]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/view.qc
Merge branch 'master' into martin-t/globals
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / view.qc
index 3f76cb5906ae2d92b1aa358f37d1ee2c86241da9..dadf6069abfdad7010f7a8574366c87d843b0804 100644 (file)
@@ -76,54 +76,46 @@ float autocvar_cl_leanmodel_lowpass = 0.05;
        ret = ref_store = ref_store * (1 - frac) + (value) * frac;
 
 #define lowpass_limited(value, frac, limit, ref_store, ret) MACRO_BEGIN \
-{ \
        float __ignore; lowpass(value, frac, ref_store, __ignore); \
        ret = ref_store = bound((value) - (limit), ref_store, (value) + (limit)); \
-MACRO_END
+MACRO_END
 
 #define highpass(value, frac, ref_store, ret) MACRO_BEGIN \
-{ \
        float __f = 0; lowpass(value, frac, ref_store, __f); \
        ret = (value) - __f; \
-MACRO_END
+MACRO_END
 
 #define highpass_limited(value, frac, limit, ref_store, ret) MACRO_BEGIN \
-{ \
        float __f = 0; lowpass_limited(value, frac, limit, ref_store, __f); \
        ret = (value) - __f; \
-MACRO_END
+MACRO_END
 
 #define lowpass2(value, frac, ref_store, ref_out) MACRO_BEGIN \
-{ \
        lowpass(value.x, frac, ref_store.x, ref_out.x); \
        lowpass(value.y, frac, ref_store.y, ref_out.y); \
-MACRO_END
+MACRO_END
 
 #define highpass2(value, frac, ref_store, ref_out) MACRO_BEGIN \
-{ \
        highpass(value.x, frac, ref_store.x, ref_out.x); \
        highpass(value.y, frac, ref_store.y, ref_out.y); \
-MACRO_END
+MACRO_END
 
 #define highpass2_limited(value, frac, limit, ref_store, ref_out) MACRO_BEGIN \
-{ \
        highpass_limited(value.x, frac, limit, ref_store.x, ref_out.x); \
        highpass_limited(value.y, frac, limit, ref_store.y, ref_out.y); \
-MACRO_END
+MACRO_END
 
 #define lowpass3(value, frac, ref_store, ref_out) MACRO_BEGIN \
-{ \
        lowpass(value.x, frac, ref_store.x, ref_out.x); \
        lowpass(value.y, frac, ref_store.y, ref_out.y); \
        lowpass(value.z, frac, ref_store.z, ref_out.z); \
-MACRO_END
+MACRO_END
 
 #define highpass3(value, frac, ref_store, ref_out) MACRO_BEGIN \
-{ \
        highpass(value.x, frac, ref_store.x, ref_out.x); \
        highpass(value.y, frac, ref_store.y, ref_out.y); \
        highpass(value.z, frac, ref_store.z, ref_out.z); \
-MACRO_END
+MACRO_END
 
 void calc_followmodel_ofs(entity view)
 {
@@ -141,7 +133,8 @@ void calc_followmodel_ofs(entity view)
                vel = view.velocity;
        else
        {
-               MAKE_VECTORS_NEW(view_angles, forward, right, up);
+               vector forward, right, up;
+               MAKE_VECTORS(view_angles, forward, right, up);
                vel.x = view.velocity * forward;
                vel.y = view.velocity * right * -1;
                vel.z = view.velocity * up;
@@ -166,7 +159,8 @@ void calc_followmodel_ofs(entity view)
        if (autocvar_cl_followmodel_velocity_absolute)
        {
                vector fixed_gunorg;
-               MAKE_VECTORS_NEW(view_angles, forward, right, up);
+               vector forward, right, up;
+               MAKE_VECTORS(view_angles, forward, right, up);
                fixed_gunorg.x = gunorg * forward;
                fixed_gunorg.y = gunorg * right * -1;
                fixed_gunorg.z = gunorg * up;
@@ -398,86 +392,6 @@ STATIC_INIT(fpscounter_init)
        showfps_prevfps_time = currentTime; // we must initialize it to avoid an instant low frame sending
 }
 
