]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/view.qc
Merge branch 'master' into terencehill/quickmenu
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / view.qc
index df8113b412c6f93aaeec1108cd12c4f96e477219..701eb9f1e7419bb5328bcdd6e0651bd94b86e1c0 100644 (file)
@@ -5,11 +5,10 @@
 #include "hud.qh"
 #include "hud_config.qh"
 #include "mapvoting.qh"
-#include "noise.qh"
 #include "scoreboard.qh"
 #include "shownames.qh"
-#include "vehicles/all.qh"
-#include "waypointsprites.qh"
+
+#include "mutators/events.qh"
 
 #include "../common/constants.qh"
 #include "../common/mapinfo.qh"
@@ -25,7 +24,6 @@
 
 #include "../warpzonelib/client.qh"
 #include "../warpzonelib/common.qh"
-#include "../warpzonelib/mathlib.qh"
 
 entity porto;
 vector polyline[16];
@@ -34,7 +32,7 @@ void Porto_Draw()
        vector p, dir, ang, q, nextdir;
        float portal_number, portal1_idx;
 
-       if(activeweapon != WEP_PORTO || spectatee_status || gametype == MAPINFO_TYPE_NEXBALL)
+       if(activeweapon != WEP_PORTO.m_id || spectatee_status || gametype == MAPINFO_TYPE_NEXBALL)
                return;
        if(g_balance_porto_secondary)
                return;
@@ -133,7 +131,8 @@ vector GetCurrentFov(float fov)
 
        zoomdir = button_zoom;
        if(hud == HUD_NORMAL)
-       if((activeweapon == WEP_VORTEX && vortex_scope) || (activeweapon == WEP_RIFLE && rifle_scope)) // do NOT use switchweapon here
+       if(switchweapon == activeweapon)
+       if((activeweapon == WEP_VORTEX.m_id && vortex_scope) || (activeweapon == WEP_RIFLE.m_id && rifle_scope)) // do NOT use switchweapon here
                zoomdir += button_attack2;
        if(spectatee_status > 0 || isdemo())
        {
@@ -320,16 +319,16 @@ float TrueAimCheck()
 
        switch(activeweapon) // WEAPONTODO
        {
-               case WEP_TUBA: // no aim
-               case WEP_PORTO: // shoots from eye
-               case WEP_HOOK: // no trueaim
-               case WEP_MORTAR: // toss curve
+               case WEP_TUBA.m_id: // no aim
+               case WEP_PORTO.m_id: // shoots from eye
+               case WEP_HOOK.m_id: // no trueaim
+               case WEP_MORTAR.m_id: // toss curve
                        return SHOTTYPE_HITWORLD;
-               case WEP_VORTEX:
-               case WEP_VAPORIZER:
+               case WEP_VORTEX.m_id:
+               case WEP_VAPORIZER.m_id:
                        mv = MOVE_NORMAL;
                        break;
-               case WEP_RIFLE:
+               case WEP_RIFLE.m_id:
                        ta = trueaim_rifle;
                        mv = MOVE_NORMAL;
                        if(zoomscript_caught)
@@ -338,19 +337,19 @@ float TrueAimCheck()
                                return EnemyHitCheck();
                        }
                        break;
-               case WEP_DEVASTATOR: // projectile has a size!
+               case WEP_DEVASTATOR.m_id: // projectile has a size!
                        mi = '-3 -3 -3';
                        ma = '3 3 3';
                        break;
-               case WEP_FIREBALL: // projectile has a size!
+               case WEP_FIREBALL.m_id: // projectile has a size!
                        mi = '-16 -16 -16';
                        ma = '16 16 16';
                        break;
-               case WEP_SEEKER: // projectile has a size!
+               case WEP_SEEKER.m_id: // projectile has a size!
                        mi = '-2 -2 -2';
                        ma = '2 2 2';
                        break;
-               case WEP_ELECTRO: // projectile has a size!
+               case WEP_ELECTRO.m_id: // projectile has a size!
                        mi = '0 0 -3';
                        ma = '0 0 -3';
                        break;
@@ -405,8 +404,6 @@ const float CAMERA_CHASE = 2;
 float reticle_type;
 string reticle_image;
 string NextFrameCommand;
-void CSQC_SPIDER_HUD();
-void CSQC_RAPTOR_HUD();
 
