]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/scoreboard.qc
more i18n-marked strings
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / scoreboard.qc
index b61568a2aeeb9c18ae9f2a16fd14d1892c4be305..df3e490d9d9ee5402a0dfc7daca271e793e485b9 100644 (file)
@@ -195,65 +195,65 @@ void HUD_UpdateTeamPos(entity Team)
 
 void Cmd_HUD_Help(float argc)
 {
-       print("You can modify the scoreboard using the ^2scoreboard_columns_set command.\n");
-       print("^3|---------------------------------------------------------------|\n");
-       print("Usage:\n");
-       print("^2scoreboard_columns_set default\n");
-       print("^2scoreboard_columns_set ^7filed1 field2 ...\n");
-       print("The following field names are recognized (case insensitive):\n");
-       print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
-
-       print("^3name^7 or ^3nick^7         Name of a player\n");
-       print("^3ping^7                     Ping time\n");
-       print("^3pl^7                       Packet loss\n");
-       print("^3kills^7                    Number of kills\n");
-       print("^3deaths^7                   Number of deaths\n");
-       print("^3suicides^7                 Number of suicides\n");
-       print("^3frags^7                    kills - suicides\n");
-       print("^3kd^7                       The kill-death ratio\n");
-       print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");
-       print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");
-       print("^3fckills^7                  Number of flag carrier kills\n");
-       print("^3returns^7                  Number of flag returns\n");
-       print("^3drops^7                    Number of flag drops\n");
-       print("^3lives^7                    Number of lives (LMS)\n");
-       print("^3rank^7                     Player rank\n");
-       print("^3pushes^7                   Number of players pushed into void\n");
-       print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");
-       print("^3kckills^7                  Number of keys carrier kills\n");
-       print("^3losses^7                   Number of times a key was lost\n");
-       print("^3laps^7                     Number of laps finished (race/cts)\n");
-       print("^3time^7                     Total time raced (race/cts)\n");
-       print("^3fastest^7                  Time of fastest lap (race/cts)\n");
-       print("^3ticks^7                    Number of ticks (DOM)\n");
-       print("^3takes^7                    Number of domination points taken (DOM)\n");
-       print("^3score^7                    Total score\n\n");
-
-       print("Before a field you can put a + or - sign, then a comma separated list\n");
-       print("of game types, then a slash, to make the field show up only in these\n");
-       print("or in all but these game types. You can also specify 'all' as a\n");
-       print("field to show all fields available for the current game mode.\n\n");
-
-       print("The special game type names 'teams' and 'noteams' can be used to\n");
-       print("include/exclude ALL teams/noteams game modes.\n\n");
-
-       print("Example: scoreboard_columns_set name ping pl | +ctf/field3 -dm/field4\n");
-       print("will display name, ping and pl aligned to the left, and the fields\n");
-       print("right of the vertical bar aligned to the right.\n");
-       print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
-       print("other gamemodes except DM.\n");
+       print(_("You can modify the scoreboard using the ^2scoreboard_columns_set command.\n"));
+       print(_("^3|---------------------------------------------------------------|\n"));
+       print(_("Usage:\n"));
+       print(_("^2scoreboard_columns_set default\n"));
+       print(_("^2scoreboard_columns_set ^7filed1 field2 ...\n"));
+       print(_("The following field names are recognized (case insensitive):\n"));
+       print(_("You can use a ^3|^7 to start the right-aligned fields.\n\n"));
+
+       print(_("^3name^7 or ^3nick^7         Name of a player\n"));
+       print(_("^3ping^7                     Ping time\n"));
+       print(_("^3pl^7                       Packet loss\n"));
+       print(_("^3kills^7                    Number of kills\n"));
+       print(_("^3deaths^7                   Number of deaths\n"));
+       print(_("^3suicides^7                 Number of suicides\n"));
+       print(_("^3frags^7                    kills - suicides\n"));
+       print(_("^3kd^7                       The kill-death ratio\n"));
+       print(_("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n"));
+       print(_("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n"));
+       print(_("^3fckills^7                  Number of flag carrier kills\n"));
+       print(_("^3returns^7                  Number of flag returns\n"));
+       print(_("^3drops^7                    Number of flag drops\n"));
+       print(_("^3lives^7                    Number of lives (LMS)\n"));
+       print(_("^3rank^7                     Player rank\n"));
+       print(_("^3pushes^7                   Number of players pushed into void\n"));
+       print(_("^3destroyed^7                Number of keys destroyed by pushing them into void\n"));
+       print(_("^3kckills^7                  Number of keys carrier kills\n"));
+       print(_("^3losses^7                   Number of times a key was lost\n"));
+       print(_("^3laps^7                     Number of laps finished (race/cts)\n"));
+       print(_("^3time^7                     Total time raced (race/cts)\n"));
+       print(_("^3fastest^7                  Time of fastest lap (race/cts)\n"));
+       print(_("^3ticks^7                    Number of ticks (DOM)\n"));
+       print(_("^3takes^7                    Number of domination points taken (DOM)\n"));
+       print(_("^3score^7                    Total score\n\n"));
+
+       print(_("Before a field you can put a + or - sign, then a comma separated list\n"
+               "of game types, then a slash, to make the field show up only in these\n"
+               "or in all but these game types. You can also specify 'all' as a\n"
+               "field to show all fields available for the current game mode.\n\n"));
+
+       print(_("The special game type names 'teams' and 'noteams' can be used to\n"
+               "include/exclude ALL teams/noteams game modes.\n\n"));
+
+       print(_("Example: scoreboard_columns_set name ping pl | +ctf/field3 -dm/field4\n"));
+       print(_("will display name, ping and pl aligned to the left, and the fields\n"
+               "right of the vertical bar aligned to the right.\n"));
+       print(_("'field3' will only be shown in CTF, and 'field4' will be shown in all\n"
+               "other gamemodes except DM.\n"));
 }
 
