]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/view.qc
Avoid a glitch when the HUD cursor gets (re)displayed
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / view.qc
index ff9b47cbcdaa97fb2c7d735bc96167d09b02298b..e26f90894d7ce24f9df890eeeeca4223d3aa290c 100644 (file)
@@ -633,6 +633,8 @@ vector GetOrthoviewFOV(vector ov_worldmin, vector ov_worldmax, vector ov_mid, ve
 // this function must match W_SetupShot!
 float zoomscript_caught;
 
+bool minigame_wasactive;
+
 vector wcross_origin;
 float wcross_scale_prev, wcross_alpha_prev;
 vector wcross_color_prev;
@@ -801,34 +803,41 @@ vector liquidcolor_prev;
 
 float eventchase_current_distance;
 float eventchase_running;
-bool WantEventchase(entity this)
+int WantEventchase(entity this)
 {
        if(autocvar_cl_orthoview)
-               return false;
+               return 0;
        if(STAT(GAME_STOPPED) || intermission)
-               return true;
+               return 1;
        if(this.viewloc)
-               return true;
+               return 1;
        if(spectatee_status >= 0)
        {
                if(hud != HUD_NORMAL && (autocvar_cl_eventchase_vehicle || spectatee_status > 0))
-                       return true;
+                       return 1;
                if(MUTATOR_CALLHOOK(WantEventchase, this))
-                       return true;
+                       return 1;
                if(autocvar_cl_eventchase_frozen && STAT(FROZEN))
-                       return true;
+                       return 1;
                if(autocvar_cl_eventchase_death && (STAT(HEALTH) <= 0))
                {
                        if(autocvar_cl_eventchase_death == 2)
                        {
                                // don't stop eventchase once it's started (even if velocity changes afterwards)
                                if(this.velocity == '0 0 0' || eventchase_running)
-                                       return true;
+                                       return 1;
                        }
-                       else return true;
+                       else return 1;
+               }
+               if (spectatee_status > 0 && autocvar_cl_eventchase_spectated_change)
+               {
+                       if (time <= spectatee_status_changed_time + min(3, autocvar_cl_eventchase_spectated_change_time))
+                               return 1;
+                       else if (eventchase_running)
+                               return -1; // disable chase_active while eventchase is still enabled so to avoid a glicth
                }
        }
-       return false;
+       return 0;
 }
 
 void HUD_Crosshair_Vehicle(entity this)
@@ -1348,20 +1357,21 @@ void HUD_Crosshair(entity this)
 
 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
                        MACRO_BEGIN { \
+                               vector scaled_sz = sz * wcross_size; \
                                if(wcross_blur > 0) \
                                { \
                                        for(i = -2; i <= 2; ++i) \
                                        for(j = -2; j <= 2; ++j) \
-                                       M(i,j,sz,wcross_name,wcross_alpha*0.04); \
+                                       M(i,j,sz,scaled_sz,wcross_name,wcross_alpha*0.04); \
                                } \
                                else \
                                { \
-                                       M(0,0,sz,wcross_name,wcross_alpha); \
+                                       M(0,0,sz,scaled_sz,wcross_name,wcross_alpha); \
                                } \
                        } MACRO_END
 
-#define CROSSHAIR_DRAW_SINGLE(i,j,sz,wcross_name,wcross_alpha) \
-                       drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size.x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size.y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
+#define CROSSHAIR_DRAW_SINGLE(i,j,sz,scaled_sz,wcross_name,wcross_alpha) \
+                       drawpic(wcross_origin - ('0.5 0 0' * (scaled_sz.x + i * wcross_blur) + '0 0.5 0' * (scaled_sz.y + j * wcross_blur)), wcross_name, scaled_sz, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
 
 #define CROSSHAIR_DRAW(sz,wcross_name,wcross_alpha) \
                        CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha)
@@ -1530,7 +1540,7 @@ void HUD_Draw(entity this)
        if(autocvar_r_letterbox == 0)
                if(autocvar_viewsize < 120)
                {
-                       if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS))
+                       if(!(ISGAMETYPE(RACE) || ISGAMETYPE(CTS)))
                                Accuracy_LoadLevels();
 
                        HUD_Main();
@@ -1557,6 +1567,60 @@ void ViewLocation_Mouse()
        //draw_cursor(viewloc_mousepos, '0.5 0.5 0', "/cursor_move", '1 1 1', cursor_alpha);
 }
 
