mousepos = mousepos*0.5 + getmousepos();
*/
- FOREACH_ENTITY(it.draw, it.draw(it));
+ FOREACH_ENTITY_FLOAT(pure_data, false,
+ {
+ if(it.draw) { it.draw(it); }
+ });
addentities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS);
renderscene();
} else */
// draw 2D entities
- FOREACH_ENTITY(it.draw2d, it.draw2d(it));
+ FOREACH_ENTITY_FLOAT(pure_data, false,
+ {
+ if(it.draw2d) { it.draw2d(it); }
+ });
Draw_ShowNames_All();
Debug_Draw();