 string HUD_DefaultColumnLayout()
 {
        return strcat( // fteqcc sucks
                "ping pl name | ",
-               "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
+               "-teams,race,lms/kills +freezetag/kills -teams,lms/deaths +freezetag/deaths -teams,lms,race,ka/suicides +freezetag/suicides -race,dm,tdm,ka,freezetag/frags ", // tdm already has this in "score"
                "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
                "+lms/lives +lms/rank ",
                "+kh/caps +kh/pushes +kh/destroyed ",
                "?+race/laps ?+race/time ?+race/fastest ",
-               "+as/objectives +nexball/faults +nexball/goals ",
+               "+as/objectives +nexball/faults +nexball/goals +ka/drops +ka/pickups +ka/bckills +ka/time +freezetag/revivals ",
                "-lms,race,nexball/score");
 }
 
@@ -266,7 +266,7 @@ void Cmd_HUD_SetFields(float argc)
 
        // TODO: re enable with gametype dependant cvars?
        if(argc < 2) // no arguments provided
-               argc = tokenizebyseparator(strcat("x ", cvar_string("scoreboard_columns")), " ");
+               argc = tokenizebyseparator(strcat("x ", autocvar_scoreboard_columns), " ");
 
        if(argc < 2)
                argc = tokenizebyseparator(strcat("x ", HUD_DefaultColumnLayout()), " ");
@@ -296,7 +296,6 @@ void Cmd_HUD_SetFields(float argc)
 
        hud_num_fields = 0;
 
-       drawfont = hud_font;
        hud_fontsize = HUD_GetFontsize("hud_fontsize"); 
 
        for(i = 0; i < argc - 1; ++i)
@@ -350,7 +349,7 @@ void Cmd_HUD_SetFields(float argc)
                        else
                        {
                                if not(nocomplain)
-                                       print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
+                                       print(sprintf("^1Error:^7 Unknown score field: '%s'\n", str));
                                continue;
                        }
 :found
@@ -387,7 +386,7 @@ void Cmd_HUD_SetFields(float argc)
                        hud_title[0] = strzone("name");
                        hud_field[0] = SP_NAME;
                        ++hud_num_fields;
-                       print("fixed missing field 'name'\n");
+                       print(sprintf(_("fixed missing field '%s'\n"), "name"));
 
