#include "teamradar.qh"
-#include "hud/all.qh"
+#include "hud/_mod.qh"
#include <common/mutators/mutator/waypoints/all.qh>
return out;
}
-vector teamradar_texcoord_to_3dcoord(vector in,float z)
+vector teamradar_texcoord_to_3dcoord(vector in,float oz)
{
vector out;
out_x = in_x * (mi_picmax_x - mi_picmin_x) + mi_picmin_x;
out_y = in_y * (mi_picmax_y - mi_picmin_y) + mi_picmin_y;
- out_z = z;
+ out_z = oz;
return out;
}