]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/view.qc
Merge branch 'master' into martin-t/globals
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / view.qc
index be4b8f4a9674071b287b0e535b0b157b3a609120..dadf6069abfdad7010f7a8574366c87d843b0804 100644 (file)
@@ -133,8 +133,8 @@ void calc_followmodel_ofs(entity view)
                vel = view.velocity;
        else
        {
-               vector forward = '0 0 0', right = '0 0 0', up = '0 0 0';
-               MAKEVECTORS(makevectors, view_angles, forward, right, up);
+               vector forward, right, up;
+               MAKE_VECTORS(view_angles, forward, right, up);
                vel.x = view.velocity * forward;
                vel.y = view.velocity * right * -1;
                vel.z = view.velocity * up;
@@ -159,8 +159,8 @@ void calc_followmodel_ofs(entity view)
        if (autocvar_cl_followmodel_velocity_absolute)
        {
                vector fixed_gunorg;
-               vector forward = '0 0 0', right = '0 0 0', up = '0 0 0';
-               MAKEVECTORS(makevectors, view_angles, forward, right, up);
+               vector forward, right, up;
+               MAKE_VECTORS(view_angles, forward, right, up);
                fixed_gunorg.x = gunorg * forward;
                fixed_gunorg.y = gunorg * right * -1;
                fixed_gunorg.z = gunorg * up;
@@ -392,86 +392,6 @@ STATIC_INIT(fpscounter_init)
        showfps_prevfps_time = currentTime; // we must initialize it to avoid an instant low frame sending
 }
 
-STATIC_INIT(Porto)
-{
-       entity e = new_pure(porto);
-       e.draw = Porto_Draw;
-       IL_PUSH(g_drawables, e);
-       e.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
-}
-
-const int polyline_length = 16;
-.vector polyline[polyline_length];
-void Porto_Draw(entity this)
-{
-       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
-       {
-               entity wepent = viewmodels[slot];
-
-               if (wepent.activeweapon != WEP_PORTO) continue;
-               if (spectatee_status) continue;
-               if (WEP_CVAR(porto, secondary)) continue;
-               if (intermission == 1) continue;
-               if (intermission == 2) continue;
-               if (STAT(HEALTH) <= 0) continue;
-
-               vector pos = view_origin;
-               vector dir = view_forward;
-               makevectors(((autocvar_chase_active) ? warpzone_save_view_angles : view_angles));
-               pos += v_right * -wepent.movedir.y
-                       +  v_up * wepent.movedir.z;
-
-               if (wepent.angles_held_status)
-               {
-                       makevectors(wepent.angles_held);
-                       dir = v_forward;
-               }
-
-               wepent.polyline[0] = pos;
-
-               int portal_number = 0, portal1_idx = 1, portal_max = 2;
-               int n = 1 + 2;  // 2 lines == 3 points
-               for (int idx = 0; idx < n && idx < polyline_length - 1; )
-               {
-                       traceline(pos, pos + 65536 * dir, true, this);
-                       dir = reflect(dir, trace_plane_normal);
-                       pos = trace_endpos;
-                       wepent.polyline[++idx] = pos;
-                       if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
-                       {
-                               n += 1;
-                               continue;
-                       }
-                       if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
-                       {
-                               n = max(2, idx);
-                               break;
-                       }
-                       // check size
-                       {
-                               vector ang = vectoangles2(trace_plane_normal, dir);
-                               ang.x = -ang.x;
-                               makevectors(ang);
-                               if (!CheckWireframeBox(this, pos - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
-                               {
-                                       n = max(2, idx);
-                                       break;
-                               }
-                       }
-                       portal_number += 1;
-                       if (portal_number >= portal_max) break;
-                       if (portal_number == 1) portal1_idx = idx;
-               }
-               for (int idx = 0; idx < n - 1; ++idx)
-               {
-                       vector p = wepent.polyline[idx], q = wepent.polyline[idx + 1];
-                       if (idx == 0) p -= view_up * 16;  // line from player
-                       vector rgb = (idx < portal1_idx) ? '1 0 0' : '0 0 1';
-                       Draw_CylindricLine(p, q, 4, "", 1, 0, rgb, 0.5, DRAWFLAG_NORMAL, view_origin);
-               }
-       }
-}
-
 float drawtime;
 float avgspeed;
 vector GetCurrentFov(float fov)
@@ -571,15 +491,16 @@ vector GetCurrentFov(float fov)
                        curspeed = 0;
                else
                {
-                       makevectors(view_angles);
+                       vector forward, right, up;
+                       MAKE_VECTORS(view_angles, forward, right, up);
                        v = pmove_vel;
                        if(csqcplayer)
                                v = csqcplayer.velocity;
 
