]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/player_skeleton.qc
Purge client/defs.qh
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / player_skeleton.qc
index c8abdc6f57b6cf7d62f20ae5c6288aae3397549f..d9c9ab14210353a5490d4e9dc5deadde59763577 100644 (file)
@@ -1,18 +1,20 @@
 #include "player_skeleton.qh"
 
-#include "mutators/events.qh"
+#include <common/physics/movetypes/movetypes.qh>
+#include <common/physics/player.qh>
+#include <client/mutators/_mod.qh>
 #include "../lib/csqcmodel/cl_player.qh"
 #include "../lib/warpzone/anglestransform.qh"
 
-.vector v_angle;
+.float v_angle_save_x;
 
-class(Skeleton) .float skeleton_info_modelindex;
-class(Skeleton) .float skeleton_info_skin;
+classfield(Skeleton) .float skeleton_info_modelindex;
+classfield(Skeleton) .float skeleton_info_skin;
 const int BONETYPE_LOWER = 0;
 const int BONETYPE_UPPER = 1;
 const int MAX_BONES = 128;
-class(Skeleton) .float skeleton_bonetype[MAX_BONES];
-class(Skeleton) .float skeleton_numbones;
+classfield(Skeleton) .float skeleton_bonetype[MAX_BONES];
+classfield(Skeleton) .float skeleton_numbones;
 
 void skeleton_loadinfo(entity e)
 {
@@ -50,7 +52,7 @@ void skeleton_loadinfo(entity e)
                }
        }
        else
-               LOG_TRACE("No model parameters for ", e.model, "\n");
+               LOG_TRACE("No model parameters for ", e.model);
        //dprint(e.model, " uses ", ftos(e.bone_upperbody), " ", ftos(e.fixbone), "\n");
        get_model_parameters(string_null, 0);
        e.skeleton_info_modelindex = e.modelindex;
@@ -81,7 +83,7 @@ void skeleton_markbones(entity e)
 
 void skel_set_boneabs(float s, int bone, vector absorg)
 {
-    TC(int, bone);
+       TC(int, bone);
        vector absang = fixedvectoangles2(v_forward, v_up);
 
        vector parentorg = skel_get_boneabs(s, skel_get_boneparent(s, bone));
@@ -111,7 +113,7 @@ void free_skeleton_from_frames(entity e)
 
 void skeleton_from_frames(entity e, bool is_dead)
 {
-    TC(bool, is_dead);
+       TC(bool, is_dead);
        float m = e.modelindex;
        if(!e.skeletonindex)
        {
@@ -179,13 +181,22 @@ void skeleton_from_frames(entity e, bool is_dead)
        if(!is_dead)
        {
                if(e == csqcplayer)
-                       e.v_angle_x = input_angles_x;
+               {
+                       if(e.move_movetype == MOVETYPE_NONE)
+                       {
+                               if(!e.v_angle_save_x)
+                                       e.v_angle_save_x = input_angles.x;
+                               e.v_angle_x = e.v_angle_save_x;
+                       }
+                       else
+                               e.v_angle_x = input_angles.x;
+               }
                int i;
                for(i = 0; i < MAX_AIM_BONES; ++i)
                {
                        if(e.(bone_aim[i]))
                        {
-                               vector aim = '1 0 0' * bound(-90, e.v_angle.x, 90) * e.(bone_aimweight[i]);
+                               vector aim = '1 0 0' * bound(-90, e.v_angle_x, 90) * e.(bone_aimweight[i]);
                                vector org = skel_get_boneabs(s, e.(bone_aim[i]));
                                vector ang_cur = fixedvectoangles2(v_forward, v_up);
                                vector ang = AnglesTransform_Multiply(aim, ang_cur);