]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/view.qc
Merge branch 'master' into Lyberta/StandaloneOverkillWeapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / view.qc
index 4297bacf4142bd5f3f06f25c68f4e8cc40107233..d3c1314cd671fdea4bcfa936e26dc9487f0e9b8a 100644 (file)
@@ -1,5 +1,7 @@
 #include "view.qh"
 
+#include "autocvars.qh"
+#include "miscfunctions.qh"
 #include "announcer.qh"
 #include "hud/_mod.qh"
 #include "mapvoting.qh"
@@ -10,6 +12,7 @@
 #include "mutators/events.qh"
 
 #include <common/animdecide.qh>
+#include <common/deathtypes/all.qh>
 #include <common/ent_cs.qh>
 #include <common/anim.qh>
 #include <common/constants.qh>
@@ -21,6 +24,7 @@
 #include <common/stats.qh>
 #include <common/triggers/target/music.qh>
 #include <common/teams.qh>
+#include <common/wepent.qh>
 
 #include <common/weapons/weapon/tuba.qh>
 
@@ -63,10 +67,9 @@ float autocvar_cl_leanmodel_highpass = 0.2;
 float autocvar_cl_leanmodel_lowpass = 0.05;
 
 #define avg_factor(avg_time) (1 - exp(-frametime / max(0.001, avg_time)))
-#define lowpass(value, frac, ref_store, ret) MACRO_BEGIN \
-{ \
-       ret = ref_store = ref_store * (1 - frac) + (value) * frac; \
-} MACRO_END
+
+#define lowpass(value, frac, ref_store, ret) \
+       ret = ref_store = ref_store * (1 - frac) + (value) * frac;
 
 #define lowpass_limited(value, frac, limit, ref_store, ret) MACRO_BEGIN \
 { \
@@ -313,6 +316,7 @@ void viewmodel_draw(entity this)
                e.csqcmodel_effects = fx;
                CSQCModel_Effects_Apply(e);
        }
+       if(a >= 0)
        {
                string name = wep.mdl;
                string newname = wep.wr_viewmodel(wep, this);
@@ -357,6 +361,7 @@ void viewmodel_draw(entity this)
        this.angles = this.viewmodel_angles;
        this.angles_x = (-90 * f * f);
        viewmodel_animate(this);
+       MUTATOR_CALLHOOK(DrawViewModel, this);
        setorigin(this, this.origin);
 }
 
@@ -771,6 +776,8 @@ bool WantEventchase(entity this)
                        return true;
                if(MUTATOR_CALLHOOK(WantEventchase, this))
                        return true;
+               if(autocvar_cl_eventchase_frozen && STAT(FROZEN))
+                       return true;
                if(autocvar_cl_eventchase_death && (STAT(HEALTH) <= 0))
                {
                        if(autocvar_cl_eventchase_death == 2)
@@ -906,7 +913,8 @@ vector crosshair_getcolor(entity this, float health_stat)
 
                case 2: // crosshair_color_by_health
                {
-                       float hp = health_stat;
+                       vector v = healtharmor_maxdamage(health_stat, STAT(ARMOR), armorblockpercent, DEATH_WEAPON.m_id);
+                       float hp = floor(v.x + 1);
 
                        //x = red
                        //y = green
@@ -1205,7 +1213,7 @@ void HUD_Crosshair(entity this)
                                        }
 
                                        ring_inner_alpha = autocvar_crosshair_ring_vortex_inner_alpha;
-                                       ring_inner_rgb = eX * autocvar_crosshair_ring_vortex_inner_color_red + eY * autocvar_crosshair_ring_vortex_inner_color_green + eZ * autocvar_crosshair_ring_vortex_inner_color_blue;
+                                       ring_inner_rgb = vec3(autocvar_crosshair_ring_vortex_inner_color_red, autocvar_crosshair_ring_vortex_inner_color_green, autocvar_crosshair_ring_vortex_inner_color_blue);
                                        ring_inner_image = "gfx/crosshair_ring_inner.tga";
 
