]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/view.qc
Merge branch 'master' into terencehill/dynamic_hud
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / view.qc
index f2c0204e586967099b4d92468a1641ca2a3ae1a6..8aeac192633cdf5a84ef341f308a3dd221f65064 100644 (file)
@@ -1,3 +1,4 @@
+#include "view.qh"
 
 #include "announcer.qh"
 #include "hud/all.qh"
@@ -8,26 +9,30 @@
 
 #include "mutators/events.qh"
 
-#include "../common/anim.qh"
-#include "../common/constants.qh"
-#include "../common/debug.qh"
-#include "../common/mapinfo.qh"
+#include <common/animdecide.qh>
+#include <common/ent_cs.qh>
+#include <common/anim.qh>
+#include <common/constants.qh>
+#include <common/debug.qh>
+#include <common/mapinfo.qh>
 #include <common/gamemodes/all.qh>
-#include "../common/physics/player.qh"
-#include "../common/stats.qh"
-#include "../common/triggers/target/music.qh"
-#include "../common/teams.qh"
+#include <common/physics/player.qh>
+#include <common/stats.qh>
+#include <common/triggers/target/music.qh>
+#include <common/teams.qh>
 
 #include <common/vehicles/all.qh>
 #include <common/weapons/all.qh>
-#include "../common/viewloc.qh"
-#include "../common/minigames/cl_minigames.qh"
-#include "../common/minigames/cl_minigames_hud.qh"
+#include <common/viewloc.qh>
+#include <common/minigames/cl_minigames.qh>
+#include <common/minigames/cl_minigames_hud.qh>
 
-#include "../lib/csqcmodel/cl_player.qh"
+#include <lib/csqcmodel/cl_player.qh>
+#include <lib/csqcmodel/cl_model.qh>
+#include "csqcmodel_hooks.qh"
 
-#include "../lib/warpzone/client.qh"
-#include "../lib/warpzone/common.qh"
+#include <lib/warpzone/client.qh>
+#include <lib/warpzone/common.qh>
 
 #define EFMASK_CHEAP (EF_ADDITIVE | EF_DOUBLESIDED | EF_FULLBRIGHT | EF_NODEPTHTEST | EF_NODRAW | EF_NOSHADOW | EF_SELECTABLE | EF_TELEPORT_BIT)
 
@@ -126,7 +131,7 @@ void calc_followmodel_ofs(entity view)
                vel = view.velocity;
        else
        {
-               vector forward, right = '0 0 0', up = '0 0 0';
+               vector forward = '0 0 0', right = '0 0 0', up = '0 0 0';
                MAKEVECTORS(makevectors, view_angles, forward, right, up);
                vel.x = view.velocity * forward;
                vel.y = view.velocity * right * -1;
@@ -152,7 +157,7 @@ void calc_followmodel_ofs(entity view)
        if (autocvar_cl_followmodel_velocity_absolute)
        {
                vector fixed_gunorg;
-               vector forward, right = '0 0 0', up = '0 0 0';
+               vector forward = '0 0 0', right = '0 0 0', up = '0 0 0';
                MAKEVECTORS(makevectors, view_angles, forward, right, up);
                fixed_gunorg.x = gunorg * forward;
                fixed_gunorg.y = gunorg * right * -1;
@@ -306,10 +311,11 @@ void viewmodel_draw(entity this)
        {
                static string name_last;
                string name = wep.mdl;
-               if (name != name_last)
+               bool swap = name != name_last;
+               // if (swap)
                {
                        name_last = name;
-                       CL_WeaponEntity_SetModel(this, name);
+                       CL_WeaponEntity_SetModel(this, name, swap);
                        this.viewmodel_origin = this.origin;
                        this.viewmodel_angles = this.angles;
                }
@@ -318,7 +324,8 @@ void viewmodel_draw(entity this)
                        anim_set(this, this.anim_idle, true, false, false);
        }
        float f = 0; // 0..1; 0: fully active
-       float eta = (this.weapon_nextthink - time) / STAT(WEAPONRATEFACTOR);
+       float rate = STAT(WEAPONRATEFACTOR);
+       float eta = rate ? ((this.weapon_nextthink - time) / rate) : 0;
        if (eta <= 0) f = this.weapon_eta_last;
        else switch (this.state)
        {
@@ -349,94 +356,77 @@ void viewmodel_draw(entity this)
 entity viewmodel;
 STATIC_INIT(viewmodel) {
     viewmodel = new(viewmodel);
-    make_pure(viewmodel);
 }
 