 vector freeze_org, freeze_ang;
 entity nightvision_noise, nightvision_noise2;
@@ -439,7 +436,11 @@ bool WantEventchase()
                return true;
        if(spectatee_status >= 0)
        {
-               if(autocvar_cl_eventchase_nexball && gametype == MAPINFO_TYPE_NEXBALL && !(WepSet_GetFromStat() & WepSet_FromWeapon(WEP_PORTO)))
+               if(hud != HUD_NORMAL && (autocvar_cl_eventchase_vehicle || spectatee_status > 0))
+                       return true;
+               if(MUTATOR_CALLHOOK(WantEventchase, self))
+                       return true;
+               if(autocvar_cl_eventchase_nexball && gametype == MAPINFO_TYPE_NEXBALL && !(WepSet_GetFromStat() & WepSet_FromWeapon(WEP_PORTO.m_id)))
                        return true;
                if(autocvar_cl_eventchase_death && (getstati(STAT_HEALTH) <= 0))
                {
@@ -457,8 +458,6 @@ bool WantEventchase()
 
 vector damage_blurpostprocess, content_blurpostprocess;
 
-float checkfail[16];
-
 float unaccounted_damage = 0;
 void UpdateDamage()
 {
@@ -473,7 +472,7 @@ void UpdateDamage()
        if (damage_dealt_time != damage_dealt_time_prev)
        {
                unaccounted_damage += unaccounted_damage_new;
-               dprint("dmg total: ", ftos(unaccounted_damage), " (+", ftos(unaccounted_damage_new), ")", "\n");
+               LOG_TRACE("dmg total: ", ftos(unaccounted_damage), " (+", ftos(unaccounted_damage_new), ")", "\n");
        }
        damage_dealt_time_prev = damage_dealt_time;
 
@@ -490,7 +489,7 @@ void UpdateHitsound()
 
        static float hitsound_time_prev = 0;
        // HACK: the only way to get the arc to sound consistent with pitch shift is to ignore cl_hitsound_antispam_time
-       float arc_hack = activeweapon == WEP_ARC && autocvar_cl_hitsound >= 2;
+       float arc_hack = activeweapon == WEP_ARC.m_id && autocvar_cl_hitsound >= 2;
        if (arc_hack || COMPARE_INCREASING(time, hitsound_time_prev) > autocvar_cl_hitsound_antispam_time)
        {
                if (autocvar_cl_hitsound && unaccounted_damage)
@@ -513,7 +512,7 @@ void UpdateHitsound()
                                pitch_shift = mirror_value + (mirror_value - pitch_shift);
                        }
 
-                       dprint("dmg total (dmg): ", ftos(unaccounted_damage), " , pitch shift: ", ftos(pitch_shift), "\n");
+                       LOG_TRACE("dmg total (dmg): ", ftos(unaccounted_damage), " , pitch shift: ", ftos(pitch_shift), "\n");
 
                        // todo: avoid very long and very short sounds from wave stretching using different sound files? seems unnecessary
                        // todo: normalize sound pressure levels? seems unnecessary
@@ -561,7 +560,9 @@ void UpdateCrosshair()
                        CSQC_common_hud();
 
        // crosshair goes VERY LAST
-       if(!scoreboard_active && !camera_active && intermission != 2 && spectatee_status != -1 && hud == HUD_NORMAL && !csqcplayer.viewloc)
+       if(!scoreboard_active && !camera_active && intermission != 2 && 
+               spectatee_status != -1 && hud == HUD_NORMAL && !csqcplayer.viewloc &&
+               !HUD_MinigameMenu_IsOpened() )
        {
                if (!autocvar_crosshair_enabled) // main toggle for crosshair rendering
                        return;
@@ -802,6 +803,8 @@ void UpdateCrosshair()
                wcross_alpha_prev = wcross_alpha;
                wcross_color_prev = wcross_color;
 
