]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/view.qc
Make it compile without XONOTIC defined
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / view.qc
index 2226200521e27683e51cc5f640324be655ce447c..d309f4d9a757a44feaa13089473b52d2f1986d45 100644 (file)
@@ -13,6 +13,7 @@
 #include <common/ent_cs.qh>
 #include <common/anim.qh>
 #include <common/constants.qh>
+#include <common/net_linked.qh>
 #include <common/debug.qh>
 #include <common/mapinfo.qh>
 #include <common/gamemodes/_mod.qh>
@@ -294,7 +295,7 @@ void viewmodel_draw(entity this)
        wasinvehicle = invehicle;
        Weapon wep = activeweapon;
        int c = entcs_GetClientColors(current_player);
-       vector g = weaponentity_glowmod(wep, c);
+       vector g = weaponentity_glowmod(wep, NULL, c);
        entity me = CSQCModel_server2csqc(player_localentnum - 1);
        int fx = ((me.csqcmodel_effects & EFMASK_CHEAP)
                | EF_NODEPTHTEST)
@@ -710,7 +711,6 @@ float TrueAimCheck()
 
 void PostInit();
 void CSQC_Demo_Camera();
-float Scoreboard_WouldDraw();
 float camera_mode;
 const float CAMERA_FREE = 1;
 const float CAMERA_CHASE = 2;
@@ -980,7 +980,7 @@ void HUD_Crosshair(entity this)
                                v = wcross_origin - wcross_oldorigin;
                                v.x /= vid_conwidth;
                                v.y /= vid_conheight;
-                               if(vlen(v) > 0.01)
+                               if(vdist(v, >, 0.01))
                                        shottype = SHOTTYPE_HITOBSTRUCTION;
                        }
                        if(!autocvar_crosshair_hittest_showimpact)
@@ -1322,6 +1322,13 @@ void HUD_Crosshair(entity this)
 
 void HUD_Draw(entity this)
 {
+       // if we don't know gametype and scores yet avoid drawing the scoreboard
+       // also in the very first frames, player state may be inconsistent so avoid drawing the hud at all
+       // e.g. since initial player's health is 0 hud would display the hud_damage effect,
+       // cl_deathscoreboard would show the scoreboard and so on
+       if(!gametype)
+               return;
+
        if(!intermission)
        if (MUTATOR_CALLHOOK(HUD_Draw_overlay))
        {
@@ -1484,8 +1491,6 @@ void CSQC_UpdateView(entity this, float w, float h)
                        cvar_set("chase_active", "0");
 
                float vehicle_chase = (hud != HUD_NORMAL && (autocvar_cl_eventchase_vehicle || spectatee_status > 0));
-               float ons_roundlost = (gametype == MAPINFO_TYPE_ONSLAUGHT && STAT(ROUNDLOST));
-               entity gen = NULL;
 
                float vehicle_viewdist = 0;
                vector vehicle_viewofs = '0 0 0';
@@ -1500,17 +1505,18 @@ void CSQC_UpdateView(entity this, float w, float h)
                        }
                }
 
-               if(ons_roundlost)
-               {
-                       FOREACH_ENTITY_CLASS("onslaught_generator", it.health <= 0, {
-                               gen = it;
-                               break;
-                       });
-                       if(!gen)
-                               ons_roundlost = false; // don't enforce the 3rd person camera if there is no dead generator to show
-               }
-               if(WantEventchase(this) || (!autocvar_cl_orthoview && ons_roundlost))
+               if(WantEventchase(this))
                {
+                       vector current_view_origin_override = '0 0 0';
+                       vector view_offset_override = '0 0 0';
+                       float chase_distance_override = 0;
+                       bool custom_eventchase = MUTATOR_CALLHOOK(CustomizeEventchase, this);
+                       if(custom_eventchase)
+                       {
+                               current_view_origin_override = M_ARGV(0, vector);
+                               view_offset_override = M_ARGV(1, vector);
+                               chase_distance_override = M_ARGV(0, float);
+                       }
                        eventchase_running = true;
 
                        entity local_player = ((csqcplayer) ? csqcplayer : CSQCModel_server2csqc(player_localentnum - 1));
@@ -1519,7 +1525,8 @@ void CSQC_UpdateView(entity this, float w, float h)
 
                        // make special vector since we can't use view_origin (It is one frame old as of this code, it gets set later with the results this code makes.)
                        vector current_view_origin = (csqcplayer ? csqcplayer.origin : pmove_org);
-                       if(ons_roundlost) { current_view_origin = gen.origin; }
+                       if (custom_eventchase)
+                               current_view_origin = current_view_origin_override;
 
                        // detect maximum viewoffset and use it
                        vector view_offset = autocvar_cl_eventchase_viewoffset;
@@ -1530,7 +1537,8 @@ void CSQC_UpdateView(entity this, float w, float h)
                                else
                                        view_offset = autocvar_cl_eventchase_vehicle_viewoffset;
                        }
-                       if(ons_roundlost) { view_offset = autocvar_cl_eventchase_generator_viewoffset; }
+                       if (custom_eventchase)
+                               view_offset = view_offset_override;
 
                        if(view_offset)
                        {
@@ -1553,7 +1561,8 @@ void CSQC_UpdateView(entity this, float w, float h)
                                else
                                        chase_distance = autocvar_cl_eventchase_vehicle_distance;
                        }
-                       if(ons_roundlost) { chase_distance = autocvar_cl_eventchase_generator_distance; }
+                       if (custom_eventchase)
+                               chase_distance = chase_distance_override;
 
                        if(autocvar_cl_eventchase_speed && eventchase_current_distance < chase_distance)
                                eventchase_current_distance += autocvar_cl_eventchase_speed * (chase_distance - eventchase_current_distance) * frametime; // slow down the further we get
@@ -1735,6 +1744,9 @@ void CSQC_UpdateView(entity this, float w, float h)
        if(!postinit)
                PostInit();
 
+       if(intermission && !gameover_time)
+               gameover_time = time;
+
        if(intermission && !isdemo() && !(calledhooks & HOOK_END))
        {
                if(calledhooks & HOOK_START)
@@ -1774,13 +1786,6 @@ void CSQC_UpdateView(entity this, float w, float h)
 
        switchweapon = Weapons_from(STAT(SWITCHWEAPON));
 
-       f = (serverflags & SERVERFLAG_TEAMPLAY);
-       if(f != teamplay)
-       {
-               teamplay = f;
-               Scoreboard_InitScores();
-       }
-
        if(last_switchweapon != switchweapon)
        {
                weapontime = time;
@@ -2245,7 +2250,7 @@ void CSQC_UpdateView(entity this, float w, float h)
 
        if(autocvar__hud_configure)
                HUD_Panel_Mouse();
-       else if ( HUD_MinigameMenu_IsOpened() || minigame_isactive() )
+       else if (HUD_MinigameMenu_IsOpened() || active_minigame)
                HUD_Minigame_Mouse();
        else if(QuickMenu_IsOpened())
                QuickMenu_Mouse();