]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/wall.qc
Move the client portion of client walls into the models file now that it's common
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / wall.qc
diff --git a/qcsrc/client/wall.qc b/qcsrc/client/wall.qc
deleted file mode 100644 (file)
index 600bf5f..0000000
+++ /dev/null
@@ -1,226 +0,0 @@
-#include "wall.qh"
-
-#include "autocvars.qh"
-#include "main.qh"
-#include "bgmscript.qh"
-
-
-#include "../lib/csqcmodel/interpolate.qh"
-
-.float alpha;
-.float scale;
-.vector movedir;
-
-void Ent_Wall_PreDraw(entity this)
-{
-       if (this.inactive)
-       {
-               this.alpha = 0;
-       }
-       else
-       {
-               vector org = getpropertyvec(VF_ORIGIN);
-               if(!checkpvs(org, this))
-                       this.alpha = 0;
-               else if(this.fade_start || this.fade_end) {
-                       vector offset = '0 0 0';
-                       offset_z = this.fade_vertical_offset;
-                       float player_dist = vlen(org - this.origin - 0.5 * (this.mins + this.maxs) + offset);
-                       if (this.fade_end == this.fade_start)
-                       {
-                               if (player_dist >= this.fade_start)
-                                       this.alpha = 0;
-                               else
-                                       this.alpha = 1;
-                       }
-                       else
-                       {
-                               this.alpha = (this.alpha_min + this.alpha_max * bound(0,
-                                                          (this.fade_end - player_dist)
-                                                          / (this.fade_end - this.fade_start), 1)) / 100.0;
-                       }
-               }
-               else
-               {
-                       this.alpha = 1;
-               }
-       }
-       if(this.alpha <= 0)
-               this.drawmask = 0;
-       else
-               this.drawmask = MASK_NORMAL;
-}
-
-void Ent_Wall_Draw(entity this)
-{
-       float f;
-       var .vector fld;
-
-       if(this.bgmscriptangular)
-               fld = angles;
-       else
-               fld = origin;
-       this.(fld) = this.saved;
-
-       if(this.lodmodelindex1)
-       {
-               if(autocvar_cl_modeldetailreduction <= 0)
-               {
-                       if(this.lodmodelindex2 && autocvar_cl_modeldetailreduction <= -2)
-                               this.modelindex = this.lodmodelindex2;
-                       else if(autocvar_cl_modeldetailreduction <= -1)
-                               this.modelindex = this.lodmodelindex1;
-                       else
-                               this.modelindex = this.lodmodelindex0;
-               }
-               else
-               {
-                       float distance = vlen(NearestPointOnBox(this, view_origin) - view_origin);
-                       f = (distance * current_viewzoom + 100.0) * autocvar_cl_modeldetailreduction;
-                       f *= 1.0 / bound(0.01, view_quality, 1);
-                       if(this.lodmodelindex2 && f > this.loddistance2)
-                               this.modelindex = this.lodmodelindex2;
-                       else if(f > this.loddistance1)
-                               this.modelindex = this.lodmodelindex1;
-                       else
-                               this.modelindex = this.lodmodelindex0;
-               }
-       }
-
-       InterpolateOrigin_Do(this);
-
-       this.saved = this.(fld);
-
-       f = doBGMScript(this);
-       if(f >= 0)
-       {
-               if(this.lip < 0) // < 0: alpha goes from 1 to 1-|lip| when toggled (toggling subtracts lip)
-                       this.alpha = 1 + this.lip * f;
-               else // > 0: alpha goes from 1-|lip| to 1 when toggled (toggling adds lip)
-                       this.alpha = 1 - this.lip * (1 - f);
-               this.(fld) = this.(fld) + this.movedir * f;
-       }
-       else
-               this.alpha = 1;
-
-       if(this.alpha >= ALPHA_MIN_VISIBLE)
-               this.drawmask = MASK_NORMAL;
-       else
-               this.drawmask = 0;
-}
-
-void Ent_Wall_Remove(entity this)
-{
-       strfree(this.bgmscript);
-}
-
-NET_HANDLE(ENT_CLIENT_WALL, bool isnew)
-{
-       int f;
-       var .vector fld;
-
-       InterpolateOrigin_Undo(this);
-       this.iflags = IFLAG_ANGLES | IFLAG_ORIGIN;
-
-       if(this.bgmscriptangular)
-               fld = angles;
-       else
-               fld = origin;
-       this.(fld) = this.saved;
-
-       f = ReadByte();
-
-       if(f & 1)
-       {
-               if(f & 0x40)
-                       this.colormap = ReadShort();
-               else
-                       this.colormap = 0;
-               this.skin = ReadByte();
-       }
-
-       if(f & 2)
-       {
-               this.origin = ReadVector();
-               setorigin(this, this.origin);
-       }
-
-       if(f & 4)
-       {
-               if(f & 0x10)
-               {
-                       this.angles_x = ReadAngle();
-                       this.angles_y = ReadAngle();
-                       this.angles_z = ReadAngle();
-               }
-               else
-                       this.angles = '0 0 0';
-       }
-
-       if(f & 8)
-       {
-               if(f & 0x80)
-               {
-                       this.lodmodelindex0 = ReadShort();
-                       this.loddistance1 = ReadShort();
-                       this.lodmodelindex1 = ReadShort();
-                       this.loddistance2 = ReadShort();
-                       this.lodmodelindex2 = ReadShort();
-               }
-               else
-               {
-                       this.modelindex = ReadShort();
-                       this.loddistance1 = 0;
-                       this.loddistance2 = 0;
-               }
-               this.solid = ReadByte();
-               this.scale = ReadShort() / 256.0;
-               if(f & 0x20)
-               {
-                       this.mins = ReadVector();
-                       this.maxs = ReadVector();
-               }
-               else
-                       this.mins = this.maxs = '0 0 0';
-               setsize(this, this.mins, this.maxs);
-
-               string s = ReadString();
-               if(substring(s, 0, 1) == "<")
-               {
-                       strcpy(this.bgmscript, substring(s, 1, -1));
-                       this.bgmscriptangular = 1;
-               }
-               else
-               {
-                       strcpy(this.bgmscript, s);
-                       this.bgmscriptangular = 0;
-               }
-               if(this.bgmscript != "")
-               {
-                       this.bgmscriptattack = ReadByte() / 64.0;
-                       this.bgmscriptdecay = ReadByte() / 64.0;
-                       this.bgmscriptsustain = ReadByte() / 255.0;
-                       this.bgmscriptrelease = ReadByte() / 64.0;
-                       this.movedir = ReadVector();
-                       this.lip = ReadByte() / 255.0;
-               }
-               this.fade_start = ReadByte();
-               this.fade_end = ReadByte();
-               this.alpha_max = ReadByte();
-               this.alpha_min = ReadByte();
-               this.inactive = ReadByte();
-               this.fade_vertical_offset = ReadShort();
-               BGMScript_InitEntity(this);
-       }
-
-       return = true;
-
-       InterpolateOrigin_Note(this);
-
-       this.saved = this.(fld);
-
-       this.entremove = Ent_Wall_Remove;
-       this.draw = Ent_Wall_Draw;
-       if (isnew) IL_PUSH(g_drawables, this);
-       setpredraw(this, Ent_Wall_PreDraw);
-}