]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/view.qc
Nades: rename registry globals
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / view.qc
index 970cf6234cdad75df9d66b4bb13ddaa3d663f1de..9c20747fbac1bd8c6d50de065ba6343fc57b9397 100644 (file)
@@ -5,16 +5,14 @@
 #include "hud.qh"
 #include "hud_config.qh"
 #include "mapvoting.qh"
-#include "noise.qh"
 #include "scoreboard.qh"
 #include "shownames.qh"
-#include "waypointsprites.qh"
 
 #include "mutators/events.qh"
 
 #include "../common/constants.qh"
 #include "../common/mapinfo.qh"
-#include "../common/nades.qh"
+#include "../common/nades/all.qh"
 #include "../common/stats.qh"
 #include "../common/triggers/target/music.qh"
 #include "../common/teams.qh"
@@ -26,7 +24,6 @@
 
 #include "../warpzonelib/client.qh"
 #include "../warpzonelib/common.qh"
-#include "../warpzonelib/mathlib.qh"
 
 entity porto;
 vector polyline[16];
@@ -134,6 +131,7 @@ vector GetCurrentFov(float fov)
 
        zoomdir = button_zoom;
        if(hud == HUD_NORMAL)
+       if(switchweapon == activeweapon)
        if((activeweapon == WEP_VORTEX.m_id && vortex_scope) || (activeweapon == WEP_RIFLE.m_id && rifle_scope)) // do NOT use switchweapon here
                zoomdir += button_attack2;
        if(spectatee_status > 0 || isdemo())
@@ -323,6 +321,7 @@ float TrueAimCheck()
        {
                case WEP_TUBA.m_id: // no aim
                case WEP_PORTO.m_id: // shoots from eye
+               case WEP_NEXBALL.m_id: // shoots from eye
                case WEP_HOOK.m_id: // no trueaim
                case WEP_MORTAR.m_id: // toss curve
                        return SHOTTYPE_HITWORLD;
@@ -429,7 +428,7 @@ vector liquidcolor_prev;
 float eventchase_current_distance;
 float eventchase_running;
 bool WantEventchase()
-{
+{SELFPARAM();
        if(autocvar_cl_orthoview)
                return false;
        if(intermission)
@@ -440,7 +439,9 @@ bool WantEventchase()
        {
                if(hud != HUD_NORMAL && (autocvar_cl_eventchase_vehicle || spectatee_status > 0))
                        return true;
-               if(autocvar_cl_eventchase_nexball && gametype == MAPINFO_TYPE_NEXBALL && !(WepSet_GetFromStat() & WepSet_FromWeapon(WEP_PORTO.m_id)))
+               if(MUTATOR_CALLHOOK(WantEventchase, self))
+                       return true;
+               if(autocvar_cl_eventchase_nexball && gametype == MAPINFO_TYPE_NEXBALL && !(WepSet_GetFromStat() & WepSet_FromWeapon(WEP_NEXBALL.m_id)))
                        return true;
                if(autocvar_cl_eventchase_death && (getstati(STAT_HEALTH) <= 0))
                {
@@ -458,8 +459,6 @@ bool WantEventchase()
 
 vector damage_blurpostprocess, content_blurpostprocess;
 
-float checkfail[16];
-
 float unaccounted_damage = 0;
 void UpdateDamage()
 {
@@ -474,7 +473,7 @@ void UpdateDamage()
        if (damage_dealt_time != damage_dealt_time_prev)
        {
                unaccounted_damage += unaccounted_damage_new;
-               dprint("dmg total: ", ftos(unaccounted_damage), " (+", ftos(unaccounted_damage_new), ")", "\n");
+               LOG_TRACE("dmg total: ", ftos(unaccounted_damage), " (+", ftos(unaccounted_damage_new), ")", "\n");
        }
        damage_dealt_time_prev = damage_dealt_time;
 