                        if(!have_separator)
                        {
@@ -402,7 +401,7 @@ void Cmd_HUD_SetFields(float argc)
                                hud_field[1] = SP_SEPARATOR;
                                hud_size[1] = stringwidth("|", FALSE, hud_fontsize);
                                ++hud_num_fields;
-                               print("fixed missing field '|'\n");
+                               print(sprintf(_("fixed missing field '%s'\n"), "|"));
                        }
                }
                else if(!have_separator)
@@ -412,7 +411,7 @@ void Cmd_HUD_SetFields(float argc)
                        hud_size[hud_num_fields] = stringwidth("|", FALSE, hud_fontsize);
                        hud_field[hud_num_fields] = SP_SEPARATOR;
                        ++hud_num_fields;
-                       print("fixed missing field '|'\n");
+                       print(sprintf(_("fixed missing field '%s'\n"), "|"));
                }
                if(!have_secondary)
                {
@@ -421,7 +420,7 @@ void Cmd_HUD_SetFields(float argc)
                        hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], FALSE, hud_fontsize);
                        hud_field[hud_num_fields] = ps_secondary;
                        ++hud_num_fields;
-                       print("fixed missing field '", scores_label[ps_secondary], "'\n");
+                       print(sprintf(_("fixed missing field '%s'\n"), scores_label[ps_secondary]));
                }
                if(!have_primary)
                {
@@ -430,7 +429,7 @@ void Cmd_HUD_SetFields(float argc)
                        hud_size[hud_num_fields] = stringwidth(hud_title[hud_num_fields], FALSE, hud_fontsize);
                        hud_field[hud_num_fields] = ps_primary;
                        ++hud_num_fields;
-                       print("fixed missing field '", scores_label[ps_primary], "'\n");
+                       print(sprintf(_("fixed missing field '%s'\n"), scores_label[ps_primary]));
                }
        }
 
@@ -466,18 +465,18 @@ string HUD_GetField(entity pl, float field)
        {
                case SP_PING:
                        if not(pl.gotscores)
-                               return "\x8D\x8D\x8D"; // >>> sign
+                               return "\xEE\x82\x8D\xEE\x82\x8D\xEE\x82\x8D"; // >>> sign
                        //str = getplayerkey(pl.sv_entnum, "ping");
                        f = pl.ping;
                        if(f == 0)
-                               return "N/A";
+                               return _("N/A");
                        tmp = max(0, min(220, f-80)) / 220;
                        hud_field_rgb = '1 1 1' - '0 1 1'*tmp;
                        return ftos(f);
 
                case SP_PL:
                        if not(pl.gotscores)
-                               return "N/A";
+                               return _("N/A");
                        f = pl.ping_packetloss;
                        tmp = pl.ping_movementloss;
                        if(f == 0 && tmp == 0)
@@ -518,16 +517,12 @@ string HUD_GetField(entity pl, float field)
 
                        if(denom == 0) {
                                hud_field_rgb = '0 1 0';
-                               str = ftos(num);
+                               str = sprintf("%d", num);
                        } else if(num <= 0) {
                                hud_field_rgb = '1 0 0';
-                               str = ftos(num/denom);
+                               str = sprintf("%.1f", num/denom);
                        } else
-                               str = ftos(num/denom);
-
-                       tmp = strstrofs(str, ".", 0);
-                       if(tmp > 0)
-                               str = substring(str, 0, tmp+2);
+                               str = sprintf("%.1f", num/denom);
                        return str;
 
                default:
@@ -624,9 +619,9 @@ void HUD_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_numb
        is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
 
        if((rgb == '1 1 1') && (!is_spec)) {
-               rgb_x = cvar("scoreboard_color_bg_r") + 0.5;
-               rgb_y = cvar("scoreboard_color_bg_g") + 0.5;
-               rgb_z = cvar("scoreboard_color_bg_b") + 0.5; }
+               rgb_x = autocvar_scoreboard_color_bg_r + 0.5;
+               rgb_y = autocvar_scoreboard_color_bg_g + 0.5;
+               rgb_z = autocvar_scoreboard_color_bg_b + 0.5; }
 