                        switch(autocvar_cl_velocityzoom_type)
                        {
-                               case 3: curspeed = max(0, v_forward * v); break;
-                               case 2: curspeed = (v_forward * v); break;
+                               case 3: curspeed = max(0, forward * v); break;
+                               case 2: curspeed = (forward * v); break;
                                case 1: default: curspeed = vlen(v); break;
                        }
                }
@@ -679,6 +600,9 @@ float EnemyHitCheck()
 
 float TrueAimCheck(entity wepent)
 {
+       if(wepent.activeweapon.spawnflags & WEP_FLAG_NOTRUEAIM)
+               return SHOTTYPE_HITWORLD;
+
        float nudge = 1; // added to traceline target and subtracted from result TOOD(divVerent): do we still need this? Doesn't the engine do this now for us?
        vector vecs, trueaimpoint, w_shotorg;
        vector mi, ma, dv;
@@ -692,12 +616,6 @@ float TrueAimCheck(entity wepent)
 
        switch(wepent.activeweapon) // WEAPONTODO
        {
-               case WEP_TUBA: // no aim
-               case WEP_PORTO: // shoots from eye
-               case WEP_NEXBALL: // shoots from eye
-               case WEP_HOOK: // no trueaim
-               case WEP_MORTAR: // toss curve
-                       return SHOTTYPE_HITWORLD;
                case WEP_VORTEX:
                case WEP_OVERKILL_NEX:
                case WEP_VAPORIZER:
@@ -1810,18 +1728,19 @@ void CSQC_UpdateView(entity this, float w, float h)
                        else if(eventchase_current_distance != chase_distance)
                                eventchase_current_distance = chase_distance;
 
-                       makevectors(view_angles);
+                       vector forward, right, up;
+                       MAKE_VECTORS(view_angles, forward, right, up);
 
-                       vector eventchase_target_origin = (current_view_origin - (v_forward * eventchase_current_distance));
+                       vector eventchase_target_origin = (current_view_origin - (forward * eventchase_current_distance));
                        WarpZone_TraceBox(current_view_origin, autocvar_cl_eventchase_mins, autocvar_cl_eventchase_maxs, eventchase_target_origin, MOVE_WORLDONLY, this);
 
                        // If the boxtrace fails, revert back to line tracing.
                        if(!local_player.viewloc)
                        if(trace_startsolid)
                        {
-                               eventchase_target_origin = (current_view_origin - (v_forward * eventchase_current_distance));
+                               eventchase_target_origin = (current_view_origin - (forward * eventchase_current_distance));
                                WarpZone_TraceLine(current_view_origin, eventchase_target_origin, MOVE_WORLDONLY, this);
-                               setproperty(VF_ORIGIN, (trace_endpos - (v_forward * autocvar_cl_eventchase_mins.z)));
+                               setproperty(VF_ORIGIN, (trace_endpos - (forward * autocvar_cl_eventchase_mins.z)));
                        }
                        else { setproperty(VF_ORIGIN, trace_endpos); }
 
@@ -1948,7 +1867,7 @@ void CSQC_UpdateView(entity this, float w, float h)
        // Render the Scene
        view_origin = getpropertyvec(VF_ORIGIN);
        view_angles = getpropertyvec(VF_ANGLES);
-       MAKEVECTORS(makevectors, view_angles, view_forward, view_right, view_up);
+       MAKE_VECTORS(view_angles, view_forward, view_right, view_up);
 
 #ifdef BLURTEST
        if(time > blurtest_time0 && time < blurtest_time1)
@@ -2188,7 +2107,7 @@ void CSQC_UpdateView(entity this, float w, float h)
                R_EndPolygon();
        }
 
-       if(autocvar_cl_reticle)
+       if(autocvar_cl_reticle && !MUTATOR_CALLHOOK(DrawReticle))
        {
                string reticle_image = string_null;
                bool wep_zoomed = false;
@@ -2499,14 +2418,15 @@ void CSQC_UpdateView(entity this, float w, float h)
                setproperty(VF_ORIGIN, '0 0 0');
                setproperty(VF_ANGLES, '0 0 0');
                setproperty(VF_PERSPECTIVE, 1);
-               makevectors('0 0 0');
+               vector forward, right, up;
+               MAKE_VECTORS('0 0 0', forward, right, up);
                vector v1, v2;
                cvar_set("vid_conwidth", "800");
                cvar_set("vid_conheight", "600");
-               v1 = cs_project(v_forward);
+               v1 = cs_project(forward);
                cvar_set("vid_conwidth", "640");
                cvar_set("vid_conheight", "480");
-               v2 = cs_project(v_forward);
+               v2 = cs_project(forward);
                if(v1 == v2)
                        cs_project_is_b0rked = 1;
                else