if(!(autocvar_hud_shownames_self && autocvar_chase_active))
return;
- makevectors(view_angles);
-
if(ent.sameteam || (!ent.sameteam && autocvar_hud_shownames_enemies))
{
ent.origin_z += autocvar_hud_shownames_offset;
if(!ent.sameteam || (ent.sv_entnum == player_localentnum))
ent.alpha *= getplayeralpha(ent.sv_entnum-1);
- if(ent.alpha < ALPHA_MIN_VISIBLE)
+ if(ent.alpha < ALPHA_MIN_VISIBLE && gametype != MAPINFO_TYPE_CTS)
return;
float dist;