if(csqcplayer && crosshair_chase_playeralpha && crosshair_chase_playeralpha < 1)
{
traceline(view_origin, view_origin + max_shot_distance * view_forward, MOVE_NORMAL, NULL);
- if(trace_ent == csqcplayer)
+ if(trace_ent == csqcplayer && STAT(HEALTH) > 0)
csqcplayer.alpha = crosshair_chase_playeralpha;
else
csqcplayer.alpha = csqcplayer.m_alpha;