]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/view.qc
Make hagar animation loop
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / view.qc
index 3a27b19d79befefbe859bb3735735439d8a12414..615ec0b29f666416f5dabc49de495e9c7d6987d6 100644 (file)
@@ -128,6 +128,7 @@ float autocvar_cl_leanmodel_lowpass = 0.05;
        lowpass_limited(value.z, frac, limit, ref_store.z, ref_out.z); \
 } MACRO_END
 
+bool autocvar_cl_followmodel_velocity_absolute;
 void viewmodel_animate(entity this)
 {
        static float prevtime;
@@ -165,11 +166,17 @@ void viewmodel_animate(entity this)
                static vector gunorg_adjustment_lowpass;
 
                vector vel;
-               vector forward, right = '0 0 0', up = '0 0 0';
-               MAKEVECTORS(makevectors, view_angles, forward, right, up);
-               vel.x = view.velocity * forward;
-               vel.y = view.velocity * right * -1;
-               vel.z = view.velocity * up;
+               if(autocvar_cl_followmodel_velocity_absolute)
+                       vel = view.velocity;
+               else
+               {
+                       vector forward, right = '0 0 0', up = '0 0 0';
+                       MAKEVECTORS(makevectors, view_angles, forward, right, up);
+                       vel.x = view.velocity * forward;
+                       vel.y = view.velocity * right * -1;
+                       vel.z = view.velocity * up;
+               }
+
                frac = avg_factor(autocvar_cl_followmodel_velocity_lowpass);
                lowpass3_limited(vel, frac, autocvar_cl_followmodel_limit, vel_average, gunorg);
 
@@ -182,6 +189,17 @@ void viewmodel_animate(entity this)
                frac = avg_factor(autocvar_cl_followmodel_lowpass);
                lowpass3(gunorg, frac, gunorg_adjustment_lowpass, gunorg);
 
+               if(autocvar_cl_followmodel_velocity_absolute)
+               {
+                       vector fixed_gunorg;
+                       vector forward, right = '0 0 0', up = '0 0 0';
+                       MAKEVECTORS(makevectors, view_angles, forward, right, up);
+                       fixed_gunorg.x = gunorg * forward;
+                       fixed_gunorg.y = gunorg * right * -1;
+                       fixed_gunorg.z = gunorg * up;
+                       gunorg = fixed_gunorg;
+               }
+
                this.origin += gunorg;
        }
 
@@ -311,7 +329,7 @@ void viewmodel_draw(entity this)
                        this.viewmodel_angles = this.angles;
                }
                anim_update(this);
-               if (!this.animstate_override)
+               if (!this.animstate_override && !this.animstate_looping)
                        anim_set(this, this.anim_idle, true, false, false);
        }
        float f = 0; // 0..1; 0: fully active