-#if defined(CSQC)
- #include "../dpdefs/csprogsdefs.qc"
- #include "Defs.qc"
- #include "../common/constants.qh"
- #include "../warpzonelib/mathlib.qh"
- #include "../common/teams.qh"
- #include "../common/util.qh"
- #include "../common/buffs.qh"
- #include "../common/weapons/weapons.qh"
- #include "autocvars.qh"
- #include "../csqcmodellib/interpolate.qh"
- #include "teamradar.qh"
- #include "waypointsprites.qh"
- #include "main.qh"
- #include "../csqcmodellib/cl_model.qh"
- #include "../server/t_items.qh"
-#elif defined(MENUQC)
-#elif defined(SVQC)
-#endif
+#include "waypointsprites.qh"
+#include "_all.qh"
+
+#include "hud.qh"
+#include "teamradar.qh"
+
+#include "../common/buffs.qh"
+#include "../common/constants.qh"
+#include "../common/teams.qh"
+
+#include "../common/weapons/all.qh"
-float waypointsprite_initialized;
-float waypointsprite_fadedistance;
-float waypointsprite_normdistance;
-float waypointsprite_minscale;
-float waypointsprite_minalpha;
-float waypointsprite_distancealphaexponent;
-float waypointsprite_timealphaexponent;
-float waypointsprite_scale;
-float waypointsprite_fontsize;
-float waypointsprite_edgefadealpha;
-float waypointsprite_edgefadescale;
-float waypointsprite_edgefadedistance;
-float waypointsprite_edgeoffset_bottom;
-float waypointsprite_edgeoffset_left;
-float waypointsprite_edgeoffset_right;
-float waypointsprite_edgeoffset_top;
-float waypointsprite_crosshairfadealpha;
-float waypointsprite_crosshairfadescale;
-float waypointsprite_crosshairfadedistance;
-float waypointsprite_distancefadealpha;
-float waypointsprite_distancefadescale;
-float waypointsprite_distancefadedistance;
-float waypointsprite_alpha;
-
-.float helpme;
-.float rule;
-.string netname; // primary picture
-.string netname2; // secondary picture
-.string netname3; // tertiary picture
-.float team; // team that gets netname2
-.float lifetime;
-.float fadetime;
-.float maxdistance;
-.int hideflags;
-.float spawntime;
-.float health;
-.float build_started;
-.float build_starthealth;
-.float build_finished;
-
-const float SPRITE_HEALTHBAR_WIDTH = 144;
-const float SPRITE_HEALTHBAR_HEIGHT = 9;
-const float SPRITE_HEALTHBAR_MARGIN = 6;
-const float SPRITE_HEALTHBAR_BORDER = 2;
-const float SPRITE_HEALTHBAR_BORDERALPHA = 1;
-const float SPRITE_HEALTHBAR_HEALTHALPHA = 0.5;
-const float SPRITE_ARROW_SCALE = 1.0;
-const float SPRITE_HELPME_BLINK = 2;
+#include "../csqcmodellib/interpolate.qh"
+
+#include "../warpzonelib/mathlib.qh"
+
+.float alpha;
void drawrotpic(vector org, float rot, string pic, vector sz, vector hotspot, vector rgb, float a, float f)
{
R_EndPolygon();
}
-void drawhealthbar(vector org, float rot, float h, vector sz, vector hotspot, float width, float height, float margin, float border, float align, vector rgb, float a, vector hrgb, float ha, float f)
+void drawhealthbar(vector org, float rot, float h, vector sz, vector hotspot, float width, float theheight, float margin, float border, float align, vector rgb, float a, vector hrgb, float ha, float f)
{
vector o, ri, up;
float owidth; // outer width
up = rotate(up, rot);
owidth = width + 2 * border;
- o = o - up * (margin + border + height) + ri * (sz.x - owidth) * 0.5;
+ o = o - up * (margin + border + theheight) + ri * (sz.x - owidth) * 0.5;
drawquad(o - up * border, ri * owidth, up * border, "", rgb, a, f);
- drawquad(o + up * height, ri * owidth, up * border, "", rgb, a, f);
- drawquad(o, ri * border, up * height, "", rgb, a, f);
- drawquad(o + ri * (owidth - border), ri * border, up * height, "", rgb, a, f);
- drawquad(o + ri * (border + align * ((1 - h) * width)), ri * width * h, up * height, "", hrgb, ha, f);
+ drawquad(o + up * theheight, ri * owidth, up * border, "", rgb, a, f);
+ drawquad(o, ri * border, up * theheight, "", rgb, a, f);
+ drawquad(o + ri * (owidth - border), ri * border, up * theheight, "", rgb, a, f);
+ drawquad(o + ri * (border + align * ((1 - h) * width)), ri * width * h, up * theheight, "", hrgb, ha, f);
}
// returns location of sprite text
// we want to be onscreen
if(o.x < 0)
- o_x = 0;
+ o.x = 0;
if(o.y < 0)
- o_y = 0;
+ o.y = 0;
if(o.x > vid_conwidth - w)
- o_x = vid_conwidth - w;
+ o.x = vid_conwidth - w;
if(o.y > vid_conheight - h)
- o_x = vid_conheight - h;
+ o.x = vid_conheight - h;
o.x += 0.5 * (w - sw);
float spritelookupblinkvalue(string s)
{
+ if(substring(s, 0, 4) == "wpn-")
+ if(get_weaponinfo(stof(substring(s, 4, strlen(s)))).spawnflags & WEP_FLAG_SUPERWEAPON)
+ return 2;
+
switch(s)
{
case "ons-cp-atck-neut": return 2;
case "ons-cp-atck-blue": return 2;
case "ons-cp-dfnd-red": return 0.5;
case "ons-cp-dfnd-blue": return 0.5;
+ case "item_health_mega": return 2;
+ case "item_armor_large": return 2;
case "item-invis": return 2;
case "item-extralife": return 2;
case "item-speed": return 2;
string spritelookuptext(string s)
{
if(substring(s, 0, 4) == "wpn-") { return (get_weaponinfo(stof(substring(s, 4, strlen(s)))).message); }
- if(substring(s, 0, 5) == "buff-") { return Buff_PrettyName(Buff_Type_FromSprite(s)); }
+ if (substring(s, 0, 5) == "buff-")
+ {
+ entity buff = BUFF_NULL;
+ FOREACH(BUFFS, it.m_sprite == s, LAMBDA(
+ buff = it;
+ break;
+ ));
+ return buff.m_prettyName;
+ }
switch(s)
{
case "keycarrier-red": return _("Key carrier");
case "keycarrier-yellow": return _("Key carrier");
case "redbase": return _("Red base");
+ case "yellowbase": return _("Yellow base");
+ case "neutralbase": return _("White base");
+ case "pinkbase": return _("Pink base");
case "waypoint": return _("Waypoint");
case "ons-gen-red": return _("Generator");
case "ons-gen-blue": return _("Generator");
case "dom-blue": return _("Control point");
case "dom-yellow": return _("Control point");
case "dom-pink": return _("Control point");
+ case "item_health_mega": return _("Mega health");
+ case "item_armor_large": return _("Large armor");
case "item-invis": return _("Invisibility");
case "item-extralife": return _("Extra life");
case "item-speed": return _("Speed");
case "frozen": return _("Frozen!");
case "tagged-target": return _("Tagged");
case "vehicle": return _("Vehicle");
+ case "intruder": return _("Intruder!");
default: return s;
}
}
{
rgb = fixrgbexcess_move(rgb, '0 1 0', '0 0 1');
if(rgb.z > 1)
- rgb_z = 1;
+ rgb.z = 1;
}
else if(rgb.z > 1)
{
rgb = fixrgbexcess_move(rgb, '0 0 1', '0 1 0');
if(rgb.y > 1)
- rgb_y = 1;
+ rgb.y = 1;
}
}
else if(rgb.y > 1)
{
rgb = fixrgbexcess_move(rgb, '1 0 0', '0 0 1');
if(rgb.z > 1)
- rgb_z = 1;
+ rgb.z = 1;
}
else if(rgb.z > 1)
{
rgb = fixrgbexcess_move(rgb, '0 0 1', '1 0 0');
if(rgb.x > 1)
- rgb_x = 1;
+ rgb.x = 1;
}
}
else if(rgb.z > 1)
{
rgb = fixrgbexcess_move(rgb, '1 0 0', '0 1 0');
if(rgb.y > 1)
- rgb_y = 1;
+ rgb.y = 1;
}
else if(rgb.y > 1)
{
rgb = fixrgbexcess_move(rgb, '0 1 0', '1 0 0');
if(rgb.x > 1)
- rgb_x = 1;
+ rgb.x = 1;
}
}
return rgb;
}
-float waypointsprite_count, waypointsprite_newcount;
void Draw_WaypointSprite()
{
string spriteimage;
// choose the sprite
switch(self.rule)
{
+ case SPRITERULE_SPECTATOR:
+ if(!(
+ (autocvar_g_waypointsprite_itemstime == 1 && t == NUM_SPECTATOR + 1)
+ || (autocvar_g_waypointsprite_itemstime == 2 && (t == NUM_SPECTATOR + 1 || warmup_stage))
+ ))
+ return;
+ spriteimage = self.netname;
+ break;
case SPRITERULE_DEFAULT:
if(self.team)
{
{
if(self.helpme && time < self.helpme)
a *= SPRITE_HELPME_BLINK;
- else
+ else if(!self.lifetime) // fading out waypoints don't blink
a *= spritelookupblinkvalue(spriteimage);
}
a = 1;
}
- if(a <= 0)
+ if(a <= 0.003)
return;
rgb = fixrgbexcess(rgb);
ang = atan2(-d.x, -d.y);
#endif
}
- o_z = 0;
+ o.z = 0;
float edgedistance_min, crosshairdistance;
edgedistance_min = min((o.y - (vid_conheight * waypointsprite_edgeoffset_top)),