                                        // draw the outer ring to show the current charge of the weapon
@@ -1371,6 +1379,71 @@ void HUD_Crosshair(entity this)
        }
 }
 
+const int MAX_SPECIALCOMMAND = 15;
+vector specialcommand_slots[MAX_SPECIALCOMMAND];
+vector specialcommand_colors[MAX_SPECIALCOMMAND];
+const float SPECIALCOMMAND_SPEED = 150;
+const float SPECIALCOMMAND_TURNSPEED = 2;
+const float SPECIALCOMMAND_SIZE = 0.025;
+const float SPECIALCOMMAND_CHANCE = 0.35;
+float sc_spawntime, sc_changetime;
+vector sc_color = '1 1 1';
+void SpecialCommand()
+{
+       if(!STAT(MOVEVARS_SPECIALCOMMAND))
+               return;
+
+       if(time >= sc_changetime)
+       {
+               sc_changetime = time + 1;
+               sc_color = randomvec() * 1.5;
+               sc_color.x = bound(0.2, sc_color.x, 0.75);
+               sc_color.y = bound(0.2, sc_color.y, 0.75);
+               sc_color.z = bound(0.2, sc_color.z, 0.75);
+       }
+       drawfill('0 0 0', vec2(vid_conwidth, vid_conheight), sc_color, autocvar_hud_colorflash_alpha * bound(0.1, sc_changetime - time, 0.3), DRAWFLAG_ADDITIVE);
+
+       if(!precache_pic("gfx/smile"))
+               return; // damn party poopers
+
+       for(int j = MAX_SPECIALCOMMAND - 1; j >= 0; --j)
+       {
+               vector slot = specialcommand_slots[j];
+               if(slot.y)
+                       slot.y += SPECIALCOMMAND_SPEED * frametime;
+               if(slot.z)
+                       slot.z = sin(SPECIALCOMMAND_TURNSPEED * M_PI * time);
+               if(slot.y >= vid_conheight)
+                       slot = '0 0 0';
+
+               if(slot == '0 0 0')
+               {
+                       if(random() <= SPECIALCOMMAND_CHANCE && time > sc_spawntime) // low chance to spawn!
+                       {
+                               slot.x = bound(0, (random() * vid_conwidth + 1), vid_conwidth);
+                               slot.y = 1; // start it off 0 so we can use it
+                               slot.z = random();
+                               sc_spawntime = time + bound(0.4, random(), 0.75); // prevent spawning another one for this amount of time!
+                               vector newcolor = randomvec() * 2;
+                               newcolor.x = bound(0.4, newcolor.x, 1);
+                               newcolor.y = bound(0.4, newcolor.y, 1);
+                               newcolor.z = bound(0.4, newcolor.z, 1);
+                               specialcommand_colors[j] = newcolor;
+                       }
+               }
+               else
+               {
+                       vector splash_size = '0 0 0';
+                       splash_size.x = max(vid_conwidth, vid_conheight) * SPECIALCOMMAND_SIZE;
+                       splash_size.y = max(vid_conwidth, vid_conheight) * SPECIALCOMMAND_SIZE;
+                       drawpic(vec2(slot), "gfx/smile", vec2(splash_size), specialcommand_colors[j], 0.95, DRAWFLAG_NORMAL);
+                       //drawrotpic(vec2(slot), slot.z, "gfx/smile", vec2(splash_size), vec2(splash_size) / 2, specialcommand_colors[j], 0.95, DRAWFLAG_NORMAL);
+               }
+
+               specialcommand_slots[j] = slot;
+       }
+}
+
 void HUD_Draw(entity this)
 {
        // if we don't know gametype and scores yet avoid drawing the scoreboard
@@ -1380,31 +1453,40 @@ void HUD_Draw(entity this)
        if(!gametype)
                return;
 
