]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/projectile.qc
change ALL sound calls AGAIN (damn Spike)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / projectile.qc
index 31fecfaee2287e81131ebb5e5319c33983a02f7b..e9f271bd66acfa2c3dfb10c6eb69cd58055ddcb0 100644 (file)
@@ -164,14 +164,14 @@ void loopsound(entity e, float ch, string samp, float vol, float attn)
        if(self.silent)
                return;
 
-       sound(e, ch, samp, vol, attn);
+       csound(e, ch, samp, vol, attn);
        e.snd_looping = 1;
 }
 
 void Ent_RemoveProjectile()
 {
        if(self.snd_looping)
-               sound(self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTN_NORM);
+               csound(self, CH_SHOTS, "misc/null.wav", VOL_BASE, ATTN_NORM);
 
        if(self.count & 0x80)
        {
@@ -320,7 +320,7 @@ void Ent_Projectile()
                {
                        case PROJECTILE_ELECTRO:
                                // only new engines support sound moving with object
-                               loopsound(self, CH_SHOTS_SINGLE, "weapons/electro_fly.wav", VOL_BASE, ATTN_NORM);
+                               loopsound(self, CH_SHOTS, "weapons/electro_fly.wav", VOL_BASE, ATTN_NORM);
                                self.mins = '0 0 -4';
                                self.maxs = '0 0 -4';
                                self.move_movetype = MOVETYPE_BOUNCE;
@@ -329,7 +329,7 @@ void Ent_Projectile()
                                self.move_bounce_stopspeed = g_balance_electro_secondary_bouncestop;
                                break;
                        case PROJECTILE_ROCKET:
-                               loopsound(self, CH_SHOTS_SINGLE, "weapons/rocket_fly.wav", VOL_BASE, ATTN_NORM);
+                               loopsound(self, CH_SHOTS, "weapons/rocket_fly.wav", VOL_BASE, ATTN_NORM);
                                self.mins = '-3 -3 -3';
                                self.maxs = '3 3 3';
                                break;
@@ -370,12 +370,12 @@ void Ent_Projectile()
                                self.move_touch = SUB_Null;
                                break;
                        case PROJECTILE_FIREBALL:
-                               loopsound(self, CH_SHOTS_SINGLE, "weapons/fireball_fly2.wav", VOL_BASE, ATTN_NORM);
+                               loopsound(self, CH_SHOTS, "weapons/fireball_fly2.wav", VOL_BASE, ATTN_NORM);
                                self.mins = '-16 -16 -16';
                                self.maxs = '16 16 16';
                                break;
                        case PROJECTILE_FIREMINE:
-                               loopsound(self, CH_SHOTS_SINGLE, "weapons/fireball_fly.wav", VOL_BASE, ATTN_NORM);
+                               loopsound(self, CH_SHOTS, "weapons/fireball_fly.wav", VOL_BASE, ATTN_NORM);
                                self.move_movetype = MOVETYPE_BOUNCE;
                                self.move_touch = SUB_Null;
                                self.mins = '-4 -4 -4';
@@ -390,7 +390,7 @@ void Ent_Projectile()
                                self.maxs = '2 2 2';
                                break;
                        case PROJECTILE_SEEKER:
-                               loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
+                               loopsound(self, CH_SHOTS, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
                                self.mins = '-4 -4 -4';
                                self.maxs = '4 4 4';
                                break;
@@ -403,10 +403,10 @@ void Ent_Projectile()
             case PROJECTILE_RAPTORCANNON:
                                break;
             case PROJECTILE_SPIDERROCKET:
-                loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
+                loopsound(self, CH_SHOTS, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
                                break;
             case PROJECTILE_WAKIROCKET:
-                loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
+                loopsound(self, CH_SHOTS, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
                                break;
             case PROJECTILE_WAKICANNON:
                                break;