#include "../warpzonelib/anglestransform.qh"
-.float skeleton_info_modelindex;
-.float skeleton_info_skin;
+class(Skeleton) .float skeleton_info_modelindex;
+class(Skeleton) .float skeleton_info_skin;
const int BONETYPE_LOWER = 0;
const int BONETYPE_UPPER = 1;
const int MAX_BONES = 128;
-.float skeleton_bonetype[MAX_BONES];
-.float skeleton_numbones;
+class(Skeleton) .float skeleton_bonetype[MAX_BONES];
+class(Skeleton) .float skeleton_numbones;
void skeleton_loadinfo(entity e)
{