if(!ent.move_watertype)
{
// just spawned here
- if(!autocvar_sv_gameplayfix_fixedcheckwatertransition)
+ if(!autocvar_cl_gameplayfix_fixedcheckwatertransition)
{
ent.move_watertype = contents;
ent.move_waterlevel = 1;
else
{
ent.move_watertype = CONTENT_EMPTY;
- ent.move_waterlevel = (autocvar_sv_gameplayfix_fixedcheckwatertransition ? 0 : contents);
+ ent.move_waterlevel = (autocvar_cl_gameplayfix_fixedcheckwatertransition ? 0 : contents);
}
}