        // Layout:
        tmp_x = sbwidth;
@@ -883,7 +878,11 @@ float HUD_WouldDrawScoreboard() {
                return 1;
        else if (intermission == 1)
                return 1;
-       else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
+       else if (intermission == 2)
+               return 0;
+       else if (getstati(STAT_HEALTH) <= 0 && autocvar_cl_deathscoreboard && gametype != GAME_CTS)
+               return 1;
+       else if (spectatee_status == -1)
                return 1;
        else if (scoreboard_showscores_force)
                return 1;
@@ -895,10 +894,9 @@ float average_accuracy;
 vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
 {
        float i;
-       float weapon_hit, weapon_damage, weapon_stats;
        float weapon_cnt = WEP_COUNT - 3; // either minstanex/nex are hidden, no port-o-launch, no tuba
        float rows;
-       if(cvar("scoreboard_accuracy_doublerows"))
+       if(autocvar_scoreboard_accuracy_doublerows)
                rows = 2;
        else
                rows = 1;
@@ -907,7 +905,7 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
        float weapon_height = height * 2/3;
        float weapon_width = sbwidth / weapon_cnt;
 
-       drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+       drawstring(pos, sprintf(_("Accuracy stats (average %d%%)"), average_accuracy), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
        pos_y += 1.25 * hud_fontsize_y;
        vector tmp;
        tmp_x = sbwidth;
@@ -932,7 +930,6 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
                drawfill(pos + '0 1 0' * weapon_height + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
        }
 
-       drawfont = hud_bigfont;
        average_accuracy = 0;
        float weapons_with_stats;
        weapons_with_stats = 0;
@@ -942,8 +939,13 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
        if(getstati(STAT_SWITCHWEAPON) == WEP_MINSTANEX)
                g_minstagib = 1; // TODO: real detection for minstagib?
 
+       float weapon_stats, weapon_number;
+
        if (!acc_levels)
                rgb = '1 1 1';
+       else if (acc_col_x[0] == -1)
+               for (i = 0; i < acc_levels; ++i)
+                       acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
 
        for(i = WEP_FIRST; i <= WEP_LAST; ++i)
        {
@@ -952,13 +954,10 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
                        continue;
                if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA) // skip port-o-launch, nex || minstanex and tuba
                        continue;
-               weapon_hit = weapon_hits[i-WEP_FIRST];
-               weapon_damage = weapon_fired[i-WEP_FIRST];
-               if(weapon_damage)
-                       weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
-               float weapon_alpha;
+               weapon_stats = weapon_accuracy[i-WEP_FIRST];
 
-               if(weapon_damage)
+               float weapon_alpha;
+               if(weapon_stats >= 0)
                        weapon_alpha = scoreboard_alpha_fg;
                else
                        weapon_alpha = 0.2 * scoreboard_alpha_fg;
@@ -966,23 +965,16 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
                // weapon icon
                drawpic_aspect_skin(pos, strcat("weapon", self.netname), '1 0 0' * weapon_width + '0 1 0' * weapon_height, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
                // the accuracy
-               if(weapon_damage) {
+               if(weapon_stats >= 0) {
                        weapons_with_stats += 1;
                        average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
 
                        string s;
-                       s = strcat(ftos(weapon_stats),"%");
+                       s = sprintf(_("%d%%"), weapon_stats*100);
 
                        float padding;
                        padding = (weapon_width - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value
 
-                       weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
-                       if(weapon_damage)
-                       {
-                               weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
-                               weapon_stats = floor(100 * weapon_hit / weapon_damage);
-                       }
-
                        if (acc_levels)
                        {
                                // find the max level lower than weapon_stats
@@ -994,8 +986,8 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
                                // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
                                float factor;
                                factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
-                               rgb = acc_color(j);
-                               rgb = rgb + factor * (acc_color(j+1) - rgb);
+                               rgb = acc_col[j];
+                               rgb = rgb + factor * (acc_col[j+1] - rgb);
                        }
 
                        drawstring(pos + '1 0 0' * padding + '0 1 0' * weapon_height, s, '1 1 0' * fontsize, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
@@ -1006,7 +998,6 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
                        pos_y += height;
                }
        }
-       drawfont = hud_font;
 
        if(weapons_with_stats)
                average_accuracy = floor(average_accuracy / weapons_with_stats);
@@ -1034,12 +1025,12 @@ vector HUD_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_
        float is_spec;
        is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
        vector hl_rgb;
-       hl_rgb_x = cvar("scoreboard_color_bg_r") + 0.5;
-       hl_rgb_y = cvar("scoreboard_color_bg_g") + 0.5;
-       hl_rgb_z = cvar("scoreboard_color_bg_b") + 0.5;
+       hl_rgb_x = autocvar_scoreboard_color_bg_r + 0.5;
+       hl_rgb_y = autocvar_scoreboard_color_bg_g + 0.5;
+       hl_rgb_z = autocvar_scoreboard_color_bg_b + 0.5;
 
