]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/scoreboard.qc
Fix broken defaut layout caused by recently added tdm columns: strcat accepts max...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / scoreboard.qc
index 8a7d3fd49fd8976d83dc2651cfc0ad5bce69e749..d1d06b18675ff9b3d15b8edcd0871b70fde09d33 100644 (file)
@@ -54,20 +54,6 @@ string TranslateScoresLabel(string l)
        }
 }
 
-void MapVote_Draw();
-void HUD_FinaleOverlay()
-{
-       /*vector pos;
-       pos_x = (vid_conwidth - 1)/2;
-       pos_y = 16;
-       pos_z = 0;*/
-
-       //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
-       //drawstring(pos, "END", hud_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
-       MapVote_Draw();
-}
-
 void Cmd_HUD_SetFields(float argc);
 void HUD_InitScores()
 {
@@ -305,8 +291,7 @@ string HUD_DefaultColumnLayout()
 {
        return strcat( // fteqcc sucks
                "ping pl name | ",
-               "-teams,race,lms/kills +freezetag/kills -teams,lms/deaths +freezetag/deaths -teams,lms,race,ka/suicides +freezetag/suicides -race,dm,tdm,ka,freezetag/frags ", // tdm already has this in "score"
-               "+tdm/kills +tdm/deaths +tdm/suicides ",
+               "-teams,race,lms/kills +freezetag,tdm/kills -teams,lms/deaths +freezetag,tdm/deaths -teams,lms,race,ka/suicides +freezetag,tdm/suicides -race,dm,tdm,ka,freezetag/frags ", // tdm already has this in "score"
                "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
                "+lms/lives +lms/rank ",
                "+kh/caps +kh/pushes +kh/destroyed ",
@@ -390,7 +375,7 @@ void Cmd_HUD_SetFields(float argc)
                        hud_field[hud_num_fields] = SP_PL;
                } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
                        hud_field[hud_num_fields] = SP_KDRATIO;
-               } else if(str == "sum" || str == "diff" || str == "f-d") {
+               } else if(str == "sum" || str == "diff" || str == "k-d") {
                        hud_field[hud_num_fields] = SP_SUM;
                } else if(str == "name" || str == "nick") {
                        hud_field[hud_num_fields] = SP_NAME;
@@ -979,7 +964,7 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
        float fontsize = height * 1/3;
        float weapon_height = height * 2/3;
        float weapon_width = sbwidth / weapon_cnt;
-       float g_minstagib = 0;
+       float g_instagib = 0;
 
        drawstring(pos, sprintf(_("Accuracy stats (average %d%%)"), average_accuracy), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
        pos_y += 1.25 * hud_fontsize_y + autocvar_scoreboard_border_thickness;
@@ -1013,7 +998,7 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
                pos_x += weapon_width / 2;
 
        if(switchweapon == WEP_MINSTANEX)
-               g_minstagib = 1; // TODO: real detection for minstagib?
+               g_instagib = 1; // TODO: real detection for instagib?
 
        float weapon_stats;
        if(autocvar_scoreboard_accuracy_nocolors)
@@ -1026,7 +1011,7 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
                self = get_weaponinfo(i);
                if (!self.weapon)
                        continue;
-               if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA) // skip port-o-launch, nex || minstanex and tuba
+               if ((i == WEP_NEX && g_instagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_instagib) || i == WEP_TUBA) // skip port-o-launch, vortex || vaporizer and tuba
                        continue;
                weapon_stats = weapon_accuracy[i-WEP_FIRST];
 
@@ -1087,15 +1072,23 @@ vector HUD_DrawKeyValue(vector pos, string key, string value) {
 
 vector HUD_DrawMapStats(vector pos, vector rgb, vector bg_size) {
        float stat_secrets_found, stat_secrets_total;
-       float rows;
+       float stat_monsters_killed, stat_monsters_total;
+       float rows = 0;
        string val;
+       
+       // get monster stats
+       stat_monsters_killed = getstatf(STAT_MONSTERS_KILLED);
+       stat_monsters_total = getstatf(STAT_MONSTERS_TOTAL);
 
        // get secrets stats
        stat_secrets_found = getstatf(STAT_SECRETS_FOUND);
        stat_secrets_total = getstatf(STAT_SECRETS_TOTAL);
 
        // get number of rows
-       rows = (stat_secrets_total ? 1 : 0);
+       if(stat_secrets_total)
+               rows += 1;
+       if(stat_monsters_total)
+               rows += 1;
 
        // if no rows, return
        if (!rows)
@@ -1116,9 +1109,19 @@ vector HUD_DrawMapStats(vector pos, vector rgb, vector bg_size) {
                drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
        drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
 
+       // draw monsters
+       if(stat_monsters_total)
+       {
+               val = sprintf("%d/%d", stat_monsters_killed, stat_monsters_total);
+               pos = HUD_DrawKeyValue(pos, _("Monsters killed:"), val);
+       }
+
        // draw secrets
-       val = sprintf("%d/%d", stat_secrets_found, stat_secrets_total);
-       pos = HUD_DrawKeyValue(pos, _("Secrets found:"), val);
+       if(stat_secrets_total)
+       {
+               val = sprintf("%d/%d", stat_secrets_found, stat_secrets_total);
+               pos = HUD_DrawKeyValue(pos, _("Secrets found:"), val);
+       }
 
        // update position
        pos_y += 1.25 * hud_fontsize_y;
@@ -1309,7 +1312,7 @@ void HUD_DrawScoreboard()
                }
                pos = HUD_DrawScoreboardRankings(pos, playerslots[player_localnum], rgb, bg_size);
        }
-       else if(autocvar_scoreboard_accuracy && spectatee_status != -1 && !warmup_stage) {
+       else if(autocvar_scoreboard_accuracy && spectatee_status == 0 && !warmup_stage && gametype != MAPINFO_TYPE_NEXBALL) {
                if(teamplay)
                        pos = HUD_DrawScoreboardAccuracyStats(pos, Team_ColorRGB(myteam), bg_size);
                else
@@ -1345,7 +1348,7 @@ void HUD_DrawScoreboard()
 
        // Print info string
        float tl, fl, ll;
-       str = sprintf(_("playing on ^2%s^7"), shortmapname);
+       str = sprintf(_("playing ^3%s^7 on ^2%s^7"), MapInfo_Type_ToText(gametype), shortmapname);
        tl = getstatf(STAT_TIMELIMIT);
        fl = getstatf(STAT_FRAGLIMIT);
        ll = getstatf(STAT_LEADLIMIT);
@@ -1403,6 +1406,7 @@ void HUD_DrawScoreboard()
 
        // print information about respawn status
        float respawn_time = getstatf(STAT_RESPAWN_TIME);
+       if(!intermission)
        if(respawn_time)
        {
                if(respawn_time < 0)