#include "noise.qh"
#include "scoreboard.qh"
#include "shownames.qh"
-#include "waypointsprites.qh"
#include "mutators/events.qh"
float prev_myteam;
int lasthud;
float vh_notice_time;
+void WaypointSprite_Load();
void CSQC_UpdateView(float w, float h)
{
entity e;