        pos_y += hud_fontsize_y;
-       drawstring(pos, strcat("Rankings"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+       drawstring(pos, _("Rankings"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
        pos_y += hud_fontsize_y;
        vector tmp;
        tmp_x = sbwidth;
@@ -1086,14 +1077,14 @@ void HUD_DrawScoreboard()
        }
 
        if(hud_woulddrawscoreboard) {
-               float scoreboard_fadeinspeed = cvar_or("scoreboard_fadeinspeed", 10);
+               float scoreboard_fadeinspeed = autocvar_scoreboard_fadeinspeed;
                if (scoreboard_fadeinspeed)
                        scoreboard_fade_alpha = bound (0, (time - hud_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
                else
                        scoreboard_fade_alpha = 1;
        }
        else {
-               float scoreboard_fadeoutspeed = cvar_or("scoreboard_fadeoutspeed", 5);
+               float scoreboard_fadeoutspeed = autocvar_scoreboard_fadeoutspeed;
                if (scoreboard_fadeoutspeed)
                        scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - hud_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
                else
@@ -1105,21 +1096,21 @@ void HUD_DrawScoreboard()
 
        HUD_UpdatePlayerTeams();
 
-       scoreboard_alpha_bg = cvar("scoreboard_alpha_bg") * scoreboard_fade_alpha * (1 - cvar("_menu_alpha"));
-       scoreboard_alpha_fg = cvar_or("scoreboard_alpha_fg", 1.0) * scoreboard_fade_alpha * (1 - cvar("_menu_alpha"));
-       scoreboard_highlight = cvar("scoreboard_highlight");
-       scoreboard_highlight_alpha = cvar_or("scoreboard_highlight_alpha", 0.10) * scoreboard_alpha_fg;
-       scoreboard_highlight_alpha_self = cvar_or("scoreboard_highlight_alpha_self", 0.25) * scoreboard_alpha_fg;
-       scoreboard_alpha_name = cvar_or("scoreboard_alpha_name", 0.9) * scoreboard_alpha_fg;
-       scoreboard_alpha_name_self = cvar_or("scoreboard_alpha_name_self", 1) * scoreboard_alpha_fg;
+       scoreboard_alpha_bg = autocvar_scoreboard_alpha_bg * scoreboard_fade_alpha * (1 - autocvar__menu_alpha);
+       scoreboard_alpha_fg = autocvar_scoreboard_alpha_fg * scoreboard_fade_alpha * (1 - autocvar__menu_alpha);
+       scoreboard_highlight = autocvar_scoreboard_highlight;
+       scoreboard_highlight_alpha = autocvar_scoreboard_highlight_alpha * scoreboard_alpha_fg;
+       scoreboard_highlight_alpha_self = autocvar_scoreboard_highlight_alpha_self * scoreboard_alpha_fg;
+       scoreboard_alpha_name = autocvar_scoreboard_alpha_name * scoreboard_alpha_fg;
+       scoreboard_alpha_name_self = autocvar_scoreboard_alpha_name_self * scoreboard_alpha_fg;
 
        vector rgb, pos, tmp;
        entity pl, tm;
 
-       xmin = cvar("scoreboard_offset_left") * vid_conwidth;
-       ymin = cvar("con_notify") * cvar("con_notifysize");
+       xmin = autocvar_scoreboard_offset_left * vid_conwidth;
+       ymin = autocvar_con_notify * autocvar_con_notifysize;
 
-       xmax = (1 - cvar("scoreboard_offset_right")) * vid_conwidth;
+       xmax = (1 - autocvar_scoreboard_offset_right) * vid_conwidth;
        ymax = vid_conheight - ymin;
 
        sbwidth = xmax - xmin;
@@ -1130,18 +1121,15 @@ void HUD_DrawScoreboard()
        pos_z = 0;
 
        // Heading
-       drawfont = hud_bigfont;
-       drawstring(pos, "Scoreboard", '24 24 0', '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+       drawstring(pos, _("Scoreboard"), '24 24 0', '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
        
