return SHOTTYPE_HITWORLD;
}
-void CSQC_common_hud(void);
-
void PostInit(void);
void CSQC_Demo_Camera();
float HUD_WouldDrawScoreboard();
return false;
}
+void HUD_Crosshair_Vehicle()
+{
+ if(hud != HUD_BUMBLEBEE_GUN)
+ {
+ Vehicle info = get_vehicleinfo(hud);
+ info.vr_crosshair(info);
+ }
+}
+
vector damage_blurpostprocess, content_blurpostprocess;
float unaccounted_damage = 0;
spectatee_status_prev = spectatee_status;
}
-void UpdateHitsound()
+void HitSound()
{
// varying sound pitch
}
}
-void UpdateCrosshair()
+void HUD_Crosshair()
{SELFPARAM();
static float rainbow_last_flicker;
static vector rainbow_prev_color;
entity e = self;
float f, i, j;
vector v;
- if(getstati(STAT_FROZEN))
- drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, ((getstatf(STAT_REVIVE_PROGRESS)) ? ('0.25 0.90 1' + ('1 0 0' * getstatf(STAT_REVIVE_PROGRESS)) + ('0 1 1' * getstatf(STAT_REVIVE_PROGRESS) * -1)) : '0.25 0.90 1'), autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
- else if (getstatf(STAT_HEALING_ORB)>time)
- drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, NADE_TYPE_HEAL.m_color, autocvar_hud_colorflash_alpha*getstatf(STAT_HEALING_ORB_ALPHA), DRAWFLAG_ADDITIVE);
- if(!intermission)
- if(getstatf(STAT_NADE_TIMER) && autocvar_cl_nade_timer) // give nade top priority, as it's a matter of life and death
- {
- DrawCircleClippedPic(eX * 0.5 * vid_conwidth + eY * 0.6 * vid_conheight, 0.1 * vid_conheight, "gfx/crosshair_ring.tga", getstatf(STAT_NADE_TIMER), '0.25 0.90 1' + ('1 0 0' * getstatf(STAT_NADE_TIMER)) - ('0 1 1' * getstatf(STAT_NADE_TIMER)), autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
- drawstring_aspect(eY * 0.64 * vid_conheight, ((autocvar_cl_nade_timer == 2) ? _("Nade timer") : ""), eX * vid_conwidth + eY * 0.025 * vid_conheight, '1 1 1', 1, DRAWFLAG_NORMAL);
- }
- else if(getstatf(STAT_REVIVE_PROGRESS))
- {
- DrawCircleClippedPic(eX * 0.5 * vid_conwidth + eY * 0.6 * vid_conheight, 0.1 * vid_conheight, "gfx/crosshair_ring.tga", getstatf(STAT_REVIVE_PROGRESS), '0.25 0.90 1', autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
- drawstring_aspect(eY * 0.64 * vid_conheight, _("Revival progress"), eX * vid_conwidth + eY * 0.025 * vid_conheight, '1 1 1', 1, DRAWFLAG_NORMAL);
- }
-
- if(autocvar_r_letterbox == 0)
- if(autocvar_viewsize < 120)
- CSQC_common_hud();
-
- // crosshair goes VERY LAST
if(!scoreboard_active && !camera_active && intermission != 2 &&
- spectatee_status != -1 && hud == HUD_NORMAL && !csqcplayer.viewloc &&
+ spectatee_status != -1 && !csqcplayer.viewloc &&
!HUD_MinigameMenu_IsOpened() )
{
if (!autocvar_crosshair_enabled) // main toggle for crosshair rendering
return;
+ if (hud != HUD_NORMAL)
+ {
+ HUD_Crosshair_Vehicle();
+ return;
+ }
+
string wcross_style;
float wcross_alpha, wcross_resolution;
wcross_style = autocvar_crosshair;
}
}
+void HUD_Draw()
+{
+ if(getstati(STAT_FROZEN))
+ drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, ((getstatf(STAT_REVIVE_PROGRESS)) ? ('0.25 0.90 1' + ('1 0 0' * getstatf(STAT_REVIVE_PROGRESS)) + ('0 1 1' * getstatf(STAT_REVIVE_PROGRESS) * -1)) : '0.25 0.90 1'), autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
+ else if (getstatf(STAT_HEALING_ORB)>time)
+ drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, NADE_TYPE_HEAL.m_color, autocvar_hud_colorflash_alpha*getstatf(STAT_HEALING_ORB_ALPHA), DRAWFLAG_ADDITIVE);
+ if(!intermission)
+ if(getstatf(STAT_NADE_TIMER) && autocvar_cl_nade_timer) // give nade top priority, as it's a matter of life and death
+ {
+ DrawCircleClippedPic(eX * 0.5 * vid_conwidth + eY * 0.6 * vid_conheight, 0.1 * vid_conheight, "gfx/crosshair_ring.tga", getstatf(STAT_NADE_TIMER), '0.25 0.90 1' + ('1 0 0' * getstatf(STAT_NADE_TIMER)) - ('0 1 1' * getstatf(STAT_NADE_TIMER)), autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
+ drawstring_aspect(eY * 0.64 * vid_conheight, ((autocvar_cl_nade_timer == 2) ? _("Nade timer") : ""), eX * vid_conwidth + eY * 0.025 * vid_conheight, '1 1 1', 1, DRAWFLAG_NORMAL);
+ }
+ else if(getstatf(STAT_REVIVE_PROGRESS))
+ {
+ DrawCircleClippedPic(eX * 0.5 * vid_conwidth + eY * 0.6 * vid_conheight, 0.1 * vid_conheight, "gfx/crosshair_ring.tga", getstatf(STAT_REVIVE_PROGRESS), '0.25 0.90 1', autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
+ drawstring_aspect(eY * 0.64 * vid_conheight, _("Revival progress"), eX * vid_conwidth + eY * 0.025 * vid_conheight, '1 1 1', 1, DRAWFLAG_NORMAL);
+ }
+
+ if(autocvar_r_letterbox == 0)
+ if(autocvar_viewsize < 120)
+ {
+ if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS))
+ Accuracy_LoadLevels();
+
+ HUD_Main();
+ HUD_DrawScoreboard();
+ }
+
+ // crosshair goes VERY LAST
+ UpdateDamage();
+ HUD_Crosshair();
+ HitSound();
+}
+
bool ov_enabled;
float oldr_nearclip;
float oldr_farclip_base;
scoreboard_active = HUD_WouldDrawScoreboard();
- UpdateDamage();
- UpdateCrosshair();
- UpdateHitsound();
+ HUD_Draw();
if(NextFrameCommand)
{
else
HUD_Radar_Mouse();
- if(hud && !intermission)
- if(hud == HUD_BUMBLEBEE_GUN)
- CSQC_BUMBLE_GUN_HUD();
- else {
- Vehicle info = get_vehicleinfo(hud);
- info.vr_hud(info);
- }
-
cl_notice_run();
// let's reset the view back to normal for the end
}
-void CSQC_common_hud(void)
-{
- if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS))
- Accuracy_LoadLevels();
-
- HUD_Main(); // always run these functions for alpha checks
- HUD_DrawScoreboard();
-
- // scoreboard/accuracy, map/gametype voting screen
- if (scoreboard_active || intermission == 2)
- HUD_Reset();
-}
-
-
// following vectors must be global to allow seamless switching between camera modes
vector camera_offset, current_camera_offset, mouse_angles, current_angles, current_origin, current_position;
void CSQC_Demo_Camera()