]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/view.qc
Draw: purge SELFPARAM
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / view.qc
index b68270990a5868e5896683f8ab8eb21bed7df2f3..381ead7869362d94bc98025544a1af291efccaab 100644 (file)
@@ -12,7 +12,7 @@
 
 #include "../common/constants.qh"
 #include "../common/mapinfo.qh"
-#include "../common/nades.qh"
+#include "../common/nades/all.qh"
 #include "../common/stats.qh"
 #include "../common/triggers/target/music.qh"
 #include "../common/teams.qh"
@@ -27,7 +27,7 @@
 
 entity porto;
 vector polyline[16];
-void Porto_Draw()
+void Porto_Draw(entity this)
 {
        vector p, dir, ang, q, nextdir;
        float portal_number, portal1_idx;
@@ -321,6 +321,7 @@ float TrueAimCheck()
        {
                case WEP_TUBA.m_id: // no aim
                case WEP_PORTO.m_id: // shoots from eye
+               case WEP_NEXBALL.m_id: // shoots from eye
                case WEP_HOOK.m_id: // no trueaim
                case WEP_MORTAR.m_id: // toss curve
                        return SHOTTYPE_HITWORLD;
@@ -427,7 +428,7 @@ vector liquidcolor_prev;
 float eventchase_current_distance;
 float eventchase_running;
 bool WantEventchase()
-{
+{SELFPARAM();
        if(autocvar_cl_orthoview)
                return false;
        if(intermission)
@@ -440,7 +441,7 @@ bool WantEventchase()
                        return true;
                if(MUTATOR_CALLHOOK(WantEventchase, self))
                        return true;
-               if(autocvar_cl_eventchase_nexball && gametype == MAPINFO_TYPE_NEXBALL && !(WepSet_GetFromStat() & WepSet_FromWeapon(WEP_PORTO.m_id)))
+               if(autocvar_cl_eventchase_nexball && gametype == MAPINFO_TYPE_NEXBALL && !(WepSet_GetFromStat() & WepSet_FromWeapon(WEP_NEXBALL.m_id)))
                        return true;
                if(autocvar_cl_eventchase_death && (getstati(STAT_HEALTH) <= 0))
                {
@@ -517,7 +518,7 @@ void UpdateHitsound()
                        // todo: avoid very long and very short sounds from wave stretching using different sound files? seems unnecessary
                        // todo: normalize sound pressure levels? seems unnecessary
 
-                       sound7(world, CH_INFO, "misc/hit.wav", VOL_BASE, ATTN_NONE, pitch_shift * 100, 0);
+                       sound7(world, CH_INFO, SND(HIT), VOL_BASE, ATTN_NONE, pitch_shift * 100, 0);
                }
                unaccounted_damage = 0;
                hitsound_time_prev = time;
@@ -527,13 +528,13 @@ void UpdateHitsound()
        float typehit_time = getstatf(STAT_TYPEHIT_TIME);
        if (COMPARE_INCREASING(typehit_time, typehit_time_prev) > autocvar_cl_hitsound_antispam_time)
        {
-               sound(world, CH_INFO, "misc/typehit.wav", VOL_BASE, ATTN_NONE);
+               sound(world, CH_INFO, SND_TYPEHIT, VOL_BASE, ATTN_NONE);
                typehit_time_prev = typehit_time;
        }
 }
 
 void UpdateCrosshair()
-{
+{SELFPARAM();
        static float rainbow_last_flicker;
     static vector rainbow_prev_color;
        entity e = self;
@@ -560,7 +561,7 @@ void UpdateCrosshair()
                        CSQC_common_hud();
 
        // crosshair goes VERY LAST
-       if(!scoreboard_active && !camera_active && intermission != 2 && 
+       if(!scoreboard_active && !camera_active && intermission != 2 &&
                spectatee_status != -1 && hud == HUD_NORMAL && !csqcplayer.viewloc &&
                !HUD_MinigameMenu_IsOpened() )
        {
@@ -1022,7 +1023,7 @@ int lasthud;
 float vh_notice_time;
 void WaypointSprite_Load();
 void CSQC_UpdateView(float w, float h)
-{
+{SELFPARAM();
        entity e;
        float fov;
        float f;
@@ -1192,7 +1193,7 @@ void CSQC_UpdateView(float w, float h)
        }
 
        // do lockview after event chase camera so that it still applies whenever necessary.
-       if(autocvar_cl_lockview || (!autocvar_hud_cursormode && (autocvar__hud_configure && spectatee_status <= 0 || intermission > 1)))
+       if(autocvar_cl_lockview || (!autocvar_hud_cursormode && (autocvar__hud_configure && spectatee_status <= 0 || intermission > 1 || QuickMenu_IsOpened())))
        {
                setproperty(VF_ORIGIN, freeze_org);
                setproperty(VF_ANGLES, freeze_ang);
@@ -1466,11 +1467,9 @@ void CSQC_UpdateView(float w, float h)
           mousepos = mousepos*0.5 + getmousepos();
         */
 
-       e = self;
-       for(self = world; (self = nextent(self)); )
-               if(self.draw)
-                       self.draw();
-       self = e;
+       for(entity e = NULL; (e = nextent(e)); ) if (e.draw) {
+               WITH(entity, self, e, e.draw(e));
+       }
 
        addentities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS);
        renderscene();
@@ -1533,6 +1532,7 @@ void CSQC_UpdateView(float w, float h)
 
        if(autocvar_cl_reticle)
        {
+               Weapon wep = get_weaponinfo(activeweapon);
                // Draw the aiming reticle for weapons that use it
                // reticle_type is changed to the item we are zooming / aiming with, to decide which reticle to use
                // It must be a persisted float for fading out to work properly (you let go of the zoom button for
@@ -1542,7 +1542,7 @@ void CSQC_UpdateView(float w, float h)
                        // no zoom reticle while dead
                        reticle_type = 0;
                }
-               else if(WEP_ACTION(activeweapon, WR_ZOOMRETICLE) && autocvar_cl_reticle_weapon)
+               else if(wep.wr_zoomreticle(wep) && autocvar_cl_reticle_weapon)
                {
                        if(reticle_image != "") { reticle_type = 2; }
                        else { reticle_type = 0; }
@@ -1805,11 +1805,9 @@ void CSQC_UpdateView(float w, float h)
          } else */
 
        // draw 2D entities
-       e = self;
-       for(self = world; (self = nextent(self)); )
-               if(self.draw2d)
-                       self.draw2d();
-       self = e;
+       for (entity e = NULL; (e = nextent(e)); ) if (e.draw2d) {
+               WITH(entity, self, e, e.draw2d(e));
+       }
        Draw_ShowNames_All();
 
        scoreboard_active = HUD_WouldDrawScoreboard();
@@ -1855,14 +1853,18 @@ void CSQC_UpdateView(float w, float h)
                HUD_Panel_Mouse();
        else if ( HUD_MinigameMenu_IsOpened() || minigame_isactive() )
                HUD_Minigame_Mouse();
+       else if(QuickMenu_IsOpened())
+               QuickMenu_Mouse();
        else
                HUD_Radar_Mouse();
 
     if(hud && !intermission)
     if(hud == HUD_BUMBLEBEE_GUN)
        CSQC_BUMBLE_GUN_HUD();
-    else
-               VEH_ACTION(hud, VR_HUD);
+    else {
+       Vehicle info = get_vehicleinfo(hud);
+               info.vr_hud(info);
+       }
 
        cl_notice_run();