]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/shownames.qc
Merge branch 'master' into martin-t/globals
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / shownames.qc
index 6a4515ac14f128f4b20eba195a090b849a0a138c..74136906e4c6a955c1bace120df660ea08dcdc68 100644 (file)
@@ -1,5 +1,8 @@
 #include "shownames.qh"
 
+#include "autocvars.qh"
+#include "miscfunctions.qh"
+#include "resources.qh"
 #include "hud/_mod.qh"
 
 #include <common/ent_cs.qh>
@@ -35,8 +38,18 @@ const float SHOWNAMES_FADESPEED = 4;
 const float SHOWNAMES_FADEDELAY = 0.4;
 void Draw_ShowNames(entity this)
 {
-       if (this.sv_entnum == (current_player + 1))  // self or spectatee
-               if (!(autocvar_hud_shownames_self && autocvar_chase_active)) return;
+       if (this.sv_entnum == current_player + 1) // self or spectatee
+       {
+               if (!autocvar_chase_active)
+                       return;
+
+               if (!autocvar_hud_shownames_self
+                       && !(spectatee_status > 0 && time <= spectatee_status_changed_time + 1))
+               {
+                       return;
+               }
+       }
+
        if (!this.sameteam && !autocvar_hud_shownames_enemies) return;
        bool hit;
        if (!autocvar_hud_shownames_crosshairdistance && this.sameteam)
@@ -49,34 +62,40 @@ void Draw_ShowNames(entity this)
                hit = !(trace_fraction < 1 && (trace_networkentity != this.sv_entnum && trace_ent.entnum != this.sv_entnum));
        }
        // handle tag fading
-       bool overlap = false;
+       int overlap = -1;
        vector o = project_3d_to_2d(this.origin + eZ * autocvar_hud_shownames_offset);
-       float dist = vlen(this.origin - view_origin);
-       if (autocvar_hud_shownames_antioverlap)
+       if (autocvar_hud_shownames_crosshairdistance)
+       {
+               float d = autocvar_hud_shownames_crosshairdistance;
+               float w = o.x - vid_conwidth / 2;
+               float h = o.y - vid_conheight / 2;
+               if (d * d > w * w + h * h) this.pointtime = time;
+               if (this.pointtime + autocvar_hud_shownames_crosshairdistance_time <= time)
+                       overlap = 1;
+               else if(!autocvar_hud_shownames_crosshairdistance_antioverlap)
+                       overlap = 0;
+       }
+
+       if (overlap == -1 && autocvar_hud_shownames_antioverlap)
        {
                // fade tag out if another tag that is closer to you overlaps
-               LL_EACH(shownames_ent, it != this && entcs_receiver(i), {
+               entity entcs = NULL;
+               LL_EACH(shownames_ent, it != this, {
+                       entcs = entcs_receiver(i);
+                       if (!(entcs && entcs.has_sv_origin))
+                               continue;
                        vector eo = project_3d_to_2d(it.origin);
                        if (eo.z < 0 || eo.x < 0 || eo.y < 0 || eo.x > vid_conwidth || eo.y > vid_conheight) continue;
                        eo.z = 0;
-                       if (vdist(((eX * o.x + eY * o.y) - eo), <, autocvar_hud_shownames_antioverlap_distance)
-                           && vdist((it.origin - view_origin), <, dist))
+                       if (vdist((vec2(o) - eo), <, autocvar_hud_shownames_antioverlap_distance)
+                           && vlen2(it.origin - view_origin) < vlen2(this.origin - view_origin))
                        {
-                               overlap = true;
+                               overlap = 1;
                                break;
                        }
                });
        }
        bool onscreen = (o.z >= 0 && o.x >= 0 && o.y >= 0 && o.x <= vid_conwidth && o.y <= vid_conheight);
-       if (autocvar_hud_shownames_crosshairdistance)
-       {
-               float d = autocvar_hud_shownames_crosshairdistance;
-               float w = o.x - vid_conwidth / 2;
-               float h = o.y - vid_conheight / 2;
-               if (d * d > w * w + h * h) this.pointtime = time;
-               if (this.pointtime + autocvar_hud_shownames_crosshairdistance_time <= time) overlap = true;
-               else overlap = (autocvar_hud_shownames_crosshairdistance_antioverlap ? overlap : false); // override what antioverlap says unless allowed by cvar.
