// Render the Scene
view_origin = getpropertyvec(VF_ORIGIN);
view_angles = getpropertyvec(VF_ANGLES);
- makevectors(view_angles);
- view_forward = v_forward;
- view_right = v_right;
- view_up = v_up;
+ MAKEVECTORS(makevectors, view_angles, view_forward, view_right, view_up);
#ifdef BLURTEST
if(time > blurtest_time0 && time < blurtest_time1)