]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/view.qc
Merge branch 'master' into terencehill/quickmenu
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / view.qc
index 1475bf232603a540b62886e7f35080f74cc7700b..701eb9f1e7419bb5328bcdd6e0651bd94b86e1c0 100644 (file)
@@ -5,10 +5,8 @@
 #include "hud.qh"
 #include "hud_config.qh"
 #include "mapvoting.qh"
-#include "noise.qh"
 #include "scoreboard.qh"
 #include "shownames.qh"
-#include "waypointsprites.qh"
 
 #include "mutators/events.qh"
 
@@ -26,7 +24,6 @@
 
 #include "../warpzonelib/client.qh"
 #include "../warpzonelib/common.qh"
-#include "../warpzonelib/mathlib.qh"
 
 entity porto;
 vector polyline[16];
@@ -134,6 +131,7 @@ vector GetCurrentFov(float fov)
 
        zoomdir = button_zoom;
        if(hud == HUD_NORMAL)
+       if(switchweapon == activeweapon)
        if((activeweapon == WEP_VORTEX.m_id && vortex_scope) || (activeweapon == WEP_RIFLE.m_id && rifle_scope)) // do NOT use switchweapon here
                zoomdir += button_attack2;
        if(spectatee_status > 0 || isdemo())
@@ -440,6 +438,8 @@ bool WantEventchase()
        {
                if(hud != HUD_NORMAL && (autocvar_cl_eventchase_vehicle || spectatee_status > 0))
                        return true;
+               if(MUTATOR_CALLHOOK(WantEventchase, self))
+                       return true;
                if(autocvar_cl_eventchase_nexball && gametype == MAPINFO_TYPE_NEXBALL && !(WepSet_GetFromStat() & WepSet_FromWeapon(WEP_PORTO.m_id)))
                        return true;
                if(autocvar_cl_eventchase_death && (getstati(STAT_HEALTH) <= 0))
@@ -458,8 +458,6 @@ bool WantEventchase()
 
 vector damage_blurpostprocess, content_blurpostprocess;
 
-float checkfail[16];
-
 float unaccounted_damage = 0;
 void UpdateDamage()
 {
@@ -474,7 +472,7 @@ void UpdateDamage()
        if (damage_dealt_time != damage_dealt_time_prev)
        {
                unaccounted_damage += unaccounted_damage_new;
-               dprint("dmg total: ", ftos(unaccounted_damage), " (+", ftos(unaccounted_damage_new), ")", "\n");
+               LOG_TRACE("dmg total: ", ftos(unaccounted_damage), " (+", ftos(unaccounted_damage_new), ")", "\n");
        }
        damage_dealt_time_prev = damage_dealt_time;
 
@@ -514,7 +512,7 @@ void UpdateHitsound()
                                pitch_shift = mirror_value + (mirror_value - pitch_shift);
                        }
 
-                       dprint("dmg total (dmg): ", ftos(unaccounted_damage), " , pitch shift: ", ftos(pitch_shift), "\n");
+                       LOG_TRACE("dmg total (dmg): ", ftos(unaccounted_damage), " , pitch shift: ", ftos(pitch_shift), "\n");
 
                        // todo: avoid very long and very short sounds from wave stretching using different sound files? seems unnecessary
                        // todo: normalize sound pressure levels? seems unnecessary
@@ -562,7 +560,9 @@ void UpdateCrosshair()
                        CSQC_common_hud();
 
        // crosshair goes VERY LAST
-       if(!scoreboard_active && !camera_active && intermission != 2 && spectatee_status != -1 && hud == HUD_NORMAL && !csqcplayer.viewloc)
+       if(!scoreboard_active && !camera_active && intermission != 2 && 
+               spectatee_status != -1 && hud == HUD_NORMAL && !csqcplayer.viewloc &&
+               !HUD_MinigameMenu_IsOpened() )
        {
                if (!autocvar_crosshair_enabled) // main toggle for crosshair rendering
                        return;
@@ -1006,12 +1006,21 @@ void UpdateCrosshair()
        }
 }
 