-       centerprint_start_x = vid_conwidth - 0.5 * (pos_x + stringwidth("Scoreboard", FALSE, '24 24 0'));
+       centerprint_start_x = vid_conwidth - 0.5 * (pos_x + stringwidth(_("Scoreboard"), FALSE, '24 24 0'));
        centerprint_start_y = pos_y;
 
        pos_y += 24;
 
-       drawfont = hud_font;
-
        // Draw the scoreboard
-       vector bg_size = drawgetimagesize("gfx/scoreboard/scoreboard_bg") * cvar("scoreboard_bg_scale");
+       vector bg_size = drawgetimagesize("gfx/scoreboard/scoreboard_bg") * autocvar_scoreboard_bg_scale;
 
        if(teamplay)
        {
@@ -1161,9 +1149,9 @@ void HUD_DrawScoreboard()
        }
        else
        {
-               rgb_x = cvar("scoreboard_color_bg_r");
-               rgb_y = cvar("scoreboard_color_bg_g");
-               rgb_z = cvar("scoreboard_color_bg_b");
+               rgb_x = autocvar_scoreboard_color_bg_r;
+               rgb_y = autocvar_scoreboard_color_bg_g;
+               rgb_z = autocvar_scoreboard_color_bg_b;
 
                for(tm = teams.sort_next; tm; tm = tm.sort_next)
                {
@@ -1176,16 +1164,16 @@ void HUD_DrawScoreboard()
 
        if(gametype == GAME_CTS || gametype == GAME_RACE) {
                if(race_speedaward) {
-                       drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " ^7(", race_speedaward_holder, "^7)"), hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+                       drawcolorcodedstring(pos, sprintf(_("Speed award: %d ^7(%s^7)"), race_speedaward, race_speedaward_holder), hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
                        pos_y += 1.25 * hud_fontsize_y;
                }
                if(race_speedaward_alltimebest) {
-                       drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " ^7(", race_speedaward_alltimebest_holder, "^7)"), hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+                       drawcolorcodedstring(pos, sprintf(_("All-time fastest: %d ^7(%s^7)"), race_speedaward_alltimebest, race_speedaward_alltimebest_holder), hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
                        pos_y += 1.25 * hud_fontsize_y;
                }
                pos = HUD_DrawScoreboardRankings(pos, pl, rgb, bg_size);
        }
-       else if(cvar("scoreboard_accuracy") && spectatee_status != -1 && !warmup_stage) {
+       else if(autocvar_scoreboard_accuracy && spectatee_status != -1 && !warmup_stage) {
                if(teamplay)
                        pos = HUD_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);
                else
@@ -1207,74 +1195,62 @@ void HUD_DrawScoreboard()
 
        if(specs)
        {
-               drawstring(tmp, "Spectators", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+               drawstring(tmp, _("Spectators"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
                pos_y += 1.25 * hud_fontsize_y;
        }
 
