]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/scoreboard.qc
Almost fully functioning now! Just a couple more things to do and then testing.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / scoreboard.qc
index b61568a2aeeb9c18ae9f2a16fd14d1892c4be305..9089d5df449b19fe22405095547777a539e27c40 100644 (file)
@@ -248,12 +248,12 @@ string HUD_DefaultColumnLayout()
 {
        return strcat( // fteqcc sucks
                "ping pl name | ",
-               "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
+               "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race,ka/suicides -race,dm,tdm,ka/frags ", // tdm already has this in "score"
                "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
                "+lms/lives +lms/rank ",
                "+kh/caps +kh/pushes +kh/destroyed ",
                "?+race/laps ?+race/time ?+race/fastest ",
-               "+as/objectives +nexball/faults +nexball/goals ",
+               "+as/objectives +nexball/faults +nexball/goals +ka/drops +ka/pickups +ka/bckills ",
                "-lms,race,nexball/score");
 }
 
@@ -895,7 +895,6 @@ float average_accuracy;
 vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
 {
        float i;
-       float weapon_hit, weapon_damage, weapon_stats;
        float weapon_cnt = WEP_COUNT - 3; // either minstanex/nex are hidden, no port-o-launch, no tuba
        float rows;
        if(cvar("scoreboard_accuracy_doublerows"))
@@ -942,8 +941,21 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
        if(getstati(STAT_SWITCHWEAPON) == WEP_MINSTANEX)
                g_minstagib = 1; // TODO: real detection for minstagib?
 
+       float weapon_hit, weapon_damage, weapon_stats, weapon_number;
+       // hits
+       weapon_stats = getstati(STAT_DAMAGE_HITS);
+       weapon_number = weapon_stats & 63;
+       weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
+       // fired
+       weapon_stats = getstati(STAT_DAMAGE_FIRED);
+       weapon_number = weapon_stats & 63;
+       weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
+
        if (!acc_levels)
                rgb = '1 1 1';
+       else if (acc_col_x[0] == -1)
+               for (i = 0; i < acc_levels; ++i)
+                       acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
 
        for(i = WEP_FIRST; i <= WEP_LAST; ++i)
        {
@@ -954,12 +966,13 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
                        continue;
                weapon_hit = weapon_hits[i-WEP_FIRST];
                weapon_damage = weapon_fired[i-WEP_FIRST];
-               if(weapon_damage)
-                       weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
-               float weapon_alpha;
 
+               float weapon_alpha;
                if(weapon_damage)
+               {
+                       weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
                        weapon_alpha = scoreboard_alpha_fg;
+               }
                else
                        weapon_alpha = 0.2 * scoreboard_alpha_fg;
 
@@ -994,8 +1007,8 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
                                // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
                                float factor;
                                factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
-                               rgb = acc_color(j);
-                               rgb = rgb + factor * (acc_color(j+1) - rgb);
+                               rgb = acc_col[j];
+                               rgb = rgb + factor * (acc_col[j+1] - rgb);
                        }
 
                        drawstring(pos + '1 0 0' * padding + '0 1 0' * weapon_height, s, '1 1 0' * fontsize, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
@@ -1105,8 +1118,8 @@ void HUD_DrawScoreboard()
 
        HUD_UpdatePlayerTeams();
 
-       scoreboard_alpha_bg = cvar("scoreboard_alpha_bg") * scoreboard_fade_alpha * (1 - cvar("_menu_alpha"));
-       scoreboard_alpha_fg = cvar_or("scoreboard_alpha_fg", 1.0) * scoreboard_fade_alpha * (1 - cvar("_menu_alpha"));
+       scoreboard_alpha_bg = cvar("scoreboard_alpha_bg") * scoreboard_fade_alpha * (1 - autocvar__menu_alpha);
+       scoreboard_alpha_fg = cvar_or("scoreboard_alpha_fg", 1.0) * scoreboard_fade_alpha * (1 - autocvar__menu_alpha);
        scoreboard_highlight = cvar("scoreboard_highlight");
        scoreboard_highlight_alpha = cvar_or("scoreboard_highlight_alpha", 0.10) * scoreboard_alpha_fg;
        scoreboard_highlight_alpha_self = cvar_or("scoreboard_highlight_alpha_self", 0.25) * scoreboard_alpha_fg;