+void HUD_Cursor_Show()
+{
+       float cursor_alpha = 1 - autocvar__menu_alpha;
+       if(cursor_type == CURSOR_NORMAL)
+               draw_cursor_normal(mousepos, '1 1 1', cursor_alpha);
+       else if(cursor_type == CURSOR_MOVE)
+               draw_cursor(mousepos, '0.5 0.5 0', "/cursor_move", '1 1 1', cursor_alpha);
+       else if(cursor_type == CURSOR_RESIZE)
+               draw_cursor(mousepos, '0.5 0.5 0', "/cursor_resize", '1 1 1', cursor_alpha);
+       else if(cursor_type == CURSOR_RESIZE2)
+               draw_cursor(mousepos, '0.5 0.5 0', "/cursor_resize2", '1 1 1', cursor_alpha);
+}
+
+void HUD_Mouse(entity player)
+{
+       if(autocvar__menu_alpha == 1)
+               return;
+
+       if(!cursor_active)
+       {
+               if(player.viewloc && (player.viewloc.spawnflags & VIEWLOC_FREEAIM))
+                       ViewLocation_Mouse(); // NOTE: doesn't use cursormode
+               return;
+       }
+
+       if (cursor_active == -1) // starting to display the cursor
+       {
+               // since HUD_Mouse is called by CSQC_UpdateView before CSQC_InputEvent,
+               // in the first frame mousepos is the mouse position of the last time
+               // the cursor was displayed, thus we ignore it to avoid a glictch
+               cursor_active = 1;
+               return;
+       }
+
+       if(!autocvar_hud_cursormode)
+               update_mousepos();
+
+       if(autocvar__hud_configure)
+               HUD_Panel_Mouse();
+       else
+       {
+               if (HUD_MinigameMenu_IsOpened())
+                       HUD_Minigame_Mouse();
+               if (QuickMenu_IsOpened())
+                       QuickMenu_Mouse();
+               if (HUD_Radar_Clickable())
+                       HUD_Radar_Mouse();
+       }
+
+       prevMouseClicked = mouseClicked;
+
+       HUD_Cursor_Show();
+}
+
 bool ov_enabled;
 float oldr_nearclip;
 float oldr_farclip_base;
@@ -1693,7 +1757,8 @@ void CSQC_UpdateView(entity this, float w, float h)
                        }
                }
 
-               if(WantEventchase(this))
+               int eventchase = WantEventchase(this);
+               if (eventchase)
                {
                        vector current_view_origin_override = '0 0 0';
                        vector view_offset_override = '0 0 0';
@@ -1771,7 +1836,8 @@ void CSQC_UpdateView(entity this, float w, float h)
                        if(!local_player.viewloc)
                                setproperty(VF_ANGLES, WarpZone_TransformVAngles(WarpZone_trace_transform, view_angles));
                }
-               else if(autocvar_chase_active < 0) // time to disable chase_active if it was set by this code
+
+               if (eventchase <= 0 && autocvar_chase_active < 0) // time to disable chase_active if it was set by this code
                {
                        eventchase_running = false;
                        cvar_set("chase_active", "0");
@@ -1890,10 +1956,7 @@ void CSQC_UpdateView(entity this, float w, float h)
        // Render the Scene
        view_origin = getpropertyvec(VF_ORIGIN);
        view_angles = getpropertyvec(VF_ANGLES);
-       makevectors(view_angles);
-       view_forward = v_forward;
-       view_right = v_right;
-       view_up = v_up;
+       MAKEVECTORS(makevectors, view_angles, view_forward, view_right, view_up);
 
 #ifdef BLURTEST
        if(time > blurtest_time0 && time < blurtest_time1)
@@ -1962,6 +2025,20 @@ void CSQC_UpdateView(entity this, float w, float h)
                }
        }
 
+       if(active_minigame && HUD_MinigameMenu_IsOpened())
+       {
+               if(!minigame_wasactive)
+               {
+                       localcmd("+button14\n");
+                       minigame_wasactive = true;
+               }
+       }
+       else if(minigame_wasactive)
+       {
+               localcmd("-button14\n");
+               minigame_wasactive = false;
+       }
+
        ColorTranslateMode = autocvar_cl_stripcolorcodes;
 
        for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
@@ -2397,7 +2474,7 @@ void CSQC_UpdateView(entity this, float w, float h)
        else if(cvar("r_glsl_postprocess") == 2)
                cvar_set("r_glsl_postprocess", "0");
 
-       /*if(gametype == MAPINFO_TYPE_CTF)
+       /*if(ISGAMETYPE(CTF))
          {
          ctf_view();
          } else */
@@ -2446,16 +2523,7 @@ void CSQC_UpdateView(entity this, float w, float h)
                cvar_set("vid_conheight", h0);
        }
 
-       if(autocvar__hud_configure)
-               HUD_Panel_Mouse();
-       else if (HUD_MinigameMenu_IsOpened() || active_minigame)
-               HUD_Minigame_Mouse();
-       else if(QuickMenu_IsOpened())
-               QuickMenu_Mouse();
-       else if(local_player.viewloc && (local_player.viewloc.spawnflags & VIEWLOC_FREEAIM))
-               ViewLocation_Mouse(); // NOTE: doesn't use cursormode
-       else
-               HUD_Radar_Mouse();
+       HUD_Mouse(local_player);
 
        cl_notice_run();
        unpause_update();