+bool ov_enabled;
+float oldr_nearclip;
+float oldr_farclip_base;
+float oldr_farclip_world;
+float oldr_novis;
+float oldr_useportalculling;
+float oldr_useinfinitefarclip;
+
 const int BUTTON_3 = 4;
 const int BUTTON_4 = 8;
 float cl_notice_run();
 float prev_myteam;
 int lasthud;
 float vh_notice_time;
+void WaypointSprite_Load();
 void CSQC_UpdateView(float w, float h)
 {
        entity e;
@@ -1047,22 +1056,6 @@ void CSQC_UpdateView(float w, float h)
        button_attack2 = (input_buttons & BUTTON_3);
        button_zoom = (input_buttons & BUTTON_4);
 
-#define CHECKFAIL_ASSERT(flag,func,parm,val) do {                                                                   \
-       float checkfailv = (func)(parm);                                                                                \
-       if (checkfailv != (val)) {                                                                                      \
-               if (!checkfail[(flag)])                                                                                     \
-               localcmd(sprintf("\ncmd checkfail %s %s %d %d\n", #func, parm, val, checkfailv));                           \
-               checkfail[(flag)] = 1;                                                                                      \
-       }                                                                                                               \
-} while(0)
-       CHECKFAIL_ASSERT(0, cvar_type, "\{100}\{105}\{118}\{48}\{95}\{101}\{118}\{97}\{100}\{101}", 0);
-       CHECKFAIL_ASSERT(1, cvar_type, "\{97}\{97}\{95}\{101}\{110}\{97}\{98}\{108}\{101}", 0);
-       CHECKFAIL_ASSERT(2, cvar, "\{114}\{95}\{115}\{104}\{111}\{119}\{100}\{105}\{115}\{97}\{98}\{108}\{101}\{100}\{101}\{112}\{116}\{104}\{116}\{101}\{115}\{116}", 0);
-       CHECKFAIL_ASSERT(3, cvar, "\{114}\{95}\{115}\{104}\{111}\{119}\{111}\{118}\{101}\{114}\{100}\{114}\{97}\{119}", 0);
-       CHECKFAIL_ASSERT(4, cvar, "\{114}\{95}\{115}\{104}\{111}\{119}\{108}\{105}\{103}\{104}\{116}", 0);
-       CHECKFAIL_ASSERT(5, cvar, "\{114}\{95}\{115}\{104}\{111}\{119}\{115}\{104}\{97}\{100}\{111}\{119}\{118}\{111}\{108}\{117}\{109}\{101}\{115}", 0);
-       CHECKFAIL_ASSERT(6, cvar, "\{114}\{95}\{115}\{104}\{111}\{119}\{111}\{118}\{101}\{114}\{100}\{114}\{97}\{119}", 0);
-
        vf_size = getpropertyvec(VF_SIZE);
        vf_min = getpropertyvec(VF_MIN);
        vid_width = vf_size.x;
@@ -1113,16 +1106,35 @@ void CSQC_UpdateView(float w, float h)
        if(autocvar_chase_active <= 0) // greater than 0 means it's enabled manually, and this code is skipped
        {
                float vehicle_chase = (hud != HUD_NORMAL && (autocvar_cl_eventchase_vehicle || spectatee_status > 0));
-               if(WantEventchase())
+               float ons_roundlost = (gametype == MAPINFO_TYPE_ONSLAUGHT && getstati(STAT_ROUNDLOST));
+               entity gen = world;
+
+               if(ons_roundlost)
+               {
+                       entity e;
+                       for(e = world; (e = find(e, classname, "onslaught_generator")); )
+                       {
+                               if(e.health <= 0)
+                               {
+                                       gen = e;
+                                       break;
+                               }
+                       }
+                       if(!gen)
+                               ons_roundlost = FALSE; // don't enforce the 3rd person camera if there is no dead generator to show
+               }
+               if(WantEventchase() || (!autocvar_cl_orthoview && ons_roundlost))
                {
                        eventchase_running = true;
 
                        // make special vector since we can't use view_origin (It is one frame old as of this code, it gets set later with the results this code makes.)
                        vector current_view_origin = (csqcplayer ? csqcplayer.origin : pmove_org);
+                       if(ons_roundlost) { current_view_origin = gen.origin; }
 
                        // detect maximum viewoffset and use it
                        vector view_offset = autocvar_cl_eventchase_viewoffset;
                        if(vehicle_chase && autocvar_cl_eventchase_vehicle_viewoffset) { view_offset = autocvar_cl_eventchase_vehicle_viewoffset; }
+                       if(ons_roundlost) { view_offset = autocvar_cl_eventchase_generator_viewoffset; }
 
