+#include "tturrets.qh"
+#include "waypointsprites.qh"
+
+#include "../server/movelib.qh"
+
string tid2info_base;
string tid2info_head;
string tid2info_name;
precache_model ("models/turrets/head-gib2.md3");
precache_model ("models/turrets/head-gib3.md3");
precache_model ("models/turrets/head-gib4.md3");
- precache_model ("models/turrets/terrainbase.md3");
precache_model ("models/turrets/base.md3");
precache_model ("models/turrets/rocket.md3");
}
|| o.x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
|| o.y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
return; // Dont draw wp's for turrets out of view
- o_z = 0;
+ o.z = 0;
if(hud != HUD_NORMAL)
{
switch(hud)
|| o.y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
return; // Dont draw wp's for turrets out of view
- o_z = 0;
+ o.z = 0;
float edgedistance_min, crosshairdistance;
edgedistance_min = min((o.y - (vid_conheight * waypointsprite_edgeoffset_top)),
if(sf & TNSF_STATUS)
{
- float _tmp;
- _tmp = ReadByte();
+ int _tmp = ReadByte();
if(_tmp != self.team)
{
self.team = _tmp;