-STATIC_INIT(Porto)
-{
-       entity e = new_pure(porto);
-       e.draw = Porto_Draw;
-       IL_PUSH(g_drawables, e);
-       e.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
-}
-
-const int polyline_length = 16;
-.vector polyline[polyline_length];
-void Porto_Draw(entity this)
-{
-       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
-       {
-               entity wepent = viewmodels[slot];
-
-               if (wepent.activeweapon != WEP_PORTO) continue;
-               if (spectatee_status) continue;
-               if (WEP_CVAR(porto, secondary)) continue;
-               if (intermission == 1) continue;
-               if (intermission == 2) continue;
-               if (STAT(HEALTH) <= 0) continue;
-
-               vector pos = view_origin;
-               vector dir = view_forward;
-               MAKE_VECTORS_NEW(autocvar_chase_active ? warpzone_save_view_angles : view_angles, forward, right, up);
-               pos += right * -wepent.movedir.y
-                       +  up * wepent.movedir.z;
-
-               if (wepent.angles_held_status)
-               {
-                       MAKE_VECTORS(wepent.angles_held, forward, right, up);
-                       dir = forward;
-               }
-
-               wepent.polyline[0] = pos;
-
-               int portal_number = 0, portal1_idx = 1, portal_max = 2;
-               int n = 1 + 2;  // 2 lines == 3 points
-               for (int idx = 0; idx < n && idx < polyline_length - 1; )
-               {
-                       traceline(pos, pos + 65536 * dir, true, this);
-                       dir = reflect(dir, trace_plane_normal);
-                       pos = trace_endpos;
-                       wepent.polyline[++idx] = pos;
-                       if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
-                       {
-                               n += 1;
-                               continue;
-                       }
-                       if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
-                       {
-                               n = max(2, idx);
-                               break;
-                       }
-                       // check size
-                       {
-                               vector ang = vectoangles2(trace_plane_normal, dir);
-                               ang.x = -ang.x;
-                               MAKE_VECTORS(ang, forward, right, up);
-                               if (!CheckWireframeBox(this, pos - 48 * right - 48 * up + 16 * forward, 96 * right, 96 * up, 96 * forward))
-                               {
-                                       n = max(2, idx);
-                                       break;
-                               }
-                       }
-                       portal_number += 1;
-                       if (portal_number >= portal_max) break;
-                       if (portal_number == 1) portal1_idx = idx;
-               }
-               for (int idx = 0; idx < n - 1; ++idx)
-               {
-                       vector p = wepent.polyline[idx], q = wepent.polyline[idx + 1];
-                       if (idx == 0) p -= view_up * 16;  // line from player
-                       vector rgb = (idx < portal1_idx) ? '1 0 0' : '0 0 1';
-                       Draw_CylindricLine(p, q, 4, "", 1, 0, rgb, 0.5, DRAWFLAG_NORMAL, view_origin);
-               }
-       }
-}
-
 float drawtime;
 float avgspeed;
 vector GetCurrentFov(float fov)
@@ -577,7 +491,8 @@ vector GetCurrentFov(float fov)
                        curspeed = 0;
                else
                {
-                       MAKE_VECTORS_NEW(view_angles, forward, right, up);
+                       vector forward, right, up;
+                       MAKE_VECTORS(view_angles, forward, right, up);
                        v = pmove_vel;
                        if(csqcplayer)
                                v = csqcplayer.velocity;
@@ -685,6 +600,9 @@ float EnemyHitCheck()
 
 float TrueAimCheck(entity wepent)
 {
+       if(wepent.activeweapon.spawnflags & WEP_FLAG_NOTRUEAIM)
+               return SHOTTYPE_HITWORLD;
+
        float nudge = 1; // added to traceline target and subtracted from result TOOD(divVerent): do we still need this? Doesn't the engine do this now for us?
        vector vecs, trueaimpoint, w_shotorg;
        vector mi, ma, dv;
@@ -698,12 +616,6 @@ float TrueAimCheck(entity wepent)
 
        switch(wepent.activeweapon) // WEAPONTODO
        {
-               case WEP_TUBA: // no aim
-               case WEP_PORTO: // shoots from eye
-               case WEP_NEXBALL: // shoots from eye
-               case WEP_HOOK: // no trueaim
-               case WEP_MORTAR: // toss curve
-                       return SHOTTYPE_HITWORLD;
                case WEP_VORTEX:
                case WEP_OVERKILL_NEX:
                case WEP_VAPORIZER:
@@ -1354,21 +1266,22 @@ void HUD_Crosshair(entity this)
                        }
 