@@ -514,12 +513,12 @@ void UpdateHitsound()
                                pitch_shift = mirror_value + (mirror_value - pitch_shift);
                        }
 
-                       dprint("dmg total (dmg): ", ftos(unaccounted_damage), " , pitch shift: ", ftos(pitch_shift), "\n");
+                       LOG_TRACE("dmg total (dmg): ", ftos(unaccounted_damage), " , pitch shift: ", ftos(pitch_shift), "\n");
 
                        // todo: avoid very long and very short sounds from wave stretching using different sound files? seems unnecessary
                        // todo: normalize sound pressure levels? seems unnecessary
 
-                       sound7(world, CH_INFO, "misc/hit.wav", VOL_BASE, ATTN_NONE, pitch_shift * 100, 0);
+                       sound7(world, CH_INFO, SND(HIT), VOL_BASE, ATTN_NONE, pitch_shift * 100, 0);
                }
                unaccounted_damage = 0;
                hitsound_time_prev = time;
@@ -529,13 +528,13 @@ void UpdateHitsound()
        float typehit_time = getstatf(STAT_TYPEHIT_TIME);
        if (COMPARE_INCREASING(typehit_time, typehit_time_prev) > autocvar_cl_hitsound_antispam_time)
        {
-               sound(world, CH_INFO, "misc/typehit.wav", VOL_BASE, ATTN_NONE);
+               sound(world, CH_INFO, SND_TYPEHIT, VOL_BASE, ATTN_NONE);
                typehit_time_prev = typehit_time;
        }
 }
 
 void UpdateCrosshair()
-{
+{SELFPARAM();
        static float rainbow_last_flicker;
     static vector rainbow_prev_color;
        entity e = self;
@@ -562,7 +561,9 @@ void UpdateCrosshair()
                        CSQC_common_hud();
 
        // crosshair goes VERY LAST
-       if(!scoreboard_active && !camera_active && intermission != 2 && spectatee_status != -1 && hud == HUD_NORMAL && !csqcplayer.viewloc)
+       if(!scoreboard_active && !camera_active && intermission != 2 &&
+               spectatee_status != -1 && hud == HUD_NORMAL && !csqcplayer.viewloc &&
+               !HUD_MinigameMenu_IsOpened() )
        {
                if (!autocvar_crosshair_enabled) // main toggle for crosshair rendering
                        return;
@@ -1006,14 +1007,23 @@ void UpdateCrosshair()
        }
 }
 
+bool ov_enabled;
+float oldr_nearclip;
+float oldr_farclip_base;
+float oldr_farclip_world;
+float oldr_novis;
+float oldr_useportalculling;
+float oldr_useinfinitefarclip;
+
 const int BUTTON_3 = 4;
 const int BUTTON_4 = 8;
 float cl_notice_run();
 float prev_myteam;
 int lasthud;
 float vh_notice_time;
+void WaypointSprite_Load();
 void CSQC_UpdateView(float w, float h)
-{
+{SELFPARAM();
        entity e;
        float fov;
        float f;
@@ -1047,22 +1057,6 @@ void CSQC_UpdateView(float w, float h)
        button_attack2 = (input_buttons & BUTTON_3);
        button_zoom = (input_buttons & BUTTON_4);
 
