self.velocity_y = ReadCoord();
self.velocity_z = ReadCoord();
self.gravity = ReadCoord();
-
self.move_origin = self.origin;
self.move_velocity = self.velocity;
}
self.maxs = '0 0 -3';
self.move_movetype = MOVETYPE_BOUNCE;
self.move_touch = SUB_Null;
+ self.move_bounce_factor = g_balance_grenadelauncher_secondary_bouncefactor;
+ self.move_bounce_stopspeed = g_balance_grenadelauncher_secondary_bouncestop;
break;
case PROJECTILE_PORTO_RED:
self.colormod = '2 1 1';