#include <common/ent_cs.qh>
#include <common/anim.qh>
#include <common/constants.qh>
+#include <common/net_linked.qh>
#include <common/debug.qh>
#include <common/mapinfo.qh>
#include <common/gamemodes/_mod.qh>
#include <common/triggers/target/music.qh>
#include <common/teams.qh>
+#include <common/weapons/weapon/tuba.qh>
+
#include <common/vehicles/all.qh>
#include <common/weapons/_all.qh>
#include <common/viewloc.qh>
float frac;
vector gunorg = '0 0 0';
static vector vel_average;
- static vector gunorg_prev = '0 0 0';
static vector gunorg_adjustment_highpass;
static vector gunorg_adjustment_lowpass;
}
{
string name = wep.mdl;
- if(wep == WEP_TUBA)
- {
- name = (this.tuba_instrument == 0) ? "tuba" :
- (this.tuba_instrument == 1) ? "akordeon" :
- "kleinbottle";
- }
+ string newname = wep.wr_viewmodel(wep, this);
+ if(newname)
+ name = newname;
bool swap = name != this.name_last;
// if (swap)
{
this.viewmodel_angles = this.angles;
}
anim_update(this);
- if (!this.animstate_override && !this.animstate_looping)
+ if ((!this.animstate_override && !this.animstate_looping) || time > this.animstate_endtime)
anim_set(this, this.anim_idle, true, false, false);
}
float f = 0; // 0..1; 0: fully active
current_zoomfraction = (current_viewzoom - 1) / (1/zoomfactor - 1);
if(zoomsensitivity < 1)
- setsensitivityscale(pow(current_viewzoom, 1 - zoomsensitivity));
+ setsensitivityscale(current_viewzoom ** (1 - zoomsensitivity));
else
setsensitivityscale(1);
mv = MOVE_NORMAL;
if(zoomscript_caught)
{
- tracebox(view_origin, '0 0 0', '0 0 0', view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
+ tracebox(view_origin, '0 0 0', '0 0 0', view_origin + view_forward * max_shot_distance, mv, ta);
return EnemyHitCheck();
}
break;
vecs = decompressShotOrigin(STAT(SHOTORG));
- traceline(traceorigin, traceorigin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
+ traceline(traceorigin, traceorigin + view_forward * max_shot_distance, mv, ta);
trueaimpoint = trace_endpos;
if(vdist((trueaimpoint - traceorigin), <, g_trueaim_minrange))
{
if(autocvar_cl_orthoview)
return false;
- if(intermission)
+ if(STAT(GAME_STOPPED) || intermission)
return true;
if(this.viewloc)
return true;
float a = autocvar_cl_hitsound_max_pitch;
float b = autocvar_cl_hitsound_min_pitch;
float c = autocvar_cl_hitsound_nom_damage;
- float x = unaccounted_damage;
- float pitch_shift = (b*x*(a-1) + a*c*(1-b)) / (x*(a-1) + c*(1-b));
+ float d = unaccounted_damage;
+ float pitch_shift = (b*d*(a-1) + a*c*(1-b)) / (d*(a-1) + c*(1-b));
// if sound variation is disabled, set pitch_shift to 1
if (autocvar_cl_hitsound == 1)
sound(NULL, CH_INFO, SND_TYPEHIT, VOL_BASE, ATTN_NONE);
typehit_time_prev = typehit_time;
}
+
+ static float kill_time_prev = 0;
+ float kill_time = STAT(KILL_TIME);
+ if (COMPARE_INCREASING(kill_time, kill_time_prev) > autocvar_cl_hitsound_antispam_time)
+ {
+ sound(NULL, CH_INFO, SND_KILL, VOL_BASE, ATTN_NONE);
+ kill_time_prev = kill_time;
+ }
}
vector crosshair_getcolor(entity this, float health_stat)
case 2: // crosshair_color_by_health
{
- float x = health_stat;
+ float hp = health_stat;
//x = red
//y = green
wcross_color.z = 0;
- if(x > 200)