+       Hud_Dynamic_Frame();
+
        if(!intermission)
        if (MUTATOR_CALLHOOK(HUD_Draw_overlay))
        {
-               drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, M_ARGV(0, vector), autocvar_hud_colorflash_alpha * M_ARGV(1, float), DRAWFLAG_ADDITIVE);
+               drawfill('0 0 0', vec2(vid_conwidth, vid_conheight), M_ARGV(0, vector), autocvar_hud_colorflash_alpha * M_ARGV(1, float), DRAWFLAG_ADDITIVE);
        }
        else if(STAT(FROZEN))
        {
-               drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, ((STAT(REVIVE_PROGRESS)) ? ('0.25 0.90 1' + ('1 0 0' * STAT(REVIVE_PROGRESS)) + ('0 1 1' * STAT(REVIVE_PROGRESS) * -1)) : '0.25 0.90 1'), autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
+               vector col = '0.25 0.90 1';
+               if(STAT(REVIVE_PROGRESS))
+                       col += vec3(STAT(REVIVE_PROGRESS), -STAT(REVIVE_PROGRESS), -STAT(REVIVE_PROGRESS));
+               drawfill('0 0 0', vec2(vid_conwidth, vid_conheight), col, autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
        }
+
+       HUD_Scale_Enable();
        if(!intermission)
        if(STAT(NADE_TIMER) && autocvar_cl_nade_timer) // give nade top priority, as it's a matter of life and death
        {
-               DrawCircleClippedPic(eX * 0.5 * vid_conwidth + eY * 0.6 * vid_conheight, 0.1 * vid_conheight, "gfx/crosshair_ring.tga", STAT(NADE_TIMER), '0.25 0.90 1' + ('1 0 0' * STAT(NADE_TIMER)) - ('0 1 1' * STAT(NADE_TIMER)), autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
-               drawstring_aspect(eY * 0.64 * vid_conheight, ((autocvar_cl_nade_timer == 2) ? _("Nade timer") : ""), eX * vid_conwidth + eY * 0.025 * vid_conheight, '1 1 1', 1, DRAWFLAG_NORMAL);
+               vector col = '0.25 0.90 1' + vec3(STAT(NADE_TIMER), -STAT(NADE_TIMER), -STAT(NADE_TIMER));
+               DrawCircleClippedPic(vec2(0.5 * vid_conwidth, 0.6 * vid_conheight), 0.1 * vid_conheight, "gfx/crosshair_ring.tga", STAT(NADE_TIMER), col, autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
+               drawstring_aspect(eY * 0.64 * vid_conheight, ((autocvar_cl_nade_timer == 2) ? _("Nade timer") : ""), vec2(vid_conwidth, 0.025 * vid_conheight), '1 1 1', 1, DRAWFLAG_NORMAL);
        }
        else if(STAT(CAPTURE_PROGRESS))
        {
-               DrawCircleClippedPic(eX * 0.5 * vid_conwidth + eY * 0.6 * vid_conheight, 0.1 * vid_conheight, "gfx/crosshair_ring.tga", STAT(CAPTURE_PROGRESS), '0.25 0.90 1', autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
-               drawstring_aspect(eY * 0.64 * vid_conheight, _("Capture progress"), eX * vid_conwidth + eY * 0.025 * vid_conheight, '1 1 1', 1, DRAWFLAG_NORMAL);
+               DrawCircleClippedPic(vec2(0.5 * vid_conwidth, 0.6 * vid_conheight), 0.1 * vid_conheight, "gfx/crosshair_ring.tga", STAT(CAPTURE_PROGRESS), '0.25 0.90 1', autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
+               drawstring_aspect(eY * 0.64 * vid_conheight, _("Capture progress"), vec2(vid_conwidth, 0.025 * vid_conheight), '1 1 1', 1, DRAWFLAG_NORMAL);
        }
        else if(STAT(REVIVE_PROGRESS))
        {
-               DrawCircleClippedPic(eX * 0.5 * vid_conwidth + eY * 0.6 * vid_conheight, 0.1 * vid_conheight, "gfx/crosshair_ring.tga", STAT(REVIVE_PROGRESS), '0.25 0.90 1', autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
-               drawstring_aspect(eY * 0.64 * vid_conheight, _("Revival progress"), eX * vid_conwidth + eY * 0.025 * vid_conheight, '1 1 1', 1, DRAWFLAG_NORMAL);
+               DrawCircleClippedPic(vec2(0.5 * vid_conwidth, 0.6 * vid_conheight), 0.1 * vid_conheight, "gfx/crosshair_ring.tga", STAT(REVIVE_PROGRESS), '0.25 0.90 1', autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE);
+               drawstring_aspect(eY * 0.64 * vid_conheight, _("Revival progress"), vec2(vid_conwidth, 0.025 * vid_conheight), '1 1 1', 1, DRAWFLAG_NORMAL);
        }
+       HUD_Scale_Disable();
 