        // Print info string
        string str;
        float tl, fl, ll;
-       str = strcat("playing on ^2", shortmapname, "^7");
+       str = sprintf(_("playing on ^2%s^7"), shortmapname);
        tl = getstatf(STAT_TIMELIMIT);
        fl = getstatf(STAT_FRAGLIMIT);
        ll = getstatf(STAT_LEADLIMIT);
        if(gametype == GAME_LMS)
        {
                if(tl > 0)
-                       str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
+                       str = strcat(str, sprintf(_(" for up to ^1%.1g minutes^7"), tl));
        }
        else
        {
                if(tl > 0)
-                       str = strcat(str, " for ^1", ftos(tl), " minutes^7");
+                       str = strcat(str, sprintf(_(" for up to ^1%.1g minutes^7"), tl));
                if(fl > 0)
                {
                        if(tl > 0)
-                               str = strcat(str, " or");
+                               str = strcat(str, _(" or"));
                        if(teamplay)
                        {
-                               str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
-                               if(teamscores_label[ts_primary] == "score")
-                                       str = strcat(str, " points^7");
-                               else if(teamscores_label[ts_primary] == "fastest")
-                                       str = strcat(str, " is beaten^7");
-                               else
-                                       str = strcat(str, " ", teamscores_label[ts_primary]);
+                               str = strcat(str, sprintf(_(" until ^3%s %s^7"), ScoreString(teamscores_flags[ts_primary], fl), 
+                                       (teamscores_label[ts_primary] == "score")   ? _("points") :
+                                       (teamscores_label[ts_primary] == "fastest") ? _("is beaten") :
+                                       teamscores_label[ts_primary]));
                        }
                        else
                        {
-                               str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
-                               if(scores_label[ps_primary] == "score")
-                                       str = strcat(str, " points^7");
-                               else if(scores_label[ps_primary] == "fastest")
-                                       str = strcat(str, " is beaten^7");
-                               else
-                                       str = strcat(str, " ", scores_label[ps_primary]);
+                               str = strcat(str, sprintf(_(" until ^3%s %s^7"), ScoreString(scores_flags[ps_primary], fl), 
+                                       (teamscores_label[ts_primary] == "score")   ? _("points") :
+                                       (teamscores_label[ts_primary] == "fastest") ? _("is beaten") :
+                                       teamscores_label[ts_primary]));
                        }
                }
                if(ll > 0)
                {
                        if(tl > 0 || fl > 0)
-                               str = strcat(str, " or");
+                               str = strcat(str, _(" or"));
                        if(teamplay)
                        {
-                               str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
-                               if(teamscores_label[ts_primary] == "score")
-                                       str = strcat(str, " points^7");
-                               else if(teamscores_label[ts_primary] == "fastest")
-                                       str = strcat(str, " is beaten^7");
-                               else
-                                       str = strcat(str, " ", teamscores_label[ts_primary]);
+                               str = strcat(str, sprintf(_(" until a lead of ^3%s %s^7"), ScoreString(teamscores_flags[ts_primary], ll), 
+                                       (teamscores_label[ts_primary] == "score")   ? _("points") :
+                                       (teamscores_label[ts_primary] == "fastest") ? _("is beaten") :
+                                       teamscores_label[ts_primary]));
                        }
                        else
                        {
-                               str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
-                               if(scores_label[ps_primary] == "score")
-                                       str = strcat(str, " points^7");
-                               else if(scores_label[ps_primary] == "fastest")
-                                       str = strcat(str, " is beaten^7");
-                               else
-                                       str = strcat(str, " ", scores_label[ps_primary]);
+                               str = strcat(str, sprintf(_(" until a lead of ^3%s %s^7"), ScoreString(scores_flags[ps_primary], ll), 
+                                       (teamscores_label[ts_primary] == "score")   ? _("points") :
+                                       (teamscores_label[ts_primary] == "fastest") ? _("is beaten") :
+                                       teamscores_label[ts_primary]));
                        }
                }
        }
@@ -1285,183 +1261,3 @@ void HUD_DrawScoreboard()
 