 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
-                       MACRO_BEGIN { \
+                       MACRO_BEGIN \
+                               vector scaled_sz = sz * wcross_size; \
                                if(wcross_blur > 0) \
                                { \
                                        for(i = -2; i <= 2; ++i) \
                                        for(j = -2; j <= 2; ++j) \
-                                       M(i,j,sz,wcross_name,wcross_alpha*0.04); \
+                                       M(i,j,sz,scaled_sz,wcross_name,wcross_alpha*0.04); \
                                } \
                                else \
                                { \
-                                       M(0,0,sz,wcross_name,wcross_alpha); \
+                                       M(0,0,sz,scaled_sz,wcross_name,wcross_alpha); \
                                } \
-                       MACRO_END
+                       MACRO_END
 
-#define CROSSHAIR_DRAW_SINGLE(i,j,sz,wcross_name,wcross_alpha) \
-                       drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size.x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size.y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
+#define CROSSHAIR_DRAW_SINGLE(i,j,sz,scaled_sz,wcross_name,wcross_alpha) \
+                       drawpic(wcross_origin - ('0.5 0 0' * (scaled_sz.x + i * wcross_blur) + '0 0.5 0' * (scaled_sz.y + j * wcross_blur)), wcross_name, scaled_sz, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
 
 #define CROSSHAIR_DRAW(sz,wcross_name,wcross_alpha) \
                        CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha)
@@ -1589,6 +1502,15 @@ void HUD_Mouse(entity player)
                return;
        }
 
+       if (cursor_active == -1) // starting to display the cursor
+       {
+               // since HUD_Mouse is called by CSQC_UpdateView before CSQC_InputEvent,
+               // in the first frame mousepos is the mouse position of the last time
+               // the cursor was displayed, thus we ignore it to avoid a glictch
+               cursor_active = 1;
+               return;
+       }
+
        if(!autocvar_hud_cursormode)
                update_mousepos();
 
@@ -1806,7 +1728,8 @@ void CSQC_UpdateView(entity this, float w, float h)
                        else if(eventchase_current_distance != chase_distance)
                                eventchase_current_distance = chase_distance;
 
-                       MAKE_VECTORS_NEW(view_angles, forward, right, up);
+                       vector forward, right, up;
+                       MAKE_VECTORS(view_angles, forward, right, up);
 
                        vector eventchase_target_origin = (current_view_origin - (forward * eventchase_current_distance));
                        WarpZone_TraceBox(current_view_origin, autocvar_cl_eventchase_mins, autocvar_cl_eventchase_maxs, eventchase_target_origin, MOVE_WORLDONLY, this);
@@ -2017,13 +1940,13 @@ void CSQC_UpdateView(entity this, float w, float h)
        {
                if(!minigame_wasactive)
                {
-                       localcmd("+button14\n");
+                       localcmd("+button12\n");
                        minigame_wasactive = true;
                }
        }
        else if(minigame_wasactive)
        {
-               localcmd("-button14\n");
+               localcmd("-button12\n");
                minigame_wasactive = false;
        }
 
@@ -2184,7 +2107,7 @@ void CSQC_UpdateView(entity this, float w, float h)
                R_EndPolygon();
        }
 
-       if(autocvar_cl_reticle)
+       if(autocvar_cl_reticle && !MUTATOR_CALLHOOK(DrawReticle))
        {
                string reticle_image = string_null;
                bool wep_zoomed = false;
@@ -2495,7 +2418,8 @@ void CSQC_UpdateView(entity this, float w, float h)
                setproperty(VF_ORIGIN, '0 0 0');
                setproperty(VF_ANGLES, '0 0 0');
                setproperty(VF_PERSPECTIVE, 1);
-               MAKE_VECTORS_NEW('0 0 0', forward, right, up);
+               vector forward, right, up;
+               MAKE_VECTORS('0 0 0', forward, right, up);
                vector v1, v2;
                cvar_set("vid_conwidth", "800");
                cvar_set("vid_conheight", "600");