        if(autocvar_r_letterbox == 0)
                if(autocvar_viewsize < 120)
@@ -1417,6 +1499,7 @@ void HUD_Draw(entity this)
                }
 
        // crosshair goes VERY LAST
+       SpecialCommand();
        UpdateDamage();
        HUD_Crosshair(this);
        HitSound();
@@ -1727,7 +1810,7 @@ void CSQC_UpdateView(entity this, float w, float h)
                ov_enabled = true;
 
                #if 0
-               LOG_INFOF("OrthoView: org = %s, angles = %s, distance = %f, nearest = %f, furthest = %f\n",
+               LOG_INFOF("OrthoView: org = %s, angles = %s, distance = %f, nearest = %f, furthest = %f",
                        vtos(ov_org),
                        vtos(getpropertyvec(VF_ANGLES)),
                        ov_distance,
@@ -2060,7 +2143,7 @@ void CSQC_UpdateView(entity this, float w, float h)
 
 
        // improved polyblend
-       if(autocvar_hud_contents)
+       if(autocvar_hud_contents && !MUTATOR_CALLHOOK(HUD_Contents))
        {
                float contentalpha_temp, incontent, liquidalpha, contentfadetime;
                vector liquidcolor;
@@ -2105,7 +2188,7 @@ void CSQC_UpdateView(entity this, float w, float h)
                contentavgalpha = contentavgalpha * (1 - contentalpha_temp) + incontent * contentalpha_temp;
 
                if(contentavgalpha)
-                       drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, liquidcolor_prev, contentavgalpha * liquidalpha_prev, DRAWFLAG_NORMAL);
+                       drawfill('0 0 0', vec2(vid_conwidth, vid_conheight), liquidcolor_prev, contentavgalpha * liquidalpha_prev, DRAWFLAG_NORMAL);
 
                if(autocvar_hud_postprocessing)
                {
@@ -2181,13 +2264,13 @@ void CSQC_UpdateView(entity this, float w, float h)
                        if(autocvar_cl_gentle_damage == 2)
                        {
                                if(myhealth_flash < pain_threshold) // only randomize when the flash is gone
-                                       myhealth_gentlergb = eX * random() + eY * random() + eZ * random();
+                                       myhealth_gentlergb = randomvec();
                        }
                        else
                                myhealth_gentlergb = stov(autocvar_hud_damage_gentle_color);
 
                        if(myhealth_flash_temp > 0)
-                               drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, myhealth_gentlergb, autocvar_hud_damage_gentle_alpha_multiplier * bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage, DRAWFLAG_NORMAL);
+                               drawfill('0 0 0', vec2(vid_conwidth, vid_conheight), myhealth_gentlergb, autocvar_hud_damage_gentle_alpha_multiplier * bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage, DRAWFLAG_NORMAL);
                }
                else if(myhealth_flash_temp > 0)
                        drawpic(splash_pos, "gfx/blood", splash_size, stov(autocvar_hud_damage_color), bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage, DRAWFLAG_NORMAL);
@@ -2271,7 +2354,9 @@ void CSQC_UpdateView(entity this, float w, float h)
        // draw 2D entities
        IL_EACH(g_drawables_2d, it.draw2d, it.draw2d(it));
        Draw_ShowNames_All();
+#if ENABLE_DEBUGDRAW
        Debug_Draw();
+#endif
 
        scoreboard_active = Scoreboard_WouldDraw();