                        if(view_offset)
                        {
@@ -1139,6 +1151,7 @@ void CSQC_UpdateView(float w, float h)
                        // make the camera smooth back
                        float chase_distance = autocvar_cl_eventchase_distance;
                        if(vehicle_chase && autocvar_cl_eventchase_vehicle_distance) { chase_distance = autocvar_cl_eventchase_vehicle_distance; }
+                       if(ons_roundlost) { chase_distance = autocvar_cl_eventchase_generator_distance; }
 
                        if(autocvar_cl_eventchase_speed && eventchase_current_distance < chase_distance)
                                eventchase_current_distance += autocvar_cl_eventchase_speed * (chase_distance - eventchase_current_distance) * frametime; // slow down the further we get
@@ -1179,7 +1192,7 @@ void CSQC_UpdateView(float w, float h)
        }
 
        // do lockview after event chase camera so that it still applies whenever necessary.
-       if(autocvar_cl_lockview || (!autocvar_hud_cursormode && (autocvar__hud_configure && spectatee_status <= 0 || intermission > 1)))
+       if(autocvar_cl_lockview || (!autocvar_hud_cursormode && (autocvar__hud_configure && spectatee_status <= 0 || intermission > 1 || QuickMenu_IsOpened())))
        {
                setproperty(VF_ORIGIN, freeze_org);
                setproperty(VF_ANGLES, freeze_ang);
@@ -1227,6 +1240,16 @@ void CSQC_UpdateView(float w, float h)
                if((dist = vlen(vec3(ov_worldmax.x, ov_worldmin.y, ov_worldmax.z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
                if((dist = vlen(vec3(ov_worldmax.x, ov_worldmax.y, ov_worldmax.z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
 
+               if(!ov_enabled)
+               {
+                       oldr_nearclip = cvar("r_nearclip");
+                       oldr_farclip_base = cvar("r_farclip_base");
+                       oldr_farclip_world = cvar("r_farclip_world");
+                       oldr_novis = cvar("r_novis");
+                       oldr_useportalculling = cvar("r_useportalculling");
+                       oldr_useinfinitefarclip = cvar("r_useinfinitefarclip");
+               }
+
                cvar_settemp("r_nearclip", ftos(ov_nearest));
                cvar_settemp("r_farclip_base", ftos(ov_furthest));
                cvar_settemp("r_farclip_world", "0");
@@ -1237,8 +1260,10 @@ void CSQC_UpdateView(float w, float h)
                setproperty(VF_ORIGIN, ov_org);
                setproperty(VF_ANGLES, '90 0 0');
 
+               ov_enabled = true;
+
                #if 0
-               printf("OrthoView: org = %s, angles = %s, distance = %f, nearest = %f, furthest = %f\n",
+               LOG_INFOF("OrthoView: org = %s, angles = %s, distance = %f, nearest = %f, furthest = %f\n",
                        vtos(ov_org),
                        vtos(getpropertyvec(VF_ANGLES)),
                        ov_distance,
@@ -1246,6 +1271,19 @@ void CSQC_UpdateView(float w, float h)
                        ov_furthest);
                #endif
        }
+       else
+       {
+               if(ov_enabled)
+               {
+                       cvar_set("r_nearclip", ftos(oldr_nearclip));
+                       cvar_set("r_farclip_base", ftos(oldr_farclip_base));
+                       cvar_set("r_farclip_world", ftos(oldr_farclip_world));
+                       cvar_set("r_novis", ftos(oldr_novis));
+                       cvar_set("r_useportalculling", ftos(oldr_useportalculling));
+                       cvar_set("r_useinfinitefarclip", ftos(oldr_useinfinitefarclip));
+               }
+               ov_enabled = false;
+       }
 
        // Render the Scene
        view_origin = getpropertyvec(VF_ORIGIN);
@@ -1815,6 +1853,12 @@ void CSQC_UpdateView(float w, float h)
 
        if(autocvar__hud_configure)
                HUD_Panel_Mouse();
+       else if ( HUD_MinigameMenu_IsOpened() || minigame_isactive() )
+               HUD_Minigame_Mouse();
+       else if(QuickMenu_IsOpened())
+               QuickMenu_Mouse();
+       else
+               HUD_Radar_Mouse();
 
     if(hud && !intermission)
     if(hud == HUD_BUMBLEBEE_GUN)