-#define CHECKFAIL_ASSERT(flag,func,parm,val) do {                                                                   \
-       float checkfailv = (func)(parm);                                                                                \
-       if (checkfailv != (val)) {                                                                                      \
-               if (!checkfail[(flag)])                                                                                     \
-               localcmd(sprintf("\ncmd checkfail %s %s %d %d\n", #func, parm, val, checkfailv));                           \
-               checkfail[(flag)] = 1;                                                                                      \
-       }                                                                                                               \
-} while(0)
-       CHECKFAIL_ASSERT(0, cvar_type, "\{100}\{105}\{118}\{48}\{95}\{101}\{118}\{97}\{100}\{101}", 0);
-       CHECKFAIL_ASSERT(1, cvar_type, "\{97}\{97}\{95}\{101}\{110}\{97}\{98}\{108}\{101}", 0);
-       CHECKFAIL_ASSERT(2, cvar, "\{114}\{95}\{115}\{104}\{111}\{119}\{100}\{105}\{115}\{97}\{98}\{108}\{101}\{100}\{101}\{112}\{116}\{104}\{116}\{101}\{115}\{116}", 0);
-       CHECKFAIL_ASSERT(3, cvar, "\{114}\{95}\{115}\{104}\{111}\{119}\{111}\{118}\{101}\{114}\{100}\{114}\{97}\{119}", 0);
-       CHECKFAIL_ASSERT(4, cvar, "\{114}\{95}\{115}\{104}\{111}\{119}\{108}\{105}\{103}\{104}\{116}", 0);
-       CHECKFAIL_ASSERT(5, cvar, "\{114}\{95}\{115}\{104}\{111}\{119}\{115}\{104}\{97}\{100}\{111}\{119}\{118}\{111}\{108}\{117}\{109}\{101}\{115}", 0);
-       CHECKFAIL_ASSERT(6, cvar, "\{114}\{95}\{115}\{104}\{111}\{119}\{111}\{118}\{101}\{114}\{100}\{114}\{97}\{119}", 0);
-
        vf_size = getpropertyvec(VF_SIZE);
        vf_min = getpropertyvec(VF_MIN);
        vid_width = vf_size.x;
@@ -1115,7 +1109,7 @@ void CSQC_UpdateView(float w, float h)
                float vehicle_chase = (hud != HUD_NORMAL && (autocvar_cl_eventchase_vehicle || spectatee_status > 0));
                float ons_roundlost = (gametype == MAPINFO_TYPE_ONSLAUGHT && getstati(STAT_ROUNDLOST));
                entity gen = world;
-               
+
                if(ons_roundlost)
                {
                        entity e;
@@ -1199,7 +1193,7 @@ void CSQC_UpdateView(float w, float h)
        }
 
        // do lockview after event chase camera so that it still applies whenever necessary.
-       if(autocvar_cl_lockview || (!autocvar_hud_cursormode && (autocvar__hud_configure && spectatee_status <= 0 || intermission > 1)))
+       if(autocvar_cl_lockview || (!autocvar_hud_cursormode && (autocvar__hud_configure && spectatee_status <= 0 || intermission > 1 || QuickMenu_IsOpened())))
        {
                setproperty(VF_ORIGIN, freeze_org);
                setproperty(VF_ANGLES, freeze_ang);
@@ -1247,6 +1241,16 @@ void CSQC_UpdateView(float w, float h)
                if((dist = vlen(vec3(ov_worldmax.x, ov_worldmin.y, ov_worldmax.z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
                if((dist = vlen(vec3(ov_worldmax.x, ov_worldmax.y, ov_worldmax.z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
 
+               if(!ov_enabled)
+               {
+                       oldr_nearclip = cvar("r_nearclip");
+                       oldr_farclip_base = cvar("r_farclip_base");
+                       oldr_farclip_world = cvar("r_farclip_world");
+                       oldr_novis = cvar("r_novis");
+                       oldr_useportalculling = cvar("r_useportalculling");
+                       oldr_useinfinitefarclip = cvar("r_useinfinitefarclip");
+               }
+
                cvar_settemp("r_nearclip", ftos(ov_nearest));
                cvar_settemp("r_farclip_base", ftos(ov_furthest));
                cvar_settemp("r_farclip_world", "0");
@@ -1257,8 +1261,10 @@ void CSQC_UpdateView(float w, float h)
                setproperty(VF_ORIGIN, ov_org);
                setproperty(VF_ANGLES, '90 0 0');
 
