpha, drawflag);\
+                                       drawpic(pos + eX * 0.5 * (_drawpic_oldsz - _drawpic_sz.x), pic, _drawpic_sz, color, theAlpha, drawflag);\
                        } else {\
                                _drawpic_oldsz = _drawpic_sz.y;\
                                _drawpic_sz.y = _drawpic_sz.x / _drawpic_imgaspect;\
                                if(_drawpic_sz.y)\
-                                       drawpic(pos + eY * (_drawpic_oldsz - _drawpic_sz.y) * 0.5, pic, _drawpic_sz, color, theAlpha, drawflag);\
+                                       drawpic(pos + eY * 0.5 * (_drawpic_oldsz - _drawpic_sz.y), pic, _drawpic_sz, color, theAlpha, drawflag);\
                        }\
                }\
-       MACRO_END
+       MACRO_END
 
 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
 #define drawpic_aspect_skin(pos,pic,sz,color,theAlpha,drawflag)\
-       MACRO_BEGIN {\
+       MACRO_BEGIN \
                _drawpic_picpath = strcat(hud_skin_path, "/", pic);\
                if(precache_pic(_drawpic_picpath) == "") {\
                        _drawpic_picpath = strcat("gfx/hud/default/", pic);\
                }\
                drawpic_aspect(pos, _drawpic_picpath, sz, color, theAlpha, drawflag);\
                _drawpic_picpath = string_null;\
-       MACRO_END
+       MACRO_END
 
 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
 #define drawpic_skin(pos,pic,sz,color,theAlpha,drawflag)\
-       MACRO_BEGIN {\
+       MACRO_BEGIN \
                _drawpic_picpath = strcat(hud_skin_path, "/", pic);\
                if(precache_pic(_drawpic_picpath) == "") {\
                        _drawpic_picpath = strcat("gfx/hud/default/", pic);\
                }\
                drawpic(pos, _drawpic_picpath, sz, color, theAlpha, drawflag);\
                _drawpic_picpath = string_null;\
-       MACRO_END
+       MACRO_END
 
 void drawpic_aspect_skin_expanding(vector position, string pic, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp);
 
 void drawpic_aspect_skin_expanding_two(vector position, string pic, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp);
 
-#define SET_POS_AND_SZ_Y_ASPECT(allow_colors) MACRO_BEGIN {                                                                                                                    \
+#define SET_POS_AND_SZ_Y_ASPECT(allow_colors) MACRO_BEGIN                                                                                                                      \
        float textaspect, oldsz;                                                                                                                                                                                \
        vector dfs = drawfontscale; \
        drawfontscale = '1 1 0'; \
@@ -164,7 +173,7 @@ void drawpic_aspect_skin_expanding_two(vector position, string pic, vector theSc
                sz.y = sz.x / textaspect;                                                                                                                                                                       \
                pos.y += (oldsz - sz.y) * 0.5;                                                                                                                                                          \
        }                                                                                                                                                                                                                               \
-MACRO_END
+MACRO_END
 
 // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
 void drawstring_aspect(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag);
@@ -181,6 +190,8 @@ void drawcolorcodedstring_expanding(vector position, string text, vector theScal
 
 void drawcolorcodedstring_aspect_expanding(vector pos, string text, vector sz, float theAlpha, float drawflag, float fadelerp);
 
+void update_mousepos();
+
 // this draws the triangles of a model DIRECTLY. Don't expect high performance, really...
 float PolyDrawModelSurface(entity e, float i_s);
 void PolyDrawModel(entity e);