        scoreboard_bottom = pos_y + 2 * hud_fontsize_y;
 }
-
-void HUD_DrawAccuracyStats_Description_Hitscan(vector position)
-{
-       drawstring(position + '0 3 0' * hud_fontsize_y, "Shots fired:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-       drawstring(position + '0 5 0' * hud_fontsize_y, "Shots hit:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-       drawstring(position + '0 7 0' * hud_fontsize_y, "Accuracy:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-       drawstring(position + '0 9 0' * hud_fontsize_y, "Shots missed:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-}
-
-void HUD_DrawAccuracyStats_Description_Splash(vector position)
-{
-       drawstring(position + '0 3 0' * hud_fontsize_y, "Maximum damage:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-       drawstring(position + '0 5 0' * hud_fontsize_y, "Actual damage:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-       drawstring(position + '0 7 0' * hud_fontsize_y, "Accuracy:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-       drawstring(position + '0 9 0' * hud_fontsize_y, "Damage wasted:", hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-}
-
-void HUD_DrawAccuracyStats()
-{
-       float i, count_hitscan, count_splash, row;  // count is the number of 'colums'
-       float weapon_hit, weapon_damage, weapon_stats;
-       float left_border;  // position where the weapons start, the description is in the border
-       vector fill_colour, fill_size;
-       vector pos;
-       vector border_colour;
-
-       float col_margin = 20;  // pixels between the columns
-       float row_margin = 20;  // pixels between the rows
-
-       fill_size_x = 5 * hud_fontsize_x;  // width of the background
-       fill_size_y = 10 * hud_fontsize_y;  // height of the background
-
-       drawfont = hud_bigfont;
-       pos_x = 0;
-       pos_y = SCOREBOARD_OFFSET;
-       pos_z = 0;
-       drawstringcenter(pos, "Weapon Accuracy", 2 * hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
-       left_border = col_margin + 11 * hud_fontsize_x;
-
-       drawfont = hud_font;
-
-       if(warmup_stage)
-       {
-               pos_y += 40;
-               if(mod(time, 1) >= 0.4)
-                       drawstringcenter(pos, "Stats are not tracked during warmup stage", hud_fontsize, '1 1 0', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
-               return;
-       }
-
-       if(gametype == GAME_RACE || gametype == GAME_CTS)
-       {
-               pos_y += 40;
-               if(mod(time, 1) >= 0.4)
-                       drawstringcenter(pos, "Stats are not tracked in Race/CTS", hud_fontsize, '1 1 0', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
-               return;
-       }
-
-       float top_border_hitscan = SCOREBOARD_OFFSET + 55;  // position where the hitscan row starts: pixels down the screen
-       HUD_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
-
-       float top_border_splash = SCOREBOARD_OFFSET + 175;  // position where the splash row starts: pixels down the screen
-       HUD_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
-
-       for(i = WEP_FIRST; i <= WEP_LAST; ++i)
-       {
-               self = get_weaponinfo(i);
-               if not(self.weapons)
-                       continue;
-               weapon_hit = weapon_hits[i-WEP_FIRST];
-               weapon_damage = weapon_fired[i-WEP_FIRST];
-               border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0';  // white or black border
-
-               if (weapon_damage) {
-                       if (self.spawnflags & WEP_TYPE_SPLASH) {
-                               weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
-
-                               fill_colour_x = 1 - 0.015 * weapon_stats;
-                               fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
-
-                               // how the background colour is calculated
-                               // %    red             green   red_2                   green_2
-                               // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
-
-                               if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
-                               {
-                                       count_splash = 0;
-                                       ++row;
-                                       HUD_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
-                               }
-
-                               pos_x = left_border + count_splash * (fill_size_x + col_margin);
-                               pos_y = top_border_splash + row * (fill_size_y + row_margin);
-
-                               // background
-                               drawpic(pos, "gfx/scoreboard/accuracy_bg", fill_size , fill_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
-                               drawborderlines(autocvar_scoreboard_border_thickness, pos, fill_size, border_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
-
-                               // the weapon
-                               drawpic(pos, strcat("gfx/weapons/weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
-                               // the amount of shots fired or max damage
-                               drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 3 0' * hud_fontsize_y, ftos(weapon_damage), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
-                               // the amount of hits or actual damage
-                               drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 5 0' * hud_fontsize_y, ftos(weapon_hit), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
-                               // the accuracy
-                               drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 7 0' * hud_fontsize_y, strcat(ftos(weapon_stats),"%"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
-                               // the amount of shots missed or damage wasted
-                               drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 9 0' * hud_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
-                               ++count_splash;
-                       } else if (self.spawnflags & WEP_TYPE_HITSCAN) {
-                               weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
-
-                               fill_colour_x = 1 - 0.015 * weapon_stats;
-                               fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
-
-                               // how the background colour is calculated
-                               // %    red             green   red_2                   green_2
-                               // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
-                               // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
-
-                               if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
-                               {
-                                       count_hitscan = 0;
-                                       ++row;
-                                       HUD_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
-                               }
-
-                               pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
-                               pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
-
-                               // background
-                               drawpic(pos, "gfx/scoreboard/accuracy_bg", fill_size , fill_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
-                               drawborderlines(autocvar_scoreboard_border_thickness, pos, fill_size, border_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
-
-                               // the weapon
-                               drawpic(pos, strcat("gfx/weapons/weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
-                               // the amount of shots fired or max damage
-                               drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 3 0' * hud_fontsize_y, ftos(weapon_damage), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
-                               // the amount of hits or actual damage
-                               drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 5 0' * hud_fontsize_y, ftos(weapon_hit), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
-                               // the accuracy
-                               drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 7 0' * hud_fontsize_y, strcat(ftos(weapon_stats),"%"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
-                               // the amount of shots missed or damage wasted
-                               drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 9 0' * hud_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
-                               ++count_hitscan;
-                       }
-               }
-       }
-}