.float skin; // buff skin
#define REGISTER_BUFF(hname,sname,NAME,bskin,bcolor) \
- var float BUFF_##NAME; \
- var entity Buff_Type##sname; \
+ float BUFF_##NAME; \
+ entity Buff_Type##sname; \
void RegisterBuffs_##sname() \
{ \
BUFF_##NAME = BUFF_LAST * 2; \