-       }
        if (!this.fadedelay) this.fadedelay = time + SHOWNAMES_FADEDELAY;
        if (this.csqcmodel_isdead)                                                                   // dead player, fade out slowly
        {
@@ -87,7 +106,7 @@ void Draw_ShowNames(entity this)
                this.alpha = max(0, this.alpha - SHOWNAMES_FADESPEED * frametime);
                this.fadedelay = 0;                         // reset fade in delay, enemy has left the view
        }
-       else if (overlap)                               // tag overlap detected, fade out
+       else if (overlap > 0) // tag overlap detected, fade out
        {
                this.alpha = max(0, this.alpha - SHOWNAMES_FADESPEED * frametime);
        }
@@ -109,7 +128,9 @@ void Draw_ShowNames(entity this)
                // FIXME: alpha is negative when dead, breaking death fade
                if (!this.csqcmodel_isdead) a *= f;
        }
-       if (a < ALPHA_MIN_VISIBLE && gametype != MAPINFO_TYPE_CTS) return;
+       if (a < ALPHA_MIN_VISIBLE && ISGAMETYPE(CTS)) return;
+       if (vdist(this.origin - view_origin, >=, max_shot_distance)) return;
+       float dist = vlen(this.origin - view_origin);
        if (autocvar_hud_shownames_maxdistance)
        {
                if (dist >= autocvar_hud_shownames_maxdistance) return;
@@ -127,8 +148,8 @@ void Draw_ShowNames(entity this)
        if (o.z >= 0)
        {
                o.z = 0;
-               vector mySize = (eX * autocvar_hud_shownames_aspect + eY) * autocvar_hud_shownames_fontsize;
-               vector myPos = o - '0.5 0 0' * mySize.x - '0 1 0' * mySize.y;
+               vector mySize = (vec2(autocvar_hud_shownames_aspect, 1)) * autocvar_hud_shownames_fontsize;
+               vector myPos = o - vec2(0.5 * mySize.x, mySize.y);
                // size scaling
                mySize.x *= resize;
                mySize.y *= resize;
@@ -139,18 +160,20 @@ void Draw_ShowNames(entity this)
                float namewidth = mySize.x;
                if (autocvar_hud_shownames_status && this.sameteam)
                {
-                       vector v = namepos + '0 1 0' * autocvar_hud_shownames_fontsize * resize;
-                       vector s = eX * 0.5 * mySize.x + eY * resize * autocvar_hud_shownames_statusbar_height;
+                       vector pos = namepos + eY * autocvar_hud_shownames_fontsize * resize;
+                       vector sz = vec2(0.5 * mySize.x, resize * autocvar_hud_shownames_statusbar_height);
+                       if (autocvar_hud_shownames_statusbar_highlight)
+                               drawfill(pos + eX * 0.25 * mySize.x, sz, '0.7 0.7 0.7', a / 2, DRAWFLAG_NORMAL);
                        if (this.healthvalue > 0)
                        {
-                               HUD_Panel_DrawProgressBar(v, s, "nametag_statusbar",
+                               HUD_Panel_DrawProgressBar(pos, sz, "nametag_statusbar",
                                        this.healthvalue / autocvar_hud_panel_healtharmor_maxhealth, false, 1, '1 0 0', a,
                                        DRAWFLAG_NORMAL);
                        }
-                       if (this.armorvalue > 0)
+                       if (GetResource(this, RES_ARMOR) > 0)
                        {
-                               HUD_Panel_DrawProgressBar(v + eX * 0.5 * mySize.x, s, "nametag_statusbar",
-                                       this.armorvalue / autocvar_hud_panel_healtharmor_maxarmor, false, 0, '0 1 0', a,
+                               HUD_Panel_DrawProgressBar(pos + eX * 0.5 * mySize.x, sz, "nametag_statusbar",
+                                       GetResource(this, RES_ARMOR) / autocvar_hud_panel_healtharmor_maxarmor, false, 0, '0 1 0', a,
                                        DRAWFLAG_NORMAL);
                        }
                }
@@ -183,13 +206,13 @@ void Draw_ShowNames_All()
                if (entcs.m_entcs_private)
                {
                        it.healthvalue = entcs.healthvalue;
-                       it.armorvalue = entcs.armorvalue;
+                       SetResourceExplicit(it, RES_ARMOR, GetResource(entcs, RES_ARMOR));
                        it.sameteam = true;
                }
                else
                {
                        it.healthvalue = 0;
-                       it.armorvalue = 0;
+                       SetResourceExplicit(it, RES_ARMOR, 0);
                        it.sameteam = false;
                }
                bool dead = entcs_IsDead(i) || entcs_IsSpectating(i);