-entity porto;
-vector polyline[16];
-void Porto_Draw(entity this)
+void Porto_Draw(entity this);
+STATIC_INIT(Porto)
 {
-       vector p, dir, ang, q, nextdir;
-       float portal_number, portal1_idx;
-
-       if(activeweapon != WEP_PORTO || spectatee_status || gametype == MAPINFO_TYPE_NEXBALL)
-               return;
-       if(WEP_CVAR(porto, secondary))
-               return;
-       if(intermission == 1)
-               return;
-       if(intermission == 2)
-               return;
-       if (STAT(HEALTH) <= 0)
-               return;
+       entity e = new_pure(porto);
+       e.draw = Porto_Draw;
+       e.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
+}
 
-       dir = view_forward;
+const int polyline_length = 16;
+vector polyline[polyline_length];
+void Porto_Draw(entity this)
+{
+       if (activeweapon != WEP_PORTO) return;
+       if (spectatee_status) return;
+       if (WEP_CVAR(porto, secondary)) return;
+       if (intermission == 1) return;
+       if (intermission == 2) return;
+       if (STAT(HEALTH) <= 0) return;
 
-       if(angles_held_status)
+       vector pos = view_origin;
+       vector dir = view_forward;
+       if (angles_held_status)
        {
                makevectors(angles_held);
                dir = v_forward;
        }
 
-       p = view_origin;
-
-       polyline[0] = p;
-       int idx = 1;
-       portal_number = 0;
-       nextdir = dir;
+       polyline[0] = pos;
 
-       for (;;)
+       int portal_number = 0, portal1_idx = 1, portal_max = 2;
+       int n = 1 + 2;  // 2 lines == 3 points
+       for (int idx = 0; idx < n && idx < polyline_length - 1; )
        {
-               dir = nextdir;
-               traceline(p, p + 65536 * dir, true, porto);
-               if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
-                       return;
-               nextdir = dir - 2 * (dir * trace_plane_normal) * trace_plane_normal; // mirror dir at trace_plane_normal
-               p = trace_endpos;
-               polyline[idx] = p;
-               ++idx;
-               if(idx >= 16)
-                       return;
-               if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
-                       continue;
-               ++portal_number;
-               ang = vectoangles2(trace_plane_normal, dir);
-               ang.x = -ang.x;
-               makevectors(ang);
-               if(!CheckWireframeBox(porto, p - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
-                       return;
-               if(portal_number == 1)
+               traceline(pos, pos + 65536 * dir, true, this);
+               dir = reflect(dir, trace_plane_normal);
+               pos = trace_endpos;
+               polyline[++idx] = pos;
+               if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
                {
-                       portal1_idx = idx;
-                       if(portal_number >= 2)
-                               break;
+                       n += 1;
+                       continue;
                }
-       }
-
-       while(idx >= 2)
-       {
-               p = polyline[idx-2];
-               q = polyline[idx-1];
-               if(idx == 2)
-                       p = p - view_up * 16;
-               if(idx-1 >= portal1_idx)
+               if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
                {
-                       Draw_CylindricLine(p, q, 4, "", 1, 0, '0 0 1', 0.5, DRAWFLAG_NORMAL, view_origin);
+                       n = max(2, idx);
+                       break;
                }
-               else
+               // check size
                {
-                       Draw_CylindricLine(p, q, 4, "", 1, 0, '1 0 0', 0.5, DRAWFLAG_NORMAL, view_origin);
+                       vector ang = vectoangles2(trace_plane_normal, dir);
+                       ang.x = -ang.x;
+                       makevectors(ang);
+                       if (!CheckWireframeBox(this, pos - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
+                       {
+                               n = max(2, idx);
+                               break;
+                       }
                }
-               --idx;
+               portal_number += 1;
+               if (portal_number >= portal_max) break;
+               if (portal_number == 1) portal1_idx = idx;
+       }
+       for (int idx = 0; idx < n - 1; ++idx)
+       {
+               vector p = polyline[idx], q = polyline[idx + 1];
+               if (idx == 0) p -= view_up * 16;  // line from player
+               vector rgb = (idx < portal1_idx) ? '1 0 0' : '0 0 1';
+               Draw_CylindricLine(p, q, 4, "", 1, 0, rgb, 0.5, DRAWFLAG_NORMAL, view_origin);
        }
-}
-
-void Porto_Init()
-{
-       porto = new(porto);
-       make_pure(porto);
-       porto.draw = Porto_Draw;
-       porto.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
 }
 
