#ifndef MODELEFFECTS_H
#define MODELEFFECTS_H
-.float frame1time;
-.float lifetime, fadetime;
-.float teleport_time;
-.float scale1, scale2;
+entityclass(ModelEffect);
+class(ModelEffect) .float frame1time;
+class(ModelEffect) .float lifetime, fadetime;
+class(ModelEffect) .float teleport_time;
+class(ModelEffect) .float scale1, scale2;
-void ModelEffect_Draw();
+void ModelEffect_Draw(entity this);
void Ent_ModelEffect(bool isNew);
#endif