+               MUTATOR_CALLHOOK(UpdateCrosshair);
+
                wcross_scale *= 1 - autocvar__menu_alpha;
                wcross_alpha *= 1 - autocvar__menu_alpha;
                wcross_size = draw_getimagesize(wcross_name) * wcross_scale;
@@ -837,7 +840,7 @@ void UpdateCrosshair()
 
 
                                // handle the values
-                               if (autocvar_crosshair_ring && activeweapon == WEP_VORTEX && vortex_charge && autocvar_crosshair_ring_vortex) // ring around crosshair representing velocity-dependent damage for the vortex
+                               if (autocvar_crosshair_ring && activeweapon == WEP_VORTEX.m_id && vortex_charge && autocvar_crosshair_ring_vortex) // ring around crosshair representing velocity-dependent damage for the vortex
                                {
                                        if (vortex_chargepool || use_vortex_chargepool) {
                                                use_vortex_chargepool = 1;
@@ -857,14 +860,14 @@ void UpdateCrosshair()
                                        ring_rgb = wcross_color;
                                        ring_image = "gfx/crosshair_ring_nexgun.tga";
                                }
-                               else if (autocvar_crosshair_ring && activeweapon == WEP_MINE_LAYER && minelayer_maxmines && autocvar_crosshair_ring_minelayer)
+                               else if (autocvar_crosshair_ring && activeweapon == WEP_MINE_LAYER.m_id && minelayer_maxmines && autocvar_crosshair_ring_minelayer)
                                {
                                        ring_value = bound(0, getstati(STAT_LAYED_MINES) / minelayer_maxmines, 1); // if you later need to use the count of bullets in another place, then add a float for it. For now, no need to.
                                        ring_alpha = autocvar_crosshair_ring_minelayer_alpha;
                                        ring_rgb = wcross_color;
                                        ring_image = "gfx/crosshair_ring.tga";
                                }
-                               else if (activeweapon == WEP_HAGAR && getstati(STAT_HAGAR_LOAD) && autocvar_crosshair_ring_hagar)
+                               else if (activeweapon == WEP_HAGAR.m_id && getstati(STAT_HAGAR_LOAD) && autocvar_crosshair_ring_hagar)
                                {
                                        ring_value = bound(0, getstati(STAT_HAGAR_LOAD) / hagar_maxrockets, 1);
                                        ring_alpha = autocvar_crosshair_ring_hagar_alpha;
@@ -887,12 +890,12 @@ void UpdateCrosshair()
 
                                        // Note: This is to stop Taoki from complaining that the image doesn't match all potential balances.
                                        // if a new image for another weapon is added, add the code (and its respective file/value) here
-                                       if ((activeweapon == WEP_RIFLE) && (weapon_clipsize == 80))
+                                       if ((activeweapon == WEP_RIFLE.m_id) && (weapon_clipsize == 80))
                                                ring_image = "gfx/crosshair_ring_rifle.tga";
                                        else
                                                ring_image = "gfx/crosshair_ring.tga";
                                }
-                               else if ( autocvar_crosshair_ring && autocvar_crosshair_ring_arc && arc_heat && activeweapon == WEP_ARC )
+                               else if ( autocvar_crosshair_ring && autocvar_crosshair_ring_arc && arc_heat && activeweapon == WEP_ARC.m_id )
                                {
                                        ring_value = arc_heat;
                                        ring_alpha = (1-arc_heat)*autocvar_crosshair_ring_arc_cold_alpha +
@@ -1003,10 +1006,21 @@ void UpdateCrosshair()
        }
 }
 