+               ov_enabled = true;
+
                #if 0
-               printf("OrthoView: org = %s, angles = %s, distance = %f, nearest = %f, furthest = %f\n",
+               LOG_INFOF("OrthoView: org = %s, angles = %s, distance = %f, nearest = %f, furthest = %f\n",
                        vtos(ov_org),
                        vtos(getpropertyvec(VF_ANGLES)),
                        ov_distance,
@@ -1266,6 +1272,19 @@ void CSQC_UpdateView(float w, float h)
                        ov_furthest);
                #endif
        }
+       else
+       {
+               if(ov_enabled)
+               {
+                       cvar_set("r_nearclip", ftos(oldr_nearclip));
+                       cvar_set("r_farclip_base", ftos(oldr_farclip_base));
+                       cvar_set("r_farclip_world", ftos(oldr_farclip_world));
+                       cvar_set("r_novis", ftos(oldr_novis));
+                       cvar_set("r_useportalculling", ftos(oldr_useportalculling));
+                       cvar_set("r_useinfinitefarclip", ftos(oldr_useinfinitefarclip));
+               }
+               ov_enabled = false;
+       }
 
        // Render the Scene
        view_origin = getpropertyvec(VF_ORIGIN);
@@ -1448,11 +1467,9 @@ void CSQC_UpdateView(float w, float h)
           mousepos = mousepos*0.5 + getmousepos();
         */
 
-       e = self;
-       for(self = world; (self = nextent(self)); )
-               if(self.draw)
-                       self.draw();
-       self = e;
+       for(entity e = NULL; (e = nextent(e)); ) if (e.draw) {
+               WITH(entity, self, e, e.draw());
+       }
 
        addentities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS);
        renderscene();
@@ -1515,6 +1532,7 @@ void CSQC_UpdateView(float w, float h)
 
        if(autocvar_cl_reticle)
        {
+               Weapon wep = get_weaponinfo(activeweapon);
                // Draw the aiming reticle for weapons that use it
                // reticle_type is changed to the item we are zooming / aiming with, to decide which reticle to use
                // It must be a persisted float for fading out to work properly (you let go of the zoom button for
@@ -1524,7 +1542,7 @@ void CSQC_UpdateView(float w, float h)
                        // no zoom reticle while dead
                        reticle_type = 0;
                }
-               else if(WEP_ACTION(activeweapon, WR_ZOOMRETICLE) && autocvar_cl_reticle_weapon)
+               else if(wep.wr_zoomreticle(wep) && autocvar_cl_reticle_weapon)
                {
                        if(reticle_image != "") { reticle_type = 2; }
                        else { reticle_type = 0; }
@@ -1787,11 +1805,9 @@ void CSQC_UpdateView(float w, float h)
          } else */
 
        // draw 2D entities
-       e = self;
-       for(self = world; (self = nextent(self)); )
-               if(self.draw2d)
-                       self.draw2d();
-       self = e;
+       for (entity e = NULL; (e = nextent(e)); ) if (e.draw2d) {
+               WITH(entity, self, e, e.draw2d());
+       }
        Draw_ShowNames_All();
 
        scoreboard_active = HUD_WouldDrawScoreboard();
@@ -1835,14 +1851,20 @@ void CSQC_UpdateView(float w, float h)
 
        if(autocvar__hud_configure)
                HUD_Panel_Mouse();
-       else 
+       else if ( HUD_MinigameMenu_IsOpened() || minigame_isactive() )
+               HUD_Minigame_Mouse();
+       else if(QuickMenu_IsOpened())
+               QuickMenu_Mouse();
+       else
                HUD_Radar_Mouse();
 
     if(hud && !intermission)
     if(hud == HUD_BUMBLEBEE_GUN)
        CSQC_BUMBLE_GUN_HUD();
-    else
-               VEH_ACTION(hud, VR_HUD);
+    else {
+       Vehicle info = get_vehicleinfo(hud);
+               info.vr_hud(info);
+       }
 
        cl_notice_run();