]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/mutators/events.qh
Add a mutator hook to allow forcing team radar icons to display regardless of their...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / mutators / events.qh
index 56947865db01bfcdc9876ac886ad9ee6e2a1342e..c324732b2a976426ff932d20ad7c1600c615df6e 100644 (file)
@@ -2,6 +2,11 @@
 
 #include <common/mutators/base.qh>
 
+// register all possible hooks here
+
+// to use a hook, first register your mutator using REGISTER_MUTATOR
+// then create your function using MUTATOR_HOOKFUNCTION
+
 /**
  * Called when a client command is parsed
  * NOTE: hooks MUST start with if (MUTATOR_RETURNVALUE) return false;
@@ -113,6 +118,12 @@ MUTATOR_HOOKABLE(HUD_Draw_overlay, EV_HUD_Draw_overlay);
 
 MUTATOR_HOOKABLE(HUD_Powerups_add, EV_NO_ARGS);
 
+/** return true to show the physics HUD panel when optional mode is enabled */
+MUTATOR_HOOKABLE(HUD_Physics_showoptional, EV_NO_ARGS);
+
+/** return true to hide the score HUD panel */
+MUTATOR_HOOKABLE(HUD_Score_show, EV_NO_ARGS);
+
 /** Return true to not draw any vortex beam */
 #define EV_Particles_VortexBeam(i, o) \
        /** beam shot origin */  i(vector, MUTATOR_ARGV_0_vector) \
@@ -158,21 +169,65 @@ MUTATOR_HOOKABLE(DrawCrosshair, EV_NO_ARGS);
 /** Return true to not draw scoreboard */
 MUTATOR_HOOKABLE(DrawScoreboard, EV_NO_ARGS);
 
-/** Called when drawing info messages, allows adding new info messages */
+/** Return true to not draw scoreboard while dead */
+MUTATOR_HOOKABLE(DrawDeathScoreboard, EV_NO_ARGS);
+
+/** Return true to not show accuracy stats in the scoreboard */
+MUTATOR_HOOKABLE(DrawScoreboardAccuracy, EV_NO_ARGS);
+
+/** Called when drawing info messages, allows adding new info messages. Return true to hide the standard join message */
 #define EV_DrawInfoMessages(i, o) \
        /** pos */                          i(vector, MUTATOR_ARGV_0_vector) \
+       /***/                           o(vector, MUTATOR_ARGV_0_vector) \
        /** mySize */                   i(vector, MUTATOR_ARGV_1_vector) \
+       /** img_curr_group */   i(int, MUTATOR_ARGV_2_int) \
+       /***/                                   o(int, MUTATOR_ARGV_2_int) \
        /**/
 MUTATOR_HOOKABLE(DrawInfoMessages, EV_DrawInfoMessages);
 
-/** Called when drawing info messages, allows adding new info messages */
-#define EV_HUD_WriteCvars(i, o) \
-       /** file */                     i(float, MUTATOR_ARGV_0_float) \
-       /**/
-MUTATOR_HOOKABLE(HUD_WriteCvars, EV_HUD_WriteCvars);
-
 /** Called when the view model is being animated (setorigin is called after the hook, so you only need to modify origin here if desired) */
 #define EV_DrawViewModel(i, o) \
        /** entity id */                i(entity, MUTATOR_ARGV_0_entity) \
        /**/
 MUTATOR_HOOKABLE(DrawViewModel, EV_DrawViewModel);
+
+/** Called when updating the view's liquid contents, return true to disable the standard checks and apply your own */
+MUTATOR_HOOKABLE(HUD_Contents, EV_NO_ARGS);
+
+/** Return true to disable player model/color forcing */
+#define EV_ForcePlayermodels_Skip(i, o) \
+       /** entity id */                i(entity, MUTATOR_ARGV_0_entity) \
+       /** is local */                 i(bool, MUTATOR_ARGV_1_bool) \
+       /**/
+MUTATOR_HOOKABLE(ForcePlayermodels_Skip, EV_ForcePlayermodels_Skip);
+
+/** Called when damage info is received on the client, useful for playing explosion effects */
+#define EV_DamageInfo(i, o) \
+       /** entity id */                i(entity, MUTATOR_ARGV_0_entity) \
+       /** death type */               i(int, MUTATOR_ARGV_1_int) \
+       /** hit origin */               i(vector, MUTATOR_ARGV_2_vector) \
+       /**/
+MUTATOR_HOOKABLE(DamageInfo, EV_DamageInfo);
+
+/** Return true to not draw zoom reticle */
+MUTATOR_HOOKABLE(DrawReticle, EV_NO_ARGS);
+
+/** Return true to show leaderboard rankings, needs title argument set */
+#define EV_ShowRankings(i, o) \
+       /** rankings title */   o(string, MUTATOR_ARGV_0_string) \
+       /**/
+MUTATOR_HOOKABLE(ShowRankings, EV_ShowRankings);
+
+/** Called when drawing a player's nameplate, return true to hide it */
+#define EV_ShowNames_Draw(i, o) \
+       /** entity id */ i(entity, MUTATOR_ARGV_0_entity) \
+       /** alpha */     i(float, MUTATOR_ARGV_1_float) \
+       /***/            o(float, MUTATOR_ARGV_1_float) \
+       /**/
+MUTATOR_HOOKABLE(ShowNames_Draw, EV_ShowNames_Draw);
+
+/** Return true to display the race timer HUD panel */
+MUTATOR_HOOKABLE(ShowRaceTimer, EV_NO_ARGS);
+
+/** Return true to force team radar to display entities regardless of their team */
+MUTATOR_HOOKABLE(TeamRadar_Draw, EV_NO_ARGS);