 float drawtime;
@@ -601,12 +591,8 @@ const float SHOTTYPE_HITENEMY = 4;
 
 void TrueAim_Init()
 {
-       trueaim = new(trueaim);
-       make_pure(trueaim);
-       trueaim.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
-       trueaim_rifle = new(trueaim_rifle);
-       make_pure(trueaim_rifle);
-       trueaim_rifle.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_CORPSE;
+       (trueaim = new_pure(trueaim)).dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
+       (trueaim_rifle = new_pure(trueaim_rifle)).dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_CORPSE;
 }
 
 float EnemyHitCheck()
@@ -1019,7 +1005,7 @@ void HUD_Crosshair()
                                wcross_color = rainbow_prev_color;
                                break;
                        }
-                       :normalcolor
+LABEL(normalcolor)
                        default: { wcross_color = stov(autocvar_crosshair_color); break; }
                }
 
@@ -1377,6 +1363,7 @@ float vh_notice_time;
 void WaypointSprite_Load();
 void CSQC_UpdateView(float w, float h)
 {SELFPARAM();
+    TC(int, w); TC(int, h);
        entity e;
        float fov;
        float f;
@@ -1431,7 +1418,7 @@ void CSQC_UpdateView(float w, float h)
        if(myteam != prev_myteam)
        {
                myteamcolors = colormapPaletteColor(myteam, 1);
-               FOREACH(hud_panels, true, LAMBDA(it.update_time = time));
+               FOREACH(hud_panels, true, it.update_time = time);
                prev_myteam = myteam;
        }
 
@@ -1477,10 +1464,10 @@ void CSQC_UpdateView(float w, float h)
 
                if(ons_roundlost)
                {
-                       FOREACH_ENTITY_CLASS("onslaught_generator", it.health <= 0, LAMBDA(
+                       FOREACH_ENTITY_CLASS("onslaught_generator", it.health <= 0, {
                                gen = it;
                                break;
-                       ));
+                       });
                        if(!gen)
                                ons_roundlost = false; // don't enforce the 3rd person camera if there is no dead generator to show
                }
@@ -1846,7 +1833,7 @@ void CSQC_UpdateView(float w, float h)
           mousepos = mousepos*0.5 + getmousepos();
         */
 
-       FOREACH_ENTITY(it.draw, LAMBDA(it.draw(it)));
+       FOREACH_ENTITY(it.draw, it.draw(it));
 
        addentities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS);
        renderscene();
@@ -2176,7 +2163,7 @@ void CSQC_UpdateView(float w, float h)
          } else */
 
        // draw 2D entities
-       FOREACH_ENTITY(it.draw2d, LAMBDA(it.draw2d(it)));
+       FOREACH_ENTITY(it.draw2d, it.draw2d(it));
        Draw_ShowNames_All();
        Debug_Draw();