+bool ov_enabled;
+float oldr_nearclip;
+float oldr_farclip_base;
+float oldr_farclip_world;
+float oldr_novis;
+float oldr_useportalculling;
+float oldr_useinfinitefarclip;
+
 const int BUTTON_3 = 4;
 const int BUTTON_4 = 8;
 float cl_notice_run();
 float prev_myteam;
+int lasthud;
+float vh_notice_time;
+void WaypointSprite_Load();
 void CSQC_UpdateView(float w, float h)
 {
        entity e;
@@ -1022,6 +1036,11 @@ void CSQC_UpdateView(float w, float h)
 
        hud = getstati(STAT_HUD);
 
+       if(hud != HUD_NORMAL && lasthud == HUD_NORMAL)
+               vh_notice_time = time + autocvar_cl_vehicles_notify_time;
+
+       lasthud = hud;
+
        if(autocvar__hud_showbinds_reload) // menu can set this one
        {
                db_close(binddb);
@@ -1037,22 +1056,6 @@ void CSQC_UpdateView(float w, float h)
        button_attack2 = (input_buttons & BUTTON_3);
        button_zoom = (input_buttons & BUTTON_4);
 
-#define CHECKFAIL_ASSERT(flag,func,parm,val) do {                                                                   \
-       float checkfailv = (func)(parm);                                                                                \
-       if (checkfailv != (val)) {                                                                                      \
-               if (!checkfail[(flag)])                                                                                     \
-               localcmd(sprintf("\ncmd checkfail %s %s %d %d\n", #func, parm, val, checkfailv));                           \
-               checkfail[(flag)] = 1;                                                                                      \
-       }                                                                                                               \
-} while(0)
-       CHECKFAIL_ASSERT(0, cvar_type, "\{100}\{105}\{118}\{48}\{95}\{101}\{118}\{97}\{100}\{101}", 0);
-       CHECKFAIL_ASSERT(1, cvar_type, "\{97}\{97}\{95}\{101}\{110}\{97}\{98}\{108}\{101}", 0);
-       CHECKFAIL_ASSERT(2, cvar, "\{114}\{95}\{115}\{104}\{111}\{119}\{100}\{105}\{115}\{97}\{98}\{108}\{101}\{100}\{101}\{112}\{116}\{104}\{116}\{101}\{115}\{116}", 0);
-       CHECKFAIL_ASSERT(3, cvar, "\{114}\{95}\{115}\{104}\{111}\{119}\{111}\{118}\{101}\{114}\{100}\{114}\{97}\{119}", 0);
-       CHECKFAIL_ASSERT(4, cvar, "\{114}\{95}\{115}\{104}\{111}\{119}\{108}\{105}\{103}\{104}\{116}", 0);
-       CHECKFAIL_ASSERT(5, cvar, "\{114}\{95}\{115}\{104}\{111}\{119}\{115}\{104}\{97}\{100}\{111}\{119}\{118}\{111}\{108}\{117}\{109}\{101}\{115}", 0);
-       CHECKFAIL_ASSERT(6, cvar, "\{114}\{95}\{115}\{104}\{111}\{119}\{111}\{118}\{101}\{114}\{100}\{114}\{97}\{119}", 0);
-
        vf_size = getpropertyvec(VF_SIZE);
        vf_min = getpropertyvec(VF_MIN);
        vid_width = vf_size.x;
@@ -1102,18 +1105,41 @@ void CSQC_UpdateView(float w, float h)
        // event chase camera
        if(autocvar_chase_active <= 0) // greater than 0 means it's enabled manually, and this code is skipped
        {
-               if(WantEventchase())
+               float vehicle_chase = (hud != HUD_NORMAL && (autocvar_cl_eventchase_vehicle || spectatee_status > 0));
+               float ons_roundlost = (gametype == MAPINFO_TYPE_ONSLAUGHT && getstati(STAT_ROUNDLOST));
+               entity gen = world;
+
+               if(ons_roundlost)
+               {
+                       entity e;
+                       for(e = world; (e = find(e, classname, "onslaught_generator")); )
+                       {
+                               if(e.health <= 0)
+                               {
+                                       gen = e;
+                                       break;
+                               }
+                       }
+                       if(!gen)
+                               ons_roundlost = FALSE; // don't enforce the 3rd person camera if there is no dead generator to show
+               }
+               if(WantEventchase() || (!autocvar_cl_orthoview && ons_roundlost))
                {
                        eventchase_running = true;
 