+ if(hp > 200)
{
wcross_color.x = 0;
wcross_color.y = 1;
}
- else if(x > 150)
+ else if(hp > 150)
{
- wcross_color.x = 0.4 - (x-150)*0.02 * 0.4;
- wcross_color.y = 0.9 + (x-150)*0.02 * 0.1;
+ wcross_color.x = 0.4 - (hp-150)*0.02 * 0.4;
+ wcross_color.y = 0.9 + (hp-150)*0.02 * 0.1;
}
- else if(x > 100)
+ else if(hp > 100)
{
- wcross_color.x = 1 - (x-100)*0.02 * 0.6;
- wcross_color.y = 1 - (x-100)*0.02 * 0.1;
- wcross_color.z = 1 - (x-100)*0.02;
+ wcross_color.x = 1 - (hp-100)*0.02 * 0.6;
+ wcross_color.y = 1 - (hp-100)*0.02 * 0.1;
+ wcross_color.z = 1 - (hp-100)*0.02;
}
- else if(x > 50)
+ else if(hp > 50)
{
wcross_color.x = 1;
wcross_color.y = 1;
- wcross_color.z = 0.2 + (x-50)*0.02 * 0.8;
+ wcross_color.z = 0.2 + (hp-50)*0.02 * 0.8;
}
- else if(x > 20)
+ else if(hp > 20)
{
wcross_color.x = 1;
- wcross_color.y = (x-20)*90/27/100;
- wcross_color.z = (x-20)*90/27/100 * 0.2;
+ wcross_color.y = (hp-20)*90/27/100;
+ wcross_color.z = (hp-20)*90/27/100 * 0.2;
}
else
{
{
float f, i, j;
vector v;
- if(!scoreboard_active && !camera_active && intermission != 2 &&
+ if(!scoreboard_active && !camera_active && intermission != 2 && !STAT(GAME_STOPPED) &&
spectatee_status != -1 && !csqcplayer.viewloc && !MUTATOR_CALLHOOK(DrawCrosshair) &&
!HUD_MinigameMenu_IsOpened() )
{
float shottype;
// wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
- wcross_origin = project_3d_to_2d(view_origin + MAX_SHOT_DISTANCE * view_forward);
+ wcross_origin = project_3d_to_2d(view_origin + max_shot_distance * view_forward);
wcross_origin.z = 0;
if(autocvar_crosshair_hittest)
{
t = (time - blurtest_time0) / (blurtest_time1 - blurtest_time0);
r = t * blurtest_radius;
- f = 1 / pow(t, blurtest_power) - 1;
+ f = 1 / (t ** blurtest_power) - 1;
cvar_set("r_glsl_postprocess", "1");
cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(r), " ", ftos(f), " 0 0"));
if(!postinit)
PostInit();
- if(intermission && !gameover_time)
- gameover_time = time;
+ if(intermission && !intermission_time)
+ intermission_time = time;
if(intermission && !isdemo() && !(calledhooks & HOOK_END))
{
if(autocvar_cl_reticle)
{
- string reticle_image = "";
+ string reticle_image = string_null;
bool wep_zoomed = false;
for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
{
if(wep != WEP_Null && wep.wr_zoom)
{
bool do_zoom = wep.wr_zoom(wep, NULL);
- if(wep.w_reticle && wep.w_reticle != "")
+ if(!reticle_image && wep.w_reticle && wep.w_reticle != "")
reticle_image = wep.w_reticle;
wep_zoomed += do_zoom;
}
}
else if(wep_zoomed && autocvar_cl_reticle_weapon)
{
- if(reticle_image && reticle_image != "") { reticle_type = 2; }
+ if(reticle_image) { reticle_type = 2; }
else { reticle_type = 0; }
}
else if(button_zoom || zoomscript_caught)
switch(reticle_type)
{
case 1: drawpic(reticle_pos, "gfx/reticle_normal", reticle_size, '1 1 1', f * autocvar_cl_reticle_normal_alpha, DRAWFLAG_NORMAL); break;
- case 2: drawpic(reticle_pos, reticle_image, reticle_size, '1 1 1', f * autocvar_cl_reticle_weapon_alpha, DRAWFLAG_NORMAL); break;
+ case 2: if(reticle_image) drawpic(reticle_pos, reticle_image, reticle_size, '1 1 1', f * autocvar_cl_reticle_weapon_alpha, DRAWFLAG_NORMAL); break;
}
}
}