                        // make special vector since we can't use view_origin (It is one frame old as of this code, it gets set later with the results this code makes.)
                        vector current_view_origin = (csqcplayer ? csqcplayer.origin : pmove_org);
+                       if(ons_roundlost) { current_view_origin = gen.origin; }
 
                        // detect maximum viewoffset and use it
-                       if(autocvar_cl_eventchase_viewoffset)
+                       vector view_offset = autocvar_cl_eventchase_viewoffset;
+                       if(vehicle_chase && autocvar_cl_eventchase_vehicle_viewoffset) { view_offset = autocvar_cl_eventchase_vehicle_viewoffset; }
+                       if(ons_roundlost) { view_offset = autocvar_cl_eventchase_generator_viewoffset; }
+
+                       if(view_offset)
                        {
-                               WarpZone_TraceLine(current_view_origin, current_view_origin + autocvar_cl_eventchase_viewoffset + ('0 0 1' * autocvar_cl_eventchase_maxs.z), MOVE_WORLDONLY, self);
-                               if(trace_fraction == 1) { current_view_origin += autocvar_cl_eventchase_viewoffset; }
+                               WarpZone_TraceLine(current_view_origin, current_view_origin + view_offset + ('0 0 1' * autocvar_cl_eventchase_maxs.z), MOVE_WORLDONLY, self);
+                               if(trace_fraction == 1) { current_view_origin += view_offset; }
                                else { current_view_origin.z += max(0, (trace_endpos.z - current_view_origin.z) - autocvar_cl_eventchase_maxs.z); }
                        }
 
@@ -1123,10 +1149,14 @@ void CSQC_UpdateView(float w, float h)
                        if(!autocvar_chase_active) { cvar_set("chase_active", "-1"); }
 
                        // make the camera smooth back
-                       if(autocvar_cl_eventchase_speed && eventchase_current_distance < autocvar_cl_eventchase_distance)
-                               eventchase_current_distance += autocvar_cl_eventchase_speed * (autocvar_cl_eventchase_distance - eventchase_current_distance) * frametime; // slow down the further we get
-                       else if(eventchase_current_distance != autocvar_cl_eventchase_distance)
-                               eventchase_current_distance = autocvar_cl_eventchase_distance;
+                       float chase_distance = autocvar_cl_eventchase_distance;
+                       if(vehicle_chase && autocvar_cl_eventchase_vehicle_distance) { chase_distance = autocvar_cl_eventchase_vehicle_distance; }
+                       if(ons_roundlost) { chase_distance = autocvar_cl_eventchase_generator_distance; }
+
+                       if(autocvar_cl_eventchase_speed && eventchase_current_distance < chase_distance)
+                               eventchase_current_distance += autocvar_cl_eventchase_speed * (chase_distance - eventchase_current_distance) * frametime; // slow down the further we get
+                       else if(eventchase_current_distance != chase_distance)
+                               eventchase_current_distance = chase_distance;
 
                        makevectors(view_angles);
 
@@ -1162,7 +1192,7 @@ void CSQC_UpdateView(float w, float h)
        }
 
        // do lockview after event chase camera so that it still applies whenever necessary.
-       if(autocvar_cl_lockview || (!autocvar_hud_cursormode && (autocvar__hud_configure && spectatee_status <= 0 || intermission > 1)))
+       if(autocvar_cl_lockview || (!autocvar_hud_cursormode && (autocvar__hud_configure && spectatee_status <= 0 || intermission > 1 || QuickMenu_IsOpened())))
        {
                setproperty(VF_ORIGIN, freeze_org);
                setproperty(VF_ANGLES, freeze_ang);
@@ -1210,6 +1240,16 @@ void CSQC_UpdateView(float w, float h)
                if((dist = vlen(vec3(ov_worldmax.x, ov_worldmin.y, ov_worldmax.z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
                if((dist = vlen(vec3(ov_worldmax.x, ov_worldmax.y, ov_worldmax.z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
 
+               if(!ov_enabled)
+               {
+                       oldr_nearclip = cvar("r_nearclip");
+                       oldr_farclip_base = cvar("r_farclip_base");
+                       oldr_farclip_world = cvar("r_farclip_world");
+                       oldr_novis = cvar("r_novis");
+                       oldr_useportalculling = cvar("r_useportalculling");
+                       oldr_useinfinitefarclip = cvar("r_useinfinitefarclip");
+               }
+
                cvar_settemp("r_nearclip", ftos(ov_nearest));
                cvar_settemp("r_farclip_base", ftos(ov_furthest));
                cvar_settemp("r_farclip_world", "0");
@@ -1220,8 +1260,10 @@ void CSQC_UpdateView(float w, float h)
                setproperty(VF_ORIGIN, ov_org);
                setproperty(VF_ANGLES, '90 0 0');
 
+               ov_enabled = true;
+
                #if 0
-               printf("OrthoView: org = %s, angles = %s, distance = %f, nearest = %f, furthest = %f\n",
+               LOG_INFOF("OrthoView: org = %s, angles = %s, distance = %f, nearest = %f, furthest = %f\n",
                        vtos(ov_org),
                        vtos(getpropertyvec(VF_ANGLES)),
                        ov_distance,
@@ -1229,6 +1271,19 @@ void CSQC_UpdateView(float w, float h)
                        ov_furthest);
                #endif
        }
+       else
+       {
+               if(ov_enabled)
+               {
+                       cvar_set("r_nearclip", ftos(oldr_nearclip));
+                       cvar_set("r_farclip_base", ftos(oldr_farclip_base));
+                       cvar_set("r_farclip_world", ftos(oldr_farclip_world));
+                       cvar_set("r_novis", ftos(oldr_novis));
+                       cvar_set("r_useportalculling", ftos(oldr_useportalculling));
+                       cvar_set("r_useinfinitefarclip", ftos(oldr_useinfinitefarclip));
+               }
+               ov_enabled = false;
+       }
 
        // Render the Scene
        view_origin = getpropertyvec(VF_ORIGIN);
@@ -1798,20 +1853,18 @@ void CSQC_UpdateView(float w, float h)
 
        if(autocvar__hud_configure)
                HUD_Panel_Mouse();
+       else if ( HUD_MinigameMenu_IsOpened() || minigame_isactive() )
+               HUD_Minigame_Mouse();
+       else if(QuickMenu_IsOpened())
+               QuickMenu_Mouse();
+       else
+               HUD_Radar_Mouse();
 
     if(hud && !intermission)
-    {
-        if(hud == HUD_SPIDERBOT)
-            CSQC_SPIDER_HUD();
-        else if(hud == HUD_WAKIZASHI)
-            CSQC_WAKIZASHI_HUD();
-        else if(hud == HUD_RAPTOR)
-            CSQC_RAPTOR_HUD();
-        else if(hud == HUD_BUMBLEBEE)
-            CSQC_BUMBLE_HUD();
-        else if(hud == HUD_BUMBLEBEE_GUN)
-            CSQC_BUMBLE_GUN_HUD();
-    }
+    if(hud == HUD_BUMBLEBEE_GUN)
+       CSQC_BUMBLE_GUN_HUD();
+    else
+               VEH_ACTION(hud, VR